diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm index 7f1311f7cd8..5e9d364ec60 100644 --- a/code/game/gamemodes/shadowling/shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm @@ -26,7 +26,7 @@ target << "Red lights suddenly dance in your vision, and you are mesmerized by the heavenly lights..." target.Stun(10) if(target.reagents) - target.reagents.add_reagent("mutetoxin", 4) //This is really bad but it's the only way it works. + target.reagents.add_reagent("capulettium_plus", 4) //This is really bad but it's the only way it works. diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm index d176161c57d..e1436482f0c 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/effects/aliens.dm @@ -51,6 +51,7 @@ name = "chrysalis wall" desc = "Some sort of purple substance in an egglike shape. It pulses and throbs from within and seems impenetrable." health = INFINITY + icon_state = "wall0" /obj/structure/alien/resin/membrane name = "resin membrane"