Makes the namespacing less ridiculous

This commit is contained in:
Crazylemon64
2016-03-08 17:00:14 -08:00
parent 4f29b1b3ea
commit 6c7447c127
2 changed files with 29 additions and 29 deletions
@@ -170,15 +170,15 @@
burn *= burn_mod
// Threshold needed to have a chance of hurting internal bits with something sharp
#define DAAAAAAAAAAAAAAAAA_SHARP_THRESH_INT_DMG 5
#define LIMB_SHARP_THRESH_INT_DMG 5
// Threshold needed to have a chance of hurting internal bits
#define DAAAAAAAAAAAAAAAAA_THRESH_INT_DMG 10
#define LIMB_THRESH_INT_DMG 10
// Probability of taking internal damage from sufficient force, while otherwise healthy
#define DAAAAAAAAAAAAAAAAA_DMG_PROB 5
#define LIMB_DMG_PROB 5
// Probability of taking internal damage when hit while lacking encasing bones
#define DAAAAAAAAAAAAAAAAA_NO_BONE_DMG_PROB 30
#define LIMB_NO_BONE_DMG_PROB 30
// High brute damage or sharp objects may damage internal organs
if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= DAAAAAAAAAAAAAAAAA_SHARP_THRESH_INT_DMG) || brute >= DAAAAAAAAAAAAAAAAA_THRESH_INT_DMG) && prob(DAAAAAAAAAAAAAAAAA_DMG_PROB)) || (!encased && prob(DAAAAAAAAAAAAAAAAA_NO_BONE_DMG_PROB))))
if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= LIMB_SHARP_THRESH_INT_DMG) || brute >= LIMB_THRESH_INT_DMG) && prob(LIMB_DMG_PROB)) || (!encased && prob(LIMB_NO_BONE_DMG_PROB))))
// Damage an internal organ
if(internal_organs && internal_organs.len)
var/obj/item/organ/internal/I = pick(internal_organs)
@@ -261,10 +261,10 @@
if(owner_old) owner_old.updatehealth()
return update_icon()
#undefine DAAAAAAAAAAAAAAAAA_SHARP_THRESH_INT_DMG
#undefine DAAAAAAAAAAAAAAAAA_THRESH_INT_DMG
#undefine DAAAAAAAAAAAAAAAAA_DMG_PROB
#undefine DAAAAAAAAAAAAAAAAA_NO_BONE_DMG_PROB
#undefine LIMB_SHARP_THRESH_INT_DMG
#undefine LIMB_THRESH_INT_DMG
#undefine LIMB_DMG_PROB
#undefine LIMB_NO_BONE_DMG_PROB
/obj/item/organ/external/proc/heal_damage(brute, burn, internal = 0, robo_repair = 0)
if(status & ORGAN_ROBOT && !robo_repair)