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Converts and Updates Weather Subsystem
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@@ -5,7 +5,6 @@
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item_state = "staffofstorms"
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icon = 'icons/obj/guns/magic.dmi'
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slot_flags = SLOT_BACK
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item_state = "staffofstorms"
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w_class = WEIGHT_CLASS_BULKY
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force = 25
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damtype = BURN
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@@ -19,34 +18,36 @@
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return
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var/area/user_area = get_area(user)
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var/turf/user_turf = get_turf(user)
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if(!user_area || !user_turf)
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to_chat(user, "<span class='warning'>Something is preventing you from using the staff here.</span>")
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return
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var/datum/weather/A
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var/z_level_name = space_manager.levels_by_name[user.z]
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for(var/V in weather_master.existing_weather)
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for(var/V in SSweather.processing)
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var/datum/weather/W = V
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if(W.target_z == z_level_name && W.area_type == user_area.type)
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if((user_turf.z in W.impacted_z_levels) && W.area_type == user_area.type)
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A = W
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break
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if(A)
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if(A)
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if(A.stage != END_STAGE)
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if(A.stage == WIND_DOWN_STAGE)
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to_chat(user, "<span class='warning'>The storm is already ending! It would be a waste to use the staff now.</span>")
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return
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user.visible_message("<span class='warning'>[user] holds [src] skywards as an orange beam travels into the sky!</span>", \
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"<span class='notice'>You hold [src] skyward, dispelling the storm!</span>")
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playsound(user, 'sound/magic/Staff_Change.ogg', 200, 0)
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playsound(user, 'sound/magic/staff_change.ogg', 200, 0)
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A.wind_down()
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return
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else
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A = new storm_type
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A = new storm_type(list(user_turf.z))
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A.name = "staff storm"
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A.area_type = user_area.type
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A.target_z = z_level_name
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A.telegraph_duration = 100
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A.end_duration = 100
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user.visible_message("<span class='warning'>[user] holds [src] skywards as red lightning crackles into the sky!</span>", \
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"<span class='notice'>You hold [src] skyward, calling down a terrible storm!</span>")
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playsound(user, 'sound/magic/Staff_Change.ogg', 200, 0)
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playsound(user, 'sound/magic/staff_change.ogg', 200, 0)
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A.telegraph()
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storm_cooldown = world.time + 200
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