Deconflict

This commit is contained in:
Arkatos1
2019-08-26 18:53:55 +02:00
476 changed files with 11894 additions and 7105 deletions
+3 -1
View File
@@ -40,14 +40,16 @@
if(!istype(targloc) || !istype(curloc) || !BB)
return 0
BB.ammo_casing = src
if(target && get_dist(user, target) <= 1) //Point blank shot must always hit
BB.prehit(target)
target.bullet_act(BB, BB.def_zone)
QDEL_NULL(BB)
return 1
if(targloc == curloc)
if(target) //if the target is right on our location we go straight to bullet_act()
BB.prehit(target)
target.bullet_act(BB, BB.def_zone)
QDEL_NULL(BB)
return 1
+66 -7
View File
@@ -50,6 +50,12 @@
var/obj/item/flashlight/gun_light = null
var/can_flashlight = 0
var/can_bayonet = FALSE //if a bayonet can be added or removed if it already has one.
var/obj/item/kitchen/knife/bayonet
var/mutable_appearance/knife_overlay
var/knife_x_offset = 0
var/knife_y_offset = 0
var/list/upgrades = list()
var/ammo_x_offset = 0 //used for positioning ammo count overlay on sprite
@@ -69,12 +75,27 @@
verbs += /obj/item/gun/proc/toggle_gunlight
build_zooming()
/obj/item/gun/Destroy()
QDEL_NULL(bayonet)
return ..()
/obj/item/gun/handle_atom_del(atom/A)
if(A == bayonet)
clear_bayonet()
return ..()
/obj/item/gun/examine(mob/user)
..()
if(unique_reskin && !current_skin)
to_chat(user, "<span class='notice'>Alt-click it to reskin it.</span>")
if(unique_rename)
to_chat(user, "<span class='notice'>Use a pen on it to rename it.</span>")
if(bayonet)
to_chat(user, "It has \a [bayonet] [can_bayonet ? "" : "permanently "]affixed to it.")
if(can_bayonet) //if it has a bayonet and this is false, the bayonet is permanent.
to_chat(user, "<span class='info'>[bayonet] looks like it can be <b>unscrewed</b> from [src].</span>")
else if(can_bayonet)
to_chat(user, "It has a <b>bayonet</b> lug on it.")
/obj/item/gun/proc/process_chamber()
return 0
@@ -163,7 +184,7 @@
return 0
return 1
obj/item/gun/proc/newshot()
/obj/item/gun/proc/newshot()
return
/obj/item/gun/proc/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override)
@@ -233,11 +254,19 @@ obj/item/gun/proc/newshot()
user.update_inv_r_hand()
feedback_add_details("gun_fired","[type]")
/obj/item/gun/attack(mob/M as mob, mob/user)
/obj/item/gun/attack(mob/M, mob/user)
if(user.a_intent == INTENT_HARM) //Flogging
..()
else
return
if(bayonet)
M.attackby(bayonet, user)
else
return ..()
/obj/item/gun/attack_obj(obj/O, mob/user)
if(user.a_intent == INTENT_HARM)
if(bayonet)
O.attackby(bayonet, user)
return
return ..()
/obj/item/gun/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/flashlight/seclite))
@@ -257,7 +286,7 @@ obj/item/gun/proc/newshot()
if(loc == user)
A.Grant(user)
if(istype(I, /obj/item/screwdriver))
if(isscrewdriver(I))
if(gun_light && can_flashlight)
for(var/obj/item/flashlight/seclite/S in src)
to_chat(user, "<span class='notice'>You unscrew the seclite from [src].</span>")
@@ -268,11 +297,32 @@ obj/item/gun/proc/newshot()
update_icon()
for(var/datum/action/item_action/toggle_gunlight/TGL in actions)
qdel(TGL)
else if(bayonet && can_bayonet) //if it has a bayonet, and the bayonet can be removed
bayonet.forceMove(get_turf(user))
clear_bayonet()
if(unique_rename)
if(istype(I, /obj/item/pen))
rename_gun(user)
..()
if(istype(I, /obj/item/kitchen/knife))
var/obj/item/kitchen/knife/K = I
if(!can_bayonet || !K.bayonet || bayonet) //ensure the gun has an attachment point available, and that the knife is compatible with it.
return ..()
if(!user.drop_item())
return
K.forceMove(src)
to_chat(user, "<span class='notice'>You attach [K] to [src]'s bayonet lug.</span>")
bayonet = K
var/state = "bayonet" //Generic state.
if(bayonet.icon_state in icon_states('icons/obj/guns/bayonets.dmi')) //Snowflake state?
state = bayonet.icon_state
var/icon/bayonet_icons = 'icons/obj/guns/bayonets.dmi'
knife_overlay = mutable_appearance(bayonet_icons, state)
knife_overlay.pixel_x = knife_x_offset
knife_overlay.pixel_y = knife_y_offset
overlays += knife_overlay
else
return ..()
/obj/item/gun/proc/toggle_gunlight()
set name = "Toggle Gun Light"
@@ -305,6 +355,15 @@ obj/item/gun/proc/newshot()
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/gun/proc/clear_bayonet()
if(!bayonet)
return
bayonet = null
if(knife_overlay)
overlays -= knife_overlay
knife_overlay = null
return TRUE
/obj/item/gun/extinguish_light()
if(gun_light.on)
toggle_gunlight()
+1
View File
@@ -80,6 +80,7 @@
ammo_type = list(/obj/item/ammo_casing/energy/sonic)
cell_type = /obj/item/stock_parts/cell/super
restricted_species = list(/datum/species/vox/armalis)
sprite_sheets_inhand = list("Vox Armalis" = 'icons/mob/species/armalis/held.dmi') //Big guns big birds.
/obj/item/gun/energy/noisecannon/update_icon()
return
+2
View File
@@ -101,6 +101,8 @@
beakers += B
to_chat(user, "<span class='notice'>You slot [B] into [src].</span>")
src.updateUsrDialog()
else
return ..()
/obj/item/gun/dartgun/can_shoot()
if(!cartridge)
+2
View File
@@ -140,6 +140,8 @@
if(gun_light.on)
iconF = "flight_on"
overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
if(bayonet && can_bayonet)
overlays += knife_overlay
if(itemState)
itemState += "[ratio]"
item_state = itemState
@@ -16,10 +16,15 @@
var/holds_charge = FALSE
var/unique_frequency = FALSE // modified by KA modkits
var/overheat = FALSE
can_bayonet = TRUE
knife_x_offset = 20
knife_y_offset = 12
var/max_mod_capacity = 100
var/list/modkits = list()
var/recharge_timerid
var/empty_state = "kineticgun_empty"
/obj/item/gun/energy/kinetic_accelerator/examine(mob/user)
@@ -30,20 +35,20 @@
var/obj/item/borg/upgrade/modkit/M = A
to_chat(user, "<span class='notice'>There is a [M.name] mod installed, using <b>[M.cost]%</b> capacity.</span>")
/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/crowbar))
/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user)
if(iscrowbar(I))
if(modkits.len)
to_chat(user, "<span class='notice'>You pry the modifications out.</span>")
playsound(loc, A.usesound, 100, 1)
playsound(loc, I.usesound, 100, 1)
for(var/obj/item/borg/upgrade/modkit/M in modkits)
M.uninstall(src)
else
to_chat(user, "<span class='notice'>There are no modifications currently installed.</span>")
else if(istype(A, /obj/item/borg/upgrade/modkit))
var/obj/item/borg/upgrade/modkit/MK = A
else if(istype(I, /obj/item/borg/upgrade/modkit))
var/obj/item/borg/upgrade/modkit/MK = I
MK.install(src, user)
else
..()
return ..()
/obj/item/gun/energy/kinetic_accelerator/proc/get_remaining_mod_capacity()
var/current_capacity_used = 0
@@ -58,6 +63,7 @@
. += A
/obj/item/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K)
K.kinetic_gun = src //do something special on-hit, easy!
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
M.modify_projectile(K)
@@ -67,6 +73,12 @@
unique_frequency = TRUE
max_mod_capacity = 80
/obj/item/gun/energy/kinetic_accelerator/minebot
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
overheat_time = 20
holds_charge = TRUE
unique_frequency = TRUE
/obj/item/gun/energy/kinetic_accelerator/New()
. = ..()
if(!holds_charge)
@@ -83,7 +95,7 @@
/obj/item/gun/energy/kinetic_accelerator/dropped()
. = ..()
if(!holds_charge)
if(!QDELING(src) && !holds_charge)
// Put it on a delay because moving item from slot to hand
// calls dropped().
spawn(2)
@@ -97,24 +109,25 @@
power_supply.use(500)
update_icon()
/obj/item/gun/energy/kinetic_accelerator/proc/attempt_reload()
/obj/item/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
if(overheat)
return
if(!recharge_time)
recharge_time = overheat_time
overheat = TRUE
var/carried = 0
if(!unique_frequency)
for(var/obj/item/gun/energy/kinetic_accelerator/K in \
loc.GetAllContents())
carried++
for(var/obj/item/gun/energy/kinetic_accelerator/K in loc.GetAllContents())
if(!K.unique_frequency)
carried++
carried = max(carried, 1)
else
carried = 1
spawn(overheat_time * carried)
reload()
deltimer(recharge_timerid)
recharge_timerid = addtimer(CALLBACK(src, .proc/reload), recharge_time * carried, TIMER_STOPPABLE)
/obj/item/gun/energy/kinetic_accelerator/emp_act(severity)
return
@@ -138,6 +151,8 @@
if(gun_light.on)
iconF = "flight_on"
overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
if(bayonet && can_bayonet)
overlays += knife_overlay
/obj/item/gun/energy/kinetic_accelerator/experimental
@@ -161,16 +176,6 @@
var/obj/item/gun/energy/kinetic_accelerator/KA = loc
KA.modify_projectile(BB)
var/turf/proj_turf = get_turf(BB)
if(!isturf(proj_turf))
return
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure > 50)
BB.name = "weakened [BB.name]"
var/obj/item/projectile/kinetic/K = BB
K.damage *= K.pressure_decrease
//Projectiles
/obj/item/projectile/kinetic
@@ -181,10 +186,9 @@
flag = "bomb"
range = 3
var/pressure_decrease_active = FALSE
var/pressure_decrease = 0.25
var/turf_aoe = FALSE
var/mob_aoe = FALSE
var/list/hit_overlays = list()
var/obj/item/gun/energy/kinetic_accelerator/kinetic_gun
/obj/item/projectile/kinetic/pod
range = 4
@@ -193,9 +197,22 @@
damage = 50
pressure_decrease = 0.5
/obj/item/projectile/kinetic/pod/enhanced
turf_aoe = TRUE
mob_aoe = TRUE
/obj/item/projectile/kinetic/Destroy()
kinetic_gun = null
return ..()
/obj/item/projectile/kinetic/prehit(atom/target)
. = ..()
if(.)
if(kinetic_gun)
var/list/mods = kinetic_gun.get_modkits()
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_prehit(src, target, kinetic_gun)
if(!lavaland_equipment_pressure_check(get_turf(target)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
/obj/item/projectile/kinetic/on_range()
strike_thing()
@@ -209,30 +226,22 @@
var/turf/target_turf = get_turf(target)
if(!target_turf)
target_turf = get_turf(src)
if(kinetic_gun) //hopefully whoever shot this was not very, very unfortunate.
var/list/mods = kinetic_gun.get_modkits()
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_strike_predamage(src, target_turf, target, kinetic_gun)
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_strike(src, target_turf, target, kinetic_gun)
if(ismineralturf(target_turf))
var/turf/simulated/mineral/M = target_turf
M.gets_drilled(firer)
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
K.color = color
for(var/type in hit_overlays)
new type(target_turf)
if(turf_aoe)
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
if(ismineralturf(T))
var/turf/simulated/mineral/M = T
M.gets_drilled(firer)
if(mob_aoe)
for(var/mob/living/L in range(1, target_turf) - firer - target)
var/armor = L.run_armor_check(def_zone, flag, "", "", armour_penetration)
L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
L.visible_message("<span class='danger'>[L] is hit by \a [src]!</span>",
"<span class='userdanger'>You are hit by \a [src]!</span>")
add_attack_logs(firer, L, "Shot with a [type]")
//Modkits
/obj/item/borg/upgrade/modkit
name = "modification kit"
name = "kinetic accelerator modification kit"
desc = "An upgrade for kinetic accelerators."
icon = 'icons/obj/objects.dmi'
icon_state = "modkit"
@@ -244,6 +253,8 @@
var/maximum_of_type = 1
var/cost = 30
var/modifier = 1 //For use in any mod kit that has numerical modifiers
var/minebot_upgrade = TRUE
var/minebot_exclusive = FALSE
/obj/item/borg/upgrade/modkit/examine(mob/user)
if(..(user, 1))
@@ -253,7 +264,7 @@
if(istype(A, /obj/item/gun/energy/kinetic_accelerator) && !issilicon(user))
install(A, user)
else
..()
return ..()
/obj/item/borg/upgrade/modkit/action(mob/living/silicon/robot/R)
if(..())
@@ -264,6 +275,13 @@
/obj/item/borg/upgrade/modkit/proc/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
. = TRUE
if(minebot_upgrade)
if(minebot_exclusive && !istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
to_chat(user, "<span class='notice'>The modkit you're trying to install is only rated for minebot use.</span>")
return FALSE
else if(istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
to_chat(user, "<span class='notice'>The modkit you're trying to install is not rated for minebot use.</span>")
return FALSE
if(denied_type)
var/number_of_denied = 0
for(var/A in KA.get_modkits())
@@ -292,6 +310,12 @@
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
//use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure
/obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
//use this one for effects you want to trigger before mods that do damage
/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
//and this one for things that don't need to trigger before other damage-dealing mods
/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
//Range
/obj/item/borg/upgrade/modkit/range
@@ -317,8 +341,9 @@
//Cooldown
/obj/item/borg/upgrade/modkit/cooldown
name = "cooldown decrease"
desc = "Decreases the cooldown of a kinetic accelerator."
modifier = 2.5
desc = "Decreases the cooldown of a kinetic accelerator. Not rated for minebot use."
modifier = 3.2
minebot_upgrade = FALSE
/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
@@ -329,25 +354,61 @@
KA.overheat_time += modifier
..()
/obj/item/borg/upgrade/modkit/cooldown/minebot
name = "minebot cooldown decrease"
desc = "Decreases the cooldown of a kinetic accelerator. Only rated for minebot use."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
denied_type = /obj/item/borg/upgrade/modkit/cooldown/minebot
modifier = 10
cost = 0
minebot_upgrade = TRUE
minebot_exclusive = TRUE
//AoE blasts
/obj/item/borg/upgrade/modkit/aoe
modifier = 0
var/turf_aoe = FALSE
var/stats_stolen = FALSE
/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
K.name = "kinetic explosion"
if(!K.turf_aoe && !K.mob_aoe)
K.hit_overlays += /obj/effect/temp_visual/explosion/fast
K.mob_aoe += modifier
/obj/item/borg/upgrade/modkit/aoe/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
if(..())
return
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
if(AOE.stats_stolen || AOE == src)
continue
modifier += AOE.modifier //take its modifiers
AOE.modifier = 0
turf_aoe += AOE.turf_aoe
AOE.turf_aoe = FALSE
AOE.stats_stolen = TRUE
/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
..()
modifier = initial(modifier) //get our modifiers back
turf_aoe = initial(turf_aoe)
stats_stolen = FALSE
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(stats_stolen)
return
new /obj/effect/temp_visual/explosion/fast(target_turf)
if(turf_aoe)
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
if(ismineralturf(T))
var/turf/simulated/mineral/M = T
M.gets_drilled(K.firer)
if(modifier)
for(var/mob/living/L in range(1, target_turf) - K.firer - target)
var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
L.apply_damage(K.damage * modifier, K.damage_type, K.def_zone, armor)
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
/obj/item/borg/upgrade/modkit/aoe/turfs
name = "mining explosion"
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
..()
K.turf_aoe = TRUE
turf_aoe = TRUE
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
name = "offensive mining explosion"
@@ -360,15 +421,111 @@
desc = "Causes the kinetic accelerator to damage mobs in an AoE."
modifier = 0.2
//Minebot passthrough
/obj/item/borg/upgrade/modkit/minebot_passthrough
name = "minebot passthrough"
desc = "Causes kinetic accelerator shots to pass through minebots."
cost = 0
//Tendril-unique modules
/obj/item/borg/upgrade/modkit/cooldown/repeater
name = "rapid repeater"
desc = "Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown."
denied_type = /obj/item/borg/upgrade/modkit/cooldown/repeater
modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don't miss.
cost = 50
/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
var/valid_repeat = FALSE
if(isliving(target))
var/mob/living/L = target
if(L.stat != DEAD)
valid_repeat = TRUE
if(ismineralturf(target_turf))
valid_repeat = TRUE
if(valid_repeat)
KA.overheat = FALSE
KA.attempt_reload(KA.overheat_time * 0.25) //If you hit, the cooldown drops to 0.75 seconds.
/obj/item/borg/upgrade/modkit/lifesteal
name = "lifesteal crystal"
desc = "Causes kinetic accelerator shots to slightly heal the firer on striking a living target."
icon_state = "modkit_crystal"
modifier = 2.5 //Not a very effective method of healing.
cost = 20
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
/obj/item/borg/upgrade/modkit/lifesteal/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(isliving(target) && isliving(K.firer))
var/mob/living/L = target
if(L.stat == DEAD)
return
L = K.firer
L.heal_ordered_damage(modifier, damage_heal_order)
/obj/item/borg/upgrade/modkit/resonator_blasts
name = "resonator blast"
desc = "Causes kinetic accelerator shots to leave and detonate resonator blasts."
denied_type = /obj/item/borg/upgrade/modkit/resonator_blasts
cost = 30
modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it.
/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(target_turf && !ismineralturf(target_turf)) //Don't make fields on mineral turfs.
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in target_turf
if(R)
R.damage_multiplier = modifier
R.burst()
return
new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, 30)
/obj/item/borg/upgrade/modkit/bounty
name = "death syphon"
desc = "Killing or assisting in killing a creature permanently increases your damage against that type of creature."
denied_type = /obj/item/borg/upgrade/modkit/bounty
modifier = 1.25
cost = 30
var/maximum_bounty = 25
var/list/bounties_reaped = list()
/obj/item/borg/upgrade/modkit/bounty/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(isliving(target))
var/mob/living/L = target
var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK)
for(var/i in existing_marks)
var/datum/status_effect/syphon_mark/SM = i
if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don't multi-reward
SM.reward_target = null
qdel(SM)
L.apply_status_effect(STATUS_EFFECT_SYPHONMARK, src)
/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
if(isliving(target))
var/mob/living/L = target
if(bounties_reaped[L.type])
var/kill_modifier = 1
if(K.pressure_decrease_active)
kill_modifier *= K.pressure_decrease
var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
L.apply_damage(bounties_reaped[L.type]*kill_modifier, K.damage_type, K.def_zone, armor)
/obj/item/borg/upgrade/modkit/bounty/proc/get_kill(mob/living/L)
var/bonus_mod = 1
if(ismegafauna(L)) //megafauna reward
bonus_mod = 4
if(!bounties_reaped[L.type])
bounties_reaped[L.type] = min(modifier * bonus_mod, maximum_bounty)
else
bounties_reaped[L.type] = min(bounties_reaped[L.type] + (modifier * bonus_mod), maximum_bounty)
//Indoors
/obj/item/borg/upgrade/modkit/indoors
name = "decrease pressure penalty"
desc = "Increases the damage a kinetic accelerator does in a high pressure environment."
desc = "A syndicate modification kit that increases the damage a kinetic accelerator does in high pressure environments."
modifier = 2
denied_type = /obj/item/borg/upgrade/modkit/indoors
maximum_of_type = 2
cost = 40
cost = 35
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
K.pressure_decrease *= modifier
@@ -431,7 +588,7 @@
/obj/item/borg/upgrade/modkit/tracer/adjustable
name = "adjustable tracer bolts"
desc = "Causes kinetic accelerator bolts to have a adjustably-colored tracer trail and explosion. Use in-hand to change color."
desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
bolt_color = input(user,"Choose Color") as color
bolt_color = input(user,"","Choose Color",bolt_color) as color|null
@@ -175,7 +175,7 @@
power_supply.give(500)
to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
else
..()
return ..()
/obj/item/gun/energy/plasmacutter/update_icon()
return
@@ -28,6 +28,8 @@
to_chat(user, "<span class='notice'>[grenades.len] / [max_grenades] grenades.</span>")
else
to_chat(user, "<span class='warning'>The grenade launcher cannot hold more grenades.</span>")
else
return ..()
/obj/item/gun/grenadelauncher/afterattack(obj/target, mob/user , flag)
if(target == user)
+7 -2
View File
@@ -24,6 +24,8 @@
icon_state = "[current_skin][suppressed ? "-suppressed" : ""][sawn_state ? "-sawn" : ""]"
else
icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_state ? "-sawn" : ""]"
if(bayonet && can_bayonet)
overlays += knife_overlay
/obj/item/gun/projectile/process_chamber(eject_casing = 1, empty_chamber = 1)
var/obj/item/ammo_casing/AC = chambered //Find chambered round
@@ -66,7 +68,6 @@
return
/obj/item/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob, params)
..()
if(istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if(istype(AM, mag_type))
@@ -108,7 +109,8 @@
else
to_chat(user, "<span class='warning'>You can't seem to figure out how to fit [S] on [src].</span>")
return
return 0
else
return ..()
/obj/item/gun/projectile/attack_hand(mob/user)
if(loc == user)
@@ -178,6 +180,9 @@
if(sawn_state == SAWN_OFF)
to_chat(user, "<span class='warning'>\The [src] is already shortened!</span>")
return
if(bayonet)
to_chat(user, "<span class='warning'>You cannot saw-off [src] with [bayonet] attached!</span>")
return
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] begins to shorten \the [src].", "<span class='notice'>You begin to shorten \the [src]...</span>")
@@ -19,6 +19,8 @@
if(select == 1)
overlays += "[initial(icon_state)]burst"
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
if(bayonet && can_bayonet)
overlays += knife_overlay
/obj/item/gun/projectile/automatic/attackby(var/obj/item/A as obj, mob/user as mob, params)
. = ..()
@@ -96,6 +98,9 @@
fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
fire_delay = 2
burst_size = 2
can_bayonet = TRUE
knife_x_offset = 26
knife_y_offset = 12
/obj/item/gun/projectile/automatic/c20r/New()
..()
@@ -123,6 +128,9 @@
can_suppress = 0
burst_size = 1
actions_types = list()
can_bayonet = TRUE
knife_x_offset = 25
knife_y_offset = 12
/obj/item/gun/projectile/automatic/wt550/update_icon()
..()
@@ -172,7 +180,7 @@
underbarrel.attack_self()
underbarrel.attackby(A, user, params)
else
..()
return ..()
/obj/item/gun/projectile/automatic/m90/update_icon()
..()
@@ -115,7 +115,6 @@
..()
/obj/item/gun/projectile/revolver/detective/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/screwdriver))
if(magazine.caliber == "38")
to_chat(user, "<span class='notice'>You begin to reinforce the barrel of [src]...</span>")
@@ -143,6 +142,8 @@
magazine.caliber = "38"
desc = initial(desc)
to_chat(user, "<span class='notice'>You remove the modifications on [src]. Now it will fire .38 rounds.</span>")
else
return ..()
/obj/item/gun/projectile/revolver/fingergun //Summoned by the Finger Gun spell, from advanced mimery traitor item
name = "\improper finger gun"
@@ -347,7 +348,6 @@
options["Cancel"] = null
/obj/item/gun/projectile/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
chamber_round()
if(istype(A, /obj/item/melee/energy))
@@ -356,6 +356,8 @@
sawoff(user)
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
sawoff(user)
else
return ..()
/obj/item/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user)
var/num_unloaded = 0
@@ -394,7 +396,6 @@
var/slung = 0
/obj/item/gun/projectile/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/stack/cable_coil) && !sawn_state)
var/obj/item/stack/cable_coil/C = A
if(C.use(10))
@@ -406,6 +407,8 @@
else
to_chat(user, "<span class='warning'>You need at least ten lengths of cable if you want to make a sling.</span>")
return
else
return ..()
/obj/item/gun/projectile/revolver/doublebarrel/improvised/update_icon()
..()
@@ -450,9 +453,10 @@
return
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/stack/cable_coil))
return
else
return ..()
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/examine(mob/user) // HAD TO REPEAT EXAMINE CODE BECAUSE GUN CODE DOESNT STEALTH
var/f_name = "\a [src]."
@@ -50,14 +50,14 @@
to_chat(user, "<span class='notice'>You remove the magazine from [src].</span>")
/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
if(istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if(istype(AM, mag_type))
if(!cover_open)
to_chat(user, "<span class='warning'>[src]'s cover is closed! You can't insert a new mag.</span>")
return
..()
return ..()
//ammo//
@@ -86,7 +86,6 @@
sawn_state = SAWN_INTACT
/obj/item/gun/projectile/shotgun/riot/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
sawoff(user)
if(istype(A, /obj/item/melee/energy))
@@ -95,6 +94,8 @@
sawoff(user)
if(istype(A, /obj/item/pipe))
unsaw(A, user)
else
return ..()
/obj/item/gun/projectile/shotgun/riot/sawoff(mob/user)
if(sawn_state == SAWN_OFF)
@@ -210,6 +211,9 @@
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
fire_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg'
var/bolt_open = 0
can_bayonet = TRUE
knife_x_offset = 27
knife_y_offset = 13
/obj/item/gun/projectile/shotgun/boltaction/pump(mob/M)
playsound(M, 'sound/weapons/gun_interactions/rifle_load.ogg', 60, 1)
@@ -242,6 +246,7 @@
desc = "Careful not to lose your head."
var/guns_left = 30
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted
can_bayonet = FALSE
/obj/item/gun/projectile/shotgun/boltaction/enchanted/New()
..()
+2
View File
@@ -37,6 +37,8 @@
to_chat(user, "<span class='notice'>[rockets.len] / [max_rockets] rockets.</span>")
else
to_chat(usr, "<span class='notice'>[src] cannot hold more rockets.</span>")
else
return ..()
/obj/item/gun/rocketlauncher/can_shoot()
return rockets.len
+2 -1
View File
@@ -76,7 +76,8 @@
return 1
else
to_chat(user, "<span class='notice'>[src] cannot hold more syringes.</span>")
return 0
else
return ..()
/obj/item/gun/syringe/rapidsyringe
name = "rapid syringe gun"
+30 -7
View File
@@ -30,9 +30,9 @@
var/spread = 0 //amount (in degrees) of projectile spread
var/legacy = FALSE //legacy projectile system
animate_movement = 0
var/ignore_source_check = FALSE
var/damage = 10
var/tile_dropoff = 0 //how much damage should be decremented as the bullet moves
var/tile_dropoff_s = 0 //same as above but for stamina
@@ -56,6 +56,7 @@
var/jitter = 0
var/forcedodge = 0 //to pass through everything
var/dismemberment = 0 //The higher the number, the greater the bonus to dismembering. 0 will not dismember at all.
var/impact_effect_type //what type of impact effect to show when hitting something
var/ricochets = 0
var/ricochets_max = 2
var/ricochet_chance = 0
@@ -80,11 +81,31 @@
/obj/item/projectile/proc/on_range() //if we want there to be effects when they reach the end of their range
qdel(src)
/obj/item/projectile/proc/prehit(atom/target)
return TRUE
/obj/item/projectile/proc/on_hit(atom/target, blocked = 0, hit_zone)
var/turf/target_loca = get_turf(target)
var/hitx
var/hity
if(target == original)
hitx = target.pixel_x + p_x - 16
hity = target.pixel_y + p_y - 16
else
hitx = target.pixel_x + rand(-8, 8)
hity = target.pixel_y + rand(-8, 8)
if(!nodamage && (damage_type == BRUTE || damage_type == BURN) && iswallturf(target_loca) && prob(75))
var/turf/simulated/wall/W = target_loca
if(impact_effect_type)
new impact_effect_type(target_loca, hitx, hity)
W.add_dent(WALL_DENT_SHOT, hitx, hity)
return 0
if(alwayslog)
add_attack_logs(firer, target, "Shot with a [type]")
if(!isliving(target))
if(impact_effect_type)
new impact_effect_type(target_loca, hitx, hity)
return 0
var/mob/living/L = target
var/mob/living/carbon/human/H
@@ -115,7 +136,8 @@
M.bloody_hands(H)
/* Uncomment when bloody_body stops randomly not transferring blood colour.
M.bloody_body(H) */
else if(impact_effect_type)
new impact_effect_type(target_loca, hitx, hity)
var/organ_hit_text = ""
if(L.has_limbs)
organ_hit_text = " in \the [parse_zone(def_zone)]"
@@ -162,7 +184,7 @@
/obj/item/projectile/Bump(atom/A, yes)
if(!yes) //prevents double bumps.
return
if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
ricochets++
if(A.handle_ricochet(src))
@@ -190,7 +212,7 @@
return
var/turf/target_turf = get_turf(A)
prehit(A)
var/permutation = A.bullet_act(src, def_zone) // searches for return value, could be deleted after run so check A isn't null
if(permutation == -1 || forcedodge)// the bullet passes through a dense object!
loc = target_turf
@@ -204,6 +226,7 @@
mobs_list += L
if(mobs_list.len)
var/mob/living/picked_mob = pick(mobs_list)
prehit(picked_mob)
picked_mob.bullet_act(src, def_zone)
qdel(src)
@@ -293,7 +316,7 @@ obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile wi
/obj/item/projectile/proc/dumbfire(var/dir)
current = get_ranged_target_turf(src, dir, world.maxx) //world.maxx is the range. Not sure how to handle this better.
fire()
/obj/item/projectile/proc/on_ricochet(atom/A)
return
@@ -307,7 +330,7 @@ obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile wi
if(A.flags_2 & CHECK_RICOCHET_1)
return TRUE
return FALSE
/obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides.
Angle = new_angle
return TRUE
@@ -8,6 +8,7 @@
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
flag = "laser"
eyeblur = 2
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
is_reflectable = TRUE
light_range = 2
light_color = LIGHT_COLOR_RED
@@ -38,6 +39,7 @@
irradiate = 30
forcedodge = 1
range = 15
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
light_color = LIGHT_COLOR_GREEN
/obj/item/projectile/beam/disabler
@@ -48,12 +50,14 @@
flag = "energy"
hitsound = 'sound/weapons/tap.ogg'
eyeblur = 0
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_CYAN
/obj/item/projectile/beam/pulse
name = "pulse"
icon_state = "u_laser"
damage = 50
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_DARKBLUE
/obj/item/projectile/beam/pulse/on_hit(var/atom/target, var/blocked = 0)
@@ -70,6 +74,7 @@
damage = 30
legacy = 1
animate_movement = SLIDE_STEPS
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
light_color = LIGHT_COLOR_GREEN
/obj/item/projectile/beam/emitter/singularity_pull()
@@ -84,6 +89,7 @@
flag = "laser"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
log_override = TRUE
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_DARKBLUE
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
@@ -102,6 +108,7 @@
/obj/item/projectile/beam/lasertag/redtag
icon_state = "laser"
suit_types = list(/obj/item/clothing/suit/bluetag)
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = LIGHT_COLOR_RED
/obj/item/projectile/beam/lasertag/bluetag
@@ -115,6 +122,7 @@
stun = 5
weaken = 5
stutter = 5
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
light_color = LIGHT_COLOR_PINK
/obj/item/projectile/beam/immolator
@@ -142,14 +150,17 @@
icon_state = "purple_laser"
damage = 200
damage_type = BURN
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
light_color = LIGHT_COLOR_PURPLE
/obj/item/projectile/beam/instakill/blue
icon_state = "blue_laser"
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_DARKBLUE
/obj/item/projectile/beam/instakill/red
icon_state = "red_laser"
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = LIGHT_COLOR_RED
/obj/item/projectile/beam/instakill/on_hit(atom/target)
@@ -5,6 +5,7 @@
damage_type = BRUTE
flag = "bullet"
hitsound_wall = "ricochet"
impact_effect_type = /obj/effect/temp_visual/impact_effect
/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
name = "beanbag slug"
@@ -41,6 +41,7 @@
damage = 20
damage_type = CLONE
irradiate = 10
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
/obj/item/projectile/energy/dart
name = "dart"
@@ -73,6 +74,7 @@
/obj/item/projectile/energy/shock_revolver
name = "shock bolt"
icon_state = "purple_laser"
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
var/chain
/obj/item/ammo_casing/energy/shock_revolver/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
@@ -3,6 +3,7 @@
desc = "How do you even reuse a bullet?"
var/ammo_type = /obj/item/ammo_casing/caseless/
var/dropped = 0
impact_effect_type = null
/obj/item/projectile/bullet/reusable/on_hit(atom/target, blocked = 0)
. = ..()
+5 -13
View File
@@ -5,6 +5,7 @@
alwayslog = TRUE
damage_type = BURN
nodamage = 1
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
flag = "energy"
/obj/item/projectile/ion/on_hit(var/atom/target, var/blocked = 0)
@@ -129,6 +130,7 @@
damage = 0
damage_type = TOX
nodamage = 1
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
flag = "energy"
/obj/item/projectile/energy/floramut/on_hit(var/atom/target, var/blocked = 0)
@@ -244,18 +246,7 @@
damage = 5
range = 3
dismemberment = 20
/obj/item/projectile/plasma/New()
var/turf/proj_turf = get_turf(src)
if(!istype(proj_turf, /turf))
return
var/datum/gas_mixture/environment = proj_turf.return_air()
if(environment)
var/pressure = environment.return_pressure()
if(pressure < 30)
name = "full strength plasma blast"
damage *= 3
..()
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
/obj/item/projectile/plasma/on_hit(atom/target)
. = ..()
@@ -267,7 +258,8 @@
forcedodge = 0
/obj/item/projectile/plasma/adv
range = 6
damage = 7
range = 5
/obj/item/projectile/plasma/adv/mech
damage = 10