From 6c5792699947084d4c8f2fc6aba190c3f859cfe2 Mon Sep 17 00:00:00 2001 From: DZD Date: Mon, 10 Aug 2015 16:04:20 -0400 Subject: [PATCH] Fixes shadowlings getting ascend after hatching --- code/game/gamemodes/shadowling/special_shadowling_abilities.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm index f6500836649..46d05fa38a9 100644 --- a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm @@ -90,13 +90,12 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N sleep(10) H << "Your powers are awoken. You may now live to your fullest extent. Remember your goal. Cooperate with your thralls and allies." - H.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_ascend) + H.mind.remove_spell(/obj/effect/proc_holder/spell/targeted/shadowling_hatch) H.AddSpell(new /obj/effect/proc_holder/spell/targeted/glare) H.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/veil) H.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_walk) H.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/flashfreeze) H.AddSpell(new /obj/effect/proc_holder/spell/targeted/collective_mind) - H.mind.remove_spell(src) /obj/effect/proc_holder/spell/targeted/shadowling_ascend name = "Ascend"