diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm
index 2a6def07dca..ba7fae62304 100644
--- a/code/game/objects/items/weapons/grenades/chem_grenade.dm
+++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm
@@ -96,7 +96,7 @@
else if(clown_check(user))
// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
var/log_str = "[key_name(usr)]? has primed a [name] for detonation at [A.name] (JMP)."
- message_admins(log_str)
+ msg_admin_attack(log_str)
log_game(log_str)
bombers += "[log_str]"
user << "You prime the [name]! [det_time / 10] second\s!"
@@ -144,7 +144,7 @@
var/turf/bombturf = get_turf(loc)
var/area/A = bombturf.loc
var/log_str = "[key_name(usr)]? has completed [name] at [A.name] (JMP) [contained]."
- message_admins(log_str)
+ msg_admin_attack(log_str)
log_game(log_str)
else
user << "You need to add at least one beaker before locking the assembly."