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Fix SM (and some other) follow links (#20554)
* hoopefully fix SM message tracking being really weird * update some more follow targets * Apply suggestions from code review hehe Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Cleans up some loose ends, implements for arrivals announcer too * Changes target to the new deactivated core --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -416,7 +416,7 @@
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if((character.mind.assigned_role != "Cyborg") && (character.mind.assigned_role != character.mind.special_role))
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if(character.mind.role_alt_title)
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rank = character.mind.role_alt_title
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GLOB.global_announcer.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
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GLOB.global_announcer.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer", follow_target_override = character)
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/mob/new_player/proc/AnnounceCyborg(mob/living/character, rank, join_message)
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if(SSticker.current_state == GAME_STATE_PLAYING)
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@@ -433,7 +433,7 @@
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if(character.mind)
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if(character.mind.assigned_role != character.mind.special_role)
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// can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc.
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GLOB.global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
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GLOB.global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer", follow_target_override = character)
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/mob/new_player/proc/LateChoices()
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var/mills = ROUND_TIME // 1/10 of a second, not real milliseconds but whatever
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