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Merge pull request #6753 from uraniummeltdown/grilles
Grille Code Update
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@@ -1,3 +1,7 @@
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var/global/list/datum/stack_recipe/rod_recipes = list ( \
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new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \
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)
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/obj/item/stack/rods
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name = "metal rod"
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desc = "Some rods. Can be used for building, or something."
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@@ -11,7 +15,7 @@
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=1000)
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max_amount = 60
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max_amount = 50
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attack_verb = list("hit", "bludgeoned", "whacked")
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hitsound = 'sound/weapons/grenadelaunch.ogg'
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toolspeed = 1
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@@ -20,9 +24,9 @@
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/obj/item/stack/rods/cyborg
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materials = list()
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/obj/item/stack/rods/New(var/loc, var/amount=null)
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/obj/item/stack/rods/New(loc, amount=null)
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..()
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recipes = rod_recipes
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update_icon()
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/obj/item/stack/rods/update_icon()
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@@ -32,12 +36,12 @@
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else
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icon_state = "rods"
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob, params)
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/obj/item/stack/rods/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
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to_chat(user, "<span class='warning'>You need at least two rods to do this!</span>")
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return
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if(WT.remove_fuel(0,user))
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@@ -47,9 +51,9 @@
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// stack was moved into another one on the pile
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new_item = locate() in user.loc
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user.visible_message("<span class='warning'>[user.name] shaped [src] into metal with the weldingtool.</span>", \
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"<span class='notice'>You shaped [src] into metal with the weldingtool.</span>", \
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"<span class='warning'>You hear welding.</span>")
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user.visible_message("[user.name] shape [src] into metal with the welding tool.", \
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"<span class='notice'>You shape [src] into metal with the welding tool.</span>", \
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"<span class='italics'>You hear welding.</span>")
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var/replace = user.get_inactive_hand() == src
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use(2)
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@@ -59,34 +63,3 @@
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user.put_in_hands(new_item)
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return
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..()
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/obj/item/stack/rods/attack_self(mob/user as mob)
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src.add_fingerprint(user)
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if(!istype(user.loc,/turf)) return 0
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if(locate(/obj/structure/grille, usr.loc))
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for(var/obj/structure/grille/G in usr.loc)
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if(G.destroyed)
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G.health = 10
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G.density = 1
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G.destroyed = 0
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G.icon_state = "grille"
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use(1)
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else
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return 1
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else
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if(amount < 2)
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to_chat(user, "\blue You need at least two rods to do this.")
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return
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to_chat(usr, "\blue Assembling grille...")
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if(!do_after(usr, 10, target = user))
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return
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var /obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
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to_chat(usr, "\blue You assemble a grille")
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F.add_fingerprint(usr)
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use(2)
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return
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