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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' into GunsAndGunAccessories
# Conflicts: # code/modules/projectiles/guns/projectile/automatic.dm
This commit is contained in:
@@ -29,6 +29,12 @@
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/weakbullet2
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/obj/item/ammo_casing/c38/invisible
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projectile_type = /obj/item/projectile/bullet/weakbullet2/invisible
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/obj/item/ammo_casing/c38/invisible/fake
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projectile_type = /obj/item/projectile/bullet/weakbullet2/invisible/fake
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/obj/item/ammo_casing/c10mm
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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@@ -364,16 +370,17 @@
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projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/riot
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icon_state = "foamdart_riot"
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/obj/item/ammo_casing/shotgun/dart/assassination
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desc = "A specialist shotgun dart designed to inncapacitate and kill the target over time, so you can get very far away from your target"
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/obj/item/ammo_casing/shotgun/dart/assassination/New()
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..()
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reagents.add_reagent("neurotoxin", 6)
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/obj/item/ammo_casing/shotgun/assassination
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name = "assassination shell"
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desc = "A specialist shrapnel shell that has been laced with a silencing toxin."
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projectile_type = /obj/item/projectile/bullet/pellet/assassination
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icon_state = "gshell"
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pellets = 6
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variance = 25
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/obj/item/ammo_casing/cap
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desc = "A cap for children toys."
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caliber = "caps"
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caliber = "cap"
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projectile_type = /obj/item/projectile/bullet/cap
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/obj/item/ammo_casing/laser
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@@ -87,7 +87,7 @@
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delay = 15
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/obj/item/ammo_casing/energy/electrode/gun
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fire_sound = 'sound/weapons/gunshots/Gunshot.ogg'
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fire_sound = 'sound/weapons/gunshots/gunshot.ogg'
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e_cost = 100
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/obj/item/ammo_casing/energy/electrode/hos //allows balancing of HoS and blueshit guns seperately from other energy weapons
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@@ -218,7 +218,7 @@
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/obj/item/ammo_casing/energy/clown
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projectile_type = /obj/item/projectile/clown
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fire_sound = 'sound/weapons/gunshots/Gunshot_smg.ogg'
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fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
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select_name = "clown"
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/obj/item/ammo_casing/energy/sniper
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@@ -61,6 +61,14 @@
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caliber = "38"
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible
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name = "finger gun cylinder"
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desc = "Wait, what?"
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ammo_type = /obj/item/ammo_casing/c38/invisible
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/obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible/fake
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ammo_type = /obj/item/ammo_casing/c38/invisible/fake
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/obj/item/ammo_box/magazine/internal/cylinder/rev762
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name = "nagant revolver cylinder"
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ammo_type = /obj/item/ammo_casing/n762
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@@ -114,6 +122,9 @@
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ammo_type = /obj/item/ammo_casing/shotgun/improvised
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max_ammo = 1
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/obj/item/ammo_box/magazine/internal/shot/improvised/cane
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ammo_type = /obj/item/ammo_casing/shotgun/assassination
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/obj/item/ammo_box/magazine/internal/shot/riot
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name = "riot shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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@@ -210,7 +221,7 @@
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multiple_sprites = 1
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/obj/item/ammo_box/magazine/enforcer
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name = "handgun magazine (9mm)"
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name = "handgun magazine (9mm rubber)"
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icon_state = "enforcer"
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ammo_type = /obj/item/ammo_casing/rubber9mm
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max_ammo = 8
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@@ -239,6 +250,7 @@
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return 0
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/obj/item/ammo_box/magazine/enforcer/lethal
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name = "handgun magazine (9mm)"
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ammo_type = /obj/item/ammo_casing/c9mm
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/obj/item/ammo_box/magazine/wt550m9
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@@ -30,13 +30,13 @@
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/obj/item/ammo_casing/magic/spellblade
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projectile_type = /obj/item/projectile/magic/spellblade
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/obj/item/ammo_casing/magic/slipping
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projectile_type = /obj/item/projectile/magic/slipping
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/obj/item/ammo_casing/magic/chaos/newshot()
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projectile_type = pick(typesof(/obj/item/projectile/magic))
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..()
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/obj/item/ammo_casing/magic/honk
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projectile_type = /obj/item/projectile/bullet/honker
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/obj/item/ammo_casing/forcebolt
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projectile_type = /obj/item/projectile/forcebolt
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@@ -48,5 +48,5 @@
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/obj/item/ammo_casing/energy/c3dbullet
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projectile_type = /obj/item/projectile/bullet/midbullet3
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select_name = "spraydown"
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fire_sound = 'sound/weapons/gunshots/Gunshot_MG.ogg'
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fire_sound = 'sound/weapons/gunshots/gunshot_mg.ogg'
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e_cost = 20
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