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readds baton throwing (#21481)
* readds baton throwing * forgot this * judo * Update code/game/objects/items/weapons/stunbaton.dm * Update code/game/objects/items/weapons/stunbaton.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/weapons/stunbaton.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -66,6 +66,7 @@
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icon_state = "[base_icon]_nocell"
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else
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icon_state = "[base_icon]"
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/obj/item/melee/baton/examine(mob/user)
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. = ..()
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if(isrobot(user))
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@@ -158,6 +159,10 @@
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update_icon()
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add_fingerprint(user)
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/obj/item/melee/baton/throw_impact(mob/living/carbon/human/hit_mob)
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. = ..()
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if(!. && turned_on && istype(hit_mob))
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thrown_baton_stun(hit_mob)
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/obj/item/melee/baton/attack(mob/M, mob/living/user)
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if(turned_on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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@@ -224,6 +229,42 @@
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deductcharge(hitcost)
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return TRUE
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/obj/item/melee/baton/proc/thrown_baton_stun(mob/living/carbon/human/L)
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if(cooldown > world.time)
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return FALSE
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var/user_UID = thrownby
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var/mob/user = locateUID(thrownby)
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if(!istype(user) || (user.mind?.martial_art?.no_baton && user.mind?.martial_art?.can_use(user)))
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return
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if(HAS_TRAIT_FROM(L, TRAIT_WAS_BATONNED, user_UID))
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return FALSE
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cooldown = world.time + initial(cooldown)
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if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
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return FALSE
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L.Confused(4 SECONDS)
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L.Jitter(4 SECONDS)
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L.adjustStaminaLoss(30)
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L.SetStuttering(4 SECONDS)
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ADD_TRAIT(L, TRAIT_WAS_BATONNED, user_UID) // so one person cannot hit the same person with two separate batons
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L.apply_status_effect(STATUS_EFFECT_DELAYED, 2 SECONDS, CALLBACK(L, TYPE_PROC_REF(/mob/living, KnockDown), knockdown_duration), COMSIG_LIVING_CLEAR_STUNS)
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addtimer(CALLBACK(src, PROC_REF(baton_delay), L, user_UID), 2 SECONDS)
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SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK, 33)
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L.lastattacker = user.real_name
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L.lastattackerckey = user.ckey
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L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>",
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"<span class='userdanger'>[L == user ? "You stun yourself" : "[user] has stunned you"] with [src]!</span>")
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add_attack_logs(user, L, "stunned")
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playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
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deductcharge(hitcost)
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return TRUE
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/obj/item/melee/baton/proc/baton_delay(mob/living/target, user_UID)
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REMOVE_TRAIT(target, TRAIT_WAS_BATONNED, user_UID)
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