Balance change: Malf AIs can't shunt from APC to APC and must first return to their core. They can also start a takeover from their APC now. This is a test run with it and if people don't like it I'll remove it.

General work to advance diseases.
-Changed the possible cures to a list which is ordered from easiest to cure to -hardest to cure.
-Some tweak valuables to symptoms.

-Air alarms will update their window when you cut/pulse wires.
-Re-added analysers to mechanical (blue) toolboxes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5125 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-11-19 18:30:05 +00:00
parent 14ed3f155b
commit 6d05ae60de
9 changed files with 41 additions and 47 deletions
+10 -35
View File
@@ -11,6 +11,13 @@
var/list/archive_diseases = list()
// The order goes from easy to cure to hard to cure.
var/list/advance_cures = list(
"nutriment", "sugar", "orangejuice",
"spaceacillin", "kelotane", "ethanol",
"leporazine", "synaptizine", "lipozine",
"silver", "gold", "plasma"
)
/*
@@ -191,6 +198,7 @@ var/list/archive_diseases = list()
// The more symptoms we have, the less transmittable it is but some symptoms can make up for it.
SetSpread(max(BLOOD, min(properties["transmittable"] - symptoms.len, AIRBORNE)))
permeability_mod = max(round(0.5 * properties["transmittable"]), 1)
cure_chance = 10 - min(max(properties["resistance"], -5), 5) // can be between 5 and 15
stage_prob = max(properties["stage_rate"], 2)
SetSeverity(properties["severity"])
GenerateCure(properties)
@@ -239,42 +247,9 @@ var/list/archive_diseases = list()
// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
/datum/disease/advance/proc/GenerateCure(var/list/properties = list())
if(properties && properties.len)
var/res = max(properties["resistance"] - (symptoms.len / 2), 0)
var/res = min(max(properties["resistance"] - (symptoms.len / 2), 1), advance_cures.len)
//world << "Res = [res]"
switch(round(res))
// Due to complications, I cannot randomly generate cures or randomly give cures.
if(0)
cure_id = "nutriment"
if(1)
cure_id = "sodiumchloride"
if(2)
cure_id = "orangejuice"
if(3)
cure_id = "spaceacillin"
if(4)
cure_id = "ethanol"
if(5)
cure_id = "ethylredoxrazine"
if(6)
cure_id = "synaptizine"
if(7)
cure_id = "silver"
if(8)
cure_id = "gold"
if(9)
cure_id = "mindbreaker"
else
cure_id = "plasma"
cure_id = advance_cures[res]
// Get the cure name from the cure_id
var/datum/reagent/D = chemical_reagents_list[cure_id]
@@ -4,8 +4,8 @@
Coughing
Noticable.
No Resistance.
Doesn't increase stage speed.
Little Resistance.
Doesn't increase stage speed much.
Transmittable.
Low Level.
@@ -19,9 +19,9 @@ BONUS
name = "Cough"
stealth = -1
resistance = 0
stage_speed = 0
transmittable = 2
resistance = 3
stage_speed = 1
transmittable = 1
level = 1
/datum/symptom/cough/Activate(var/datum/disease/advance/A)
@@ -33,5 +33,7 @@ BONUS
M << "<span notice='notice'>[pick("You swallow excess mucus.", "You lightly cough.")]</span>"
else
M.emote("cough")
M.drop_item()
var/obj/item/I = M.get_active_hand()
if(I && I.w_class < 3)
M.drop_item()
return
@@ -3,7 +3,7 @@
Dizziness
Little bit hidden.
Hidden.
Lowers resistance considerably.
Decreases stage speed.
Reduced transmittability
@@ -18,7 +18,7 @@ Bonus
/datum/symptom/dizzy // Not the egg
name = "Dizziness"
stealth = 1
stealth = 2
resistance = -2
stage_speed = -3
transmittable = -1
@@ -20,7 +20,7 @@ Bonus
name = "Sneezing"
stealth = -2
resistance = 2
resistance = 3
stage_speed = 0
transmittable = 3
level = 1