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Makes things more consistent
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@@ -276,17 +276,9 @@ obj/item/projectile/kinetic/New()
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/obj/item/projectile/beam/wormhole/on_hit(atom/target)
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if(ismob(target))
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var/turf/portal_destination = pick(orange(6, src))
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do_teleport(target, portal_destination)
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return ..()
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if(!gun)
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qdel(src)
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gun.create_portal(src)
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/obj/item/projectile/beam/wormhole/on_hit(atom/target)
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if(ismob(target))
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var/turf/portal_destination = pick(orange(6, src))
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do_teleport(target, portal_destination)
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if(is_teleport_allowed(target.z))
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var/turf/portal_destination = pick(orange(6, src))
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do_teleport(target, portal_destination)
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return ..()
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if(!gun)
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qdel(src)
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