diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 5bde99a5370..f4588074b39 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -177,7 +177,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(P)
if(TOO_EARLY_TO_GHOST)
warningmsg = "It's too early in the shift to enter cryo"
- // If it's not too early, we'll skip straight to ghosting out without penalty
else if(suiciding && TOO_EARLY_TO_GHOST)
warningmsg = "You have committed suicide too early in the round"
else if(stat != DEAD)
@@ -186,45 +185,49 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
warningmsg = "You have lost your right to respawn"
if(stat == CONSCIOUS)
- var/sees_someone = FALSE
- for(var/mob/living/L in oviewers(7, src))
- if(!L.ckey)
- continue
- if(!L.client)
- continue
- if(L.stat == DEAD)
- continue
- if(L.invisibility >= see_invisible)
- continue
- sees_someone = TRUE
- break
- if(sees_someone)
- to_chat(src, "You cannot do this while another player is nearby. Go somewhere more secluded first.")
+
+ if(isAI(src))
+ to_chat(src, "AIs cannot ghost while alive. If you must leave the round, use OOC -> Wipe Core instead.")
return
- if(!warningmsg)
- if(stat == CONSCIOUS)
- cryo_ssd(src)
- ghostize(1)
- if(stat == CONSCIOUS)
- force_cryo_human(src)
- else
+ if(sees_someone_nearby())
+ to_chat(src, "You cannot ghost while alive with another player nearby. Go somewhere more secluded first.")
+ return
+
+ if(warningmsg)
var/response
var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)"
response = alert(src, alertmsg,"Are you sure you want to ghost?","Stay in body","Ghost")
if(response != "Ghost")
- return //didn't want to ghost after-all
- if(stat == CONSCIOUS)
- cryo_ssd(src)
- var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
- ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
- if(stat == CONSCIOUS)
- force_cryo_human(src)
+ return
+
+ var/move_to_cryo = ishuman(src) && stat == CONSCIOUS && !P && !restrained()
+ if(move_to_cryo)
+ if(!do_after(src, 600, 0, target = src))
+ return
+ if(restrained())
+ move_to_cryo = FALSE
+
+ if(move_to_cryo)
+ cryo_ssd(src)
+ if(warningmsg)
+ // Not respawnable
+ var/mob/dead/observer/ghost = ghostize(0) // 0 parameter stops them re-entering their body
+ ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
+ else
+ // Respawnable
+ ghostize(1)
+ if(move_to_cryo)
+ force_cryo_human(src)
+
+ // If mob in morgue tray, update tray
var/obj/structure/morgue/Morgue = locate() in M.loc
if(istype(M.loc, /obj/structure/morgue))
Morgue = M.loc
if(Morgue)
Morgue.update()
+
+ // If mob in cryopod, despawn mob
if(P)
if(!P.control_computer)
P.find_control_computer(urgent=1)
@@ -232,6 +235,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
P.despawn_occupant()
return
+/mob/living/proc/sees_someone_nearby()
+ for(var/mob/living/L in oviewers(7, src))
+ if(!L.ckey)
+ continue
+ if(!L.client)
+ continue
+ if(L.stat == DEAD)
+ continue
+ if(L.invisibility >= see_invisible)
+ continue
+ return TRUE
/mob/dead/observer/Move(NewLoc, direct)
following = null