VEY VEY VEY VEY.

Added the "Surgeon" mediborg sprite.
Laser gun inhands! Woooooaoaaahah.
Fixed up some hair and shit, added alt half-bang hair.
Some fixes for the Bloodhound.
MOTHERFUCKING WIRES! Almost no one will appreciate this, I have no doubt. But -I- appreciate it.
New tinted window sprites.
VEY VEY VEY VEY.

Oh, and I gave the laser cannon a new description.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2478 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2011-11-04 01:30:10 +00:00
parent 6d700b0704
commit 6b7d4efb03
11 changed files with 11 additions and 4 deletions
@@ -97,11 +97,13 @@
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
hands.icon_state = "medical"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Kent", "Medbot")
var/icontype = input("Select an icon!", "Robot", null, null) in list("Kent", "Medbot", "Surgeon")
if(icontype == "Kent")
icon_state = "toiletbot"
else if(icontype == "Medbot")
icon_state = "Medbot"
else if(icontype == "Surgeon")
icon_state = "surgeon"
modtype = "Med"
if("Security")
@@ -58,9 +58,13 @@
name = "Half-banged Hair"
icon_state = "hair_halfbang"
halfbangalt
name = "Half-banged Hair Alt"
icon_state = "hair_halfbang_alt"
kusangi
name = "Kusangi Hair"
icon_state = "hair_kusangi"
name = "Kusanagi Hair"
icon_state = "hair_kusanagi"
ponytail
name = "Ponytail"
@@ -2,6 +2,7 @@
name = "laser gun"
desc = "a basic weapon designed kill with concentrated energy bolts"
icon_state = "laser"
item_state = "laser"
fire_sound = 'Laser.ogg'
w_class = 3.0
m_amt = 2000
@@ -58,7 +59,7 @@ obj/item/weapon/gun/energy/laser/retro
/obj/item/weapon/gun/energy/lasercannon
name = "laser cannon"
desc = "A heavy-duty laser cannon."
desc = "With the L.A.S.E.R. cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!"
icon_state = "lasercannon"
fire_sound = 'lasercannonfire.ogg'
origin_tech = "combat=4;materials=3;powerstorage=3"