mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Fixes a bunch of shown messages
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@@ -7,7 +7,7 @@
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var/turf/T = get_turf_or_move(loc)
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for(var/mob/M in viewers(T))
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M.show_message("<span class=warning>[src] emits a dull beep before it loses power and collapses.</span>", 3, "<span class=warning>You hear a dull beep followed by the sound of glass crunching.</span>", 2)
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M.show_message("<span class='warning'>[src] emits a dull beep before it loses power and collapses.</span>", 3, "<span class='warning'>You hear a dull beep followed by the sound of glass crunching.</span>", 2)
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name = "pAI debris"
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desc = "The unfortunate remains of some poor personal AI device."
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icon_state = "[chassis]_dead"
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@@ -324,11 +324,11 @@
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return
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if(loc != card)
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to_chat(src, "<span class=warning>You are already in your mobile form!</span>")
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to_chat(src, "<span class='warning'>You are already in your mobile form!</span>")
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return
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if(world.time <= last_special)
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to_chat(src, "<span class=warning>You must wait before folding your chassis out again!</span>")
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to_chat(src, "<span class='warning'>You must wait before folding your chassis out again!</span>")
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return
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last_special = world.time + 200
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@@ -336,7 +336,7 @@
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//I'm not sure how much of this is necessary, but I would rather avoid issues.
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force_fold_out()
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visible_message("<span class=notice>[src] folds outwards, expanding into a mobile form.</span>", "<span class=notice>You fold outwards, expanding into a mobile form.</span>")
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visible_message("<span class='notice'>[src] folds outwards, expanding into a mobile form.</span>", "<span class='notice'>You fold outwards, expanding into a mobile form.</span>")
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/mob/living/silicon/pai/proc/force_fold_out()
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if(istype(card.loc, /mob))
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@@ -359,11 +359,11 @@
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return
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if(loc == card)
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to_chat(src, "<span class=warning>You are already in your card form!</span>")
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to_chat(src, "<span class='warning'>You are already in your card form!</span>")
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return
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if(world.time <= last_special)
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to_chat(src, "<span class=warning>You must wait before returning to your card form!</span>")
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to_chat(src, "<span class='warning'>You must wait before returning to your card form!</span>")
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return
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close_up()
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@@ -494,7 +494,7 @@
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if(loc == card)
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return
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visible_message("<span class=notice>[src] neatly folds inwards, compacting down to a rectangular card.</span>", "<span class=notice>You neatly fold inwards, compacting down to a rectangular card.</span>")
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visible_message("<span class='notice'>[src] neatly folds inwards, compacting down to a rectangular card.</span>", "<span class='notice'>You neatly fold inwards, compacting down to a rectangular card.</span>")
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stop_pulling()
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reset_perspective(card)
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@@ -281,7 +281,7 @@
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grabbed_something = 1
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if(grabbed_something)
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to_chat(user, "<span class='notice'>You deploy your decompiler and clear out the contents of \the [T].<span>")
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to_chat(user, "<span class='notice'>You deploy your decompiler and clear out the contents of \the [T].</span>")
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else
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to_chat(user, "<span class='warning'>Nothing on \the [T] is useful to you.</span>")
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return
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@@ -694,7 +694,7 @@
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/mob/living/simple_animal/bot/mulebot/proc/RunOver(mob/living/carbon/human/H)
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add_attack_logs(src, H, "Run over (DAMTYPE: [uppertext(BRUTE)])")
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H.visible_message("<span class='danger'>[src] drives over [H]!</span>", \
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"<span class='userdanger'>[src] drives over you!<span>")
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"<span class='userdanger'>[src] drives over you!</span>")
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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var/damage = rand(5,15)
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@@ -78,7 +78,7 @@
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to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't cause [p_them()] any damage.</span>")
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visible_message("<span class='danger'> [user] hits [src] with [O], however [src] is too armored.</span>")
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else
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to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't reach [p_their()] skin.<span>")
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to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't reach [p_their()] skin.</span>")
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visible_message("[user] gently taps [src] with [O].")
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if(health>0 && prob(15))
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custom_emote(1, "looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression.")
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@@ -168,11 +168,11 @@
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W.ChangeTurf(/turf/simulated/floor/plating)
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new /obj/item/stack/sheet/metal(src, plasmaPoopPotential)
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currentlyEating = null //ffs, unstore this
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src.visible_message("<span class='userdanger'>\the [src] eats \the [noms]!</span>","<span class='notice'>You eat \the [noms]!</span>","<span class=userdanger'>You hear gnashing.</span>") //inform everyone what the fucking worm is doing.
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src.visible_message("<span class='userdanger'>\the [src] eats \the [noms]!</span>","<span class='notice'>You eat \the [noms]!</span>","<span class='userdanger'>You hear gnashing.</span>") //inform everyone what the fucking worm is doing.
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else
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currentlyEating = null
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contents += noms
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src.visible_message("<span class='userdanger'>\the [src] eats \the [noms]!</span>","<span class='notice'>You eat \the [noms]!</span>","<span class=userdanger'>You hear gnashing.</span>") //inform everyone what the fucking worm is doing.
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src.visible_message("<span class='userdanger'>\the [src] eats \the [noms]!</span>","<span class='notice'>You eat \the [noms]!</span>","<span class='userdanger'>You hear gnashing.</span>") //inform everyone what the fucking worm is doing.
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if(ismob(noms))
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var/mob/M = noms //typecast because noms isn't movable
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M.loc = src //because just setting a mob loc to null breaks the camera and such
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@@ -331,4 +331,4 @@
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/mob/living/simple_animal/hostile/spaceWorm/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect, end_pixel_y)
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..()
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if(previousWorm)
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previousWorm.do_attack_animation(src)
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previousWorm.do_attack_animation(src)
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@@ -469,7 +469,7 @@ var/list/intents = list(INTENT_HELP,INTENT_DISARM,INTENT_GRAB,INTENT_HARM)
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/proc/notify_ghosts(message, ghost_sound = null, enter_link = null, title = null, atom/source = null, image/alert_overlay = null, flashwindow = TRUE, var/action = NOTIFY_JUMP) //Easy notification of ghosts.
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for(var/mob/dead/observer/O in player_list)
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if(O.client)
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to_chat(O, "<span class='ghostalert'>[message][(enter_link) ? " [enter_link]" : ""]<span>")
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to_chat(O, "<span class='ghostalert'>[message][(enter_link) ? " [enter_link]" : ""]</span>")
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if(ghost_sound)
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O << sound(ghost_sound)
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if(flashwindow)
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