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https://github.com/ParadiseSS13/Paradise.git
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Moved some of the old pipe files into unused.
Explosions will delay a bit longer before allowing powernet rebuilds. Removed the Ionstorm Command reports at Urist's request, he said he would add something later. Added dust storms to meteor mode. Fixed most of the runtimes in the latest log. Wizards mind_transfer now needs his robes, this prevents the constant body swap mess. Z 1 lost all of its areas sometime in the last two revs. I think I got everything back in place but would not mind if a mapper took a look. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2037 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -270,19 +270,18 @@ mob/new_player
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var/icon/char_icon = getFlatIcon(character,0)//We're creating out own cache so it's not needed.
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if (character)
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character.Equip_Rank(rank, joined_late=1)
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if(character.mind.assigned_role != "Cyborg")
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ManifestLateSpawn(character,char_icon)
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if(character.mind)
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if(character.mind.assigned_role != "Cyborg")
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ManifestLateSpawn(character,char_icon)
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if(ticker)
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character.loc = pick(latejoin)
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AnnounceArrival(character, rank)
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if(character.mind.assigned_role == "Cyborg")
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character.Robotize()
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else//Adds late joiners to minds so they can be linked to objectives.
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ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc.
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if(character.mind)
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if(character.mind.assigned_role == "Cyborg")
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character.Robotize()
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else//Adds late joiners to minds so they can be linked to objectives.
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ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc.
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del(src)
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else
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src << alert("[rank] is not available. Please try another.")
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