No more pAI recruit window spam.

Added a toggle option to be a pAI (much like you can for aliens.) Changed popup window into an alert() and added a "never for this round" button in it. Can permanently set whether or not you want to be a pAI in your save (might not work as intended, only did mild testing, I cannot into bitwise operations.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2162 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
only.lurking@gmail.com
2011-09-09 00:58:28 +00:00
parent 632f44b6e9
commit 6b868e69b3
6 changed files with 24 additions and 4 deletions
+2 -1
View File
@@ -189,10 +189,11 @@ var/const
#define BE_ALIEN (1<<6)
#define BE_CULTIST (1<<7)
#define BE_MONKEY (1<<8)
#define BE_PAI (1<<9)
//#define BE_CIVILIAN (1<<15) //well, I must stop here. --rastaf0
var/list/accessable_z_levels = list("1" = 10, "3" = 15, "4" = 60, "5" = 15) //This list contains the z-level numbers which can be accessed via space travel and the percentual chances to get there. (Exceptions: extended, sandbox and nuke) -Errorage
var/list/accessable_z_levels = list("1" = 10, "3" = 15, "4" = 60, "5" = 15) //This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there. (Exceptions: extended, sandbox and nuke) -Errorage
#define IS_MODE_COMPILED(MODE) (ispath(text2path("/datum/game_mode/"+(MODE))))