From 6c8349c24ad0b6059a55b324cb0373bf0ed5bc76 Mon Sep 17 00:00:00 2001 From: nicetoolbox Date: Fri, 2 Oct 2020 01:33:01 -0700 Subject: [PATCH] style changes --- code/modules/research/rdconsole.dm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 36681edecdc..ee42a960299 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -499,14 +499,14 @@ won't update every console in existence) but it's more of a hassle to do. Also, if(enough_materials) linked_lathe.materials.use_amount(efficient_mats, amount) for(var/R in being_built.reagents_list) - linked_lathe.reagents.remove_reagent(R, being_built.reagents_list[R]*coeff) + linked_lathe.reagents.remove_reagent(R, being_built.reagents_list[R] * coeff) var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes. var/O = being_built.locked spawn(time_to_construct) if(enough_materials) //And if we only fail the material requirements, we still spend time and power - for(var/i = 0, i