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Recoded flashes a bit
Lowered the break prob Added eyescrewdrivering, debraining to the attacklog Added BoH blackholes to the gamelog and admin messages git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2005 316c924e-a436-60f5-8080-3fe189b3f50e
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+2
-2
@@ -74,7 +74,7 @@ datum/mind
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var/list/L = current.get_contents()
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var/obj/item/device/flash/flash = locate() in L
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if (flash)
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if (flash.status)
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if(!flash.broken)
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text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>."
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else
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text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>|<a href='?src=\ref[src];revolution=repairflash'>repair</a>."
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@@ -485,7 +485,7 @@ datum/mind
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if (!flash)
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usr << "\red Repairing flash failed!"
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else
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flash.status = 1
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flash.broken = 0
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if("reequip")
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var/list/L = current.get_contents()
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