mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 11:07:12 +01:00
Polishes up the reset_view proc, which is basically
`reset_perspective` from tgstation. Also adds various support for remote viewing lenses - like cameras not transmitting xray vision, among other things Recommit because we're using different compiler versions
This commit is contained in:
@@ -2235,14 +2235,6 @@
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qdel(O)
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for(var/obj/structure/grille/O in world)
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qdel(O)
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/* for(var/obj/machinery/vehicle/pod/O in world)
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for(var/mob/M in src)
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M.loc = src.loc
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if(M.client)
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M.client.perspective = MOB_PERSPECTIVE
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M.client.eye = M
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qdel(O)
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ok = 1*/
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if("monkey")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","M")
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@@ -151,6 +151,8 @@
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var/emagged = 0
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var/vision_flags = 0
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var/darkness_view = 0//Base human is 2
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var/invis_override = 0
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var/invis_view = SEE_INVISIBLE_LIVING
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var/invisa_view = 0
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var/color_view = null//overrides client.color while worn
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strip_delay = 20 // but seperated to allow items to protect but not impair vision, like space helmets
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@@ -343,6 +345,7 @@ BLIND // can't see anything
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src.loc = user
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user.wear_mask = null
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user.put_in_hands(src)
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H.wear_mask_update(src, toggle_off = mask_adjusted)
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usr.update_inv_wear_mask()
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usr.update_inv_head()
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for(var/X in actions)
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@@ -707,4 +710,3 @@ BLIND // can't see anything
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for(var/obj/item/clothing/accessory/A in accessories)
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A.emp_act(severity)
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..()
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@@ -6,7 +6,6 @@
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//slot_flags = SLOT_EYES
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//var/vision_flags = 0
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//var/darkness_view = 0//Base human is 2
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//var/invisa_view = 0
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var/prescription = 0
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var/prescription_upgradable = 0
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var/see_darkness = 1
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@@ -360,7 +359,9 @@
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to_chat(usr, "You push the [src] up out of your face.")
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flash_protect = 0
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tint = 0
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usr.update_inv_glasses()
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var/mob/living/carbon/user = usr
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user.update_inv_glasses()
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user.update_tint()
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for(var/X in actions)
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var/datum/action/A = X
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@@ -67,6 +67,8 @@
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to_chat(usr, "You push the [src] up out of your face.")
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flash_protect = 0
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tint = 0
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var/mob/living/carbon/C = usr
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C.update_tint()
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usr.update_inv_head() //so our mob-overlays update
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for(var/X in actions)
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@@ -251,9 +251,6 @@
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/obj/item/device/mobcapsule/proc/dump_contents(mob/user)
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if(captured)
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captured.forceMove(get_turf(src))
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if(captured.client)
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captured.client.eye = captured.client.mob
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captured.client.perspective = MOB_PERSPECTIVE
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captured = null
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/obj/item/device/mobcapsule/attack_self(mob/user)
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@@ -530,4 +527,4 @@
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if(do_after(user, 20, target = src))
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new /obj/item/stack/rods(loc)
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qdel(src)
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return ..()
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return ..()
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@@ -1,6 +0,0 @@
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/mob/living/carbon/alien/humanoid/Login()
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..()
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if(!isturf(loc))
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client.eye = loc
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client.perspective = EYE_PERSPECTIVE
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return
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@@ -31,21 +31,31 @@
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return 1
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/mob/living/carbon/alien/update_sight()
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if(stat == DEAD || (XRAY in mutations))
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sight |= SEE_TURFS
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sight |= SEE_MOBS
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sight |= SEE_OBJS
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if(!client)
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return
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if(stat == DEAD)
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grant_death_vision()
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return
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sight = SEE_MOBS
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if(nightvision)
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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else
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see_in_dark = 4
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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else if(stat != DEAD)
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sight |= SEE_MOBS
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sight &= ~SEE_TURFS
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sight &= ~SEE_OBJS
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if(nightvision)
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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else if(!nightvision)
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see_in_dark = 4
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see_invisible = 45
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if(see_override)
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see_invisible = see_override
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if(client.eye != src)
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var/atom/A = client.eye
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if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
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return
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for(var/obj/item/organ/internal/cyberimp/eyes/E in internal_organs)
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sight |= E.vision_flags
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if(E.dark_view)
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see_in_dark = max(see_in_dark, E.dark_view)
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if(E.see_invisible)
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see_invisible = min(see_invisible, E.see_invisible)
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if(see_override)
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see_invisible = see_override
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@@ -62,22 +62,5 @@
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. = 1
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/mob/living/carbon/brain/handle_vision()
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..()
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if(stat == 2 || (XRAY in src.mutations))
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sight |= SEE_TURFS
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sight |= SEE_MOBS
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sight |= SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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else if(stat != 2)
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sight &= ~SEE_TURFS
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sight &= ~SEE_MOBS
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sight &= ~SEE_OBJS
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see_in_dark = 2
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see_invisible = SEE_INVISIBLE_LIVING
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handle_hud_icons_health()
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/mob/living/carbon/brain/breathe()
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return
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@@ -1039,3 +1039,49 @@ so that different stomachs can handle things in different ways VB*/
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/mob/living/carbon/proc/update_internals_hud_icon(internal_state = 0)
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if(hud_used && hud_used.internals)
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hud_used.internals.icon_state = "internal[internal_state]"
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//to recalculate and update the mob's total tint from tinted equipment it's wearing.
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/mob/living/carbon/proc/update_tint()
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if(!tinted_weldhelh)
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return
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var/tinttotal = get_total_tint()
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if(tinttotal >= TINT_BLIND)
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overlay_fullscreen("tint", /obj/screen/fullscreen/blind)
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else if(tinttotal >= TINT_IMPAIR)
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overlay_fullscreen("tint", /obj/screen/fullscreen/impaired, 2)
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else
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clear_fullscreen("tint", 0)
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/mob/living/carbon/proc/get_total_tint()
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. = 0
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if(istype(head, /obj/item/clothing/head))
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var/obj/item/clothing/head/HT = head
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. += HT.tint
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if(wear_mask)
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. += wear_mask.tint
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/mob/living/carbon/human/get_total_tint()
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. = ..()
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if(glasses)
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var/obj/item/clothing/glasses/G = glasses
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. += G.tint
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//handle stuff to update when a mob equips/unequips a mask.
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/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
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update_inv_wear_mask()
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/mob/living/carbon/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
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if(C.tint || initial(C.tint))
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update_tint()
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update_inv_wear_mask()
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//handle stuff to update when a mob equips/unequips a headgear.
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/mob/living/carbon/proc/head_update(obj/item/I, forced)
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if(istype(I, /obj/item/clothing))
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var/obj/item/clothing/C = I
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if(C.tint || initial(C.tint))
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update_tint()
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if(I.flags_inv & HIDEMASK || forced)
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update_inv_wear_mask()
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update_inv_head()
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@@ -724,6 +724,17 @@
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if(istype(id))
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return id
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/mob/living/carbon/human/update_sight()
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if(!client)
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return
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if(stat == DEAD)
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grant_death_vision()
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return
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species.update_sight(src)
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//Removed the horrible safety parameter. It was only being used by ninja code anyways.
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//Now checks siemens_coefficient of the affected area by default
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/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0)
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@@ -111,6 +111,13 @@
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update_inv_gloves()
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else if(I == glasses)
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glasses = null
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var/obj/item/clothing/glasses/G = I
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if(G.tint)
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update_tint()
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if(G.prescription)
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clear_fullscreen("nearsighted")
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if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view)
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update_sight()
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update_inv_glasses()
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else if(I == head)
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head = null
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@@ -118,6 +125,7 @@
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update_hair() //rebuild hair
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update_fhair()
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update_head_accessory()
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head_update(I)
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update_inv_head()
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else if(I == r_ear)
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r_ear = null
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@@ -140,6 +148,7 @@
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if(internal)
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internal = null
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update_internals_hud_icon(0)
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wear_mask_update(I, toggle_off = FALSE)
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sec_hud_set_ID()
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update_inv_wear_mask()
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else if(I == wear_id)
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@@ -203,6 +212,7 @@
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update_head_accessory(redraw_mob)
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if(hud_list.len)
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sec_hud_set_ID()
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wear_mask_update(W, toggle_off = TRUE)
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update_inv_wear_mask(redraw_mob)
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if(slot_handcuffed)
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handcuffed = W
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@@ -247,6 +257,14 @@
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update_inv_ears(redraw_mob)
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if(slot_glasses)
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glasses = W
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var/obj/item/clothing/glasses/G = W
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if(G.tint)
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update_tint()
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if(G.prescription)
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if(disabilities & NEARSIGHTED)
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overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
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if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view)
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update_sight()
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update_inv_glasses(redraw_mob)
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if(slot_gloves)
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gloves = W
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@@ -257,6 +275,7 @@
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update_hair(redraw_mob) //rebuild hair
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update_fhair(redraw_mob)
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update_head_accessory(redraw_mob)
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head_update(W)
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update_inv_head(redraw_mob)
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if(slot_shoes)
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shoes = W
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@@ -1,8 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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#define TINT_IMPAIR 2 //Threshold of tint level to apply weld mask overlay
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#define TINT_BLIND 3 //Threshold of tint level to obscure vision fully
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/mob/living/carbon/human
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var/pressure_alert = 0
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@@ -12,11 +9,9 @@
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var/exposedtimenow = 0
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var/firstexposed = 0
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var/heartbeat = 0
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var/tinttotal = 0 // Total level of visually impairing items
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/mob/living/carbon/human/Life()
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fire_alert = 0 //Reset this here, because both breathe() and handle_environment() have a chance to set it.
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tinttotal = tintcheck() //here as both hud updates and status updates call it
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life_tick++
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in_stasis = 0
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@@ -46,6 +46,7 @@
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var/siemens_coeff = 1 //base electrocution coefficient
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var/invis_sight = SEE_INVISIBLE_LIVING
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var/darksight = 2
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var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
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var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
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@@ -506,15 +507,6 @@
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H.see_invisible = SEE_INVISIBLE_LIVING
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H.seer = 0
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//This checks how much the mob's eyewear impairs their vision
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if(H.tinttotal >= TINT_IMPAIR)
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if(tinted_weldhelh)
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H.overlay_fullscreen("tint", /obj/screen/fullscreen/impaired, 2)
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if(H.tinttotal >= TINT_BLIND)
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H.EyeBlind(1)
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else
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H.clear_fullscreen("tint")
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var/minimum_darkness_view = INFINITY
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if(H.glasses)
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if(istype(H.glasses, /obj/item/clothing/glasses))
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@@ -684,3 +676,37 @@ It'll return null if the organ doesn't correspond, so include null checks when u
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if(!(organ_slot in has_organ))
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return null
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return has_organ[organ_slot]
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/datum/species/proc/update_sight(mob/living/carbon/human/H)
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H.sight = initial(H.sight)
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H.see_in_dark = darksight
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H.see_invisible = invis_sight
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if(H.client.eye != H)
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var/atom/A = H.client.eye
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if(A.update_remote_sight(H)) //returns 1 if we override all other sight updates.
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return
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for(var/obj/item/organ/internal/cyberimp/eyes/E in H.internal_organs)
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H.sight |= E.vision_flags
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if(E.dark_view)
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H.see_in_dark = E.dark_view
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if(E.see_invisible)
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H.see_invisible = min(H.see_invisible, E.see_invisible)
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if(H.glasses)
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var/obj/item/clothing/glasses/G = H.glasses
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H.sight |= G.vision_flags
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H.see_in_dark = max(G.darkness_view, H.see_in_dark)
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if(G.invis_override)
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H.see_invisible = G.invis_override
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else
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H.see_invisible = min(G.invis_view, H.see_invisible)
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if(XRAY in H.mutations)
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H.sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
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H.see_in_dark = max(H.see_in_dark, 8)
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if(H.see_override) //Override all
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H.see_invisible = H.see_override
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@@ -409,27 +409,33 @@
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return 1
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/mob/living/carbon/update_sight()
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if(!client)
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return
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if(stat == DEAD)
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sight |= SEE_TURFS
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sight |= SEE_MOBS
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sight |= SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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else
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sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
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if(XRAY in mutations)
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sight |= SEE_TURFS
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sight |= SEE_MOBS
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sight |= SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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grant_death_vision()
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return
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else
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see_in_dark = 2
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see_invisible = SEE_INVISIBLE_LIVING
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see_invisible = initial(see_invisible)
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see_in_dark = initial(see_in_dark)
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sight = initial(sight)
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if(see_override)
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see_invisible = see_override
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if(XRAY in mutations)
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grant_xray_vision()
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|
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if(client.eye != src)
|
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var/atom/A = client.eye
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if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
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return
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||||
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for(var/obj/item/organ/internal/cyberimp/eyes/E in internal_organs)
|
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sight |= E.vision_flags
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if(E.dark_view)
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see_in_dark = max(see_in_dark,E.dark_view)
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if(E.see_invisible)
|
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see_invisible = min(see_invisible, E.see_invisible)
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||||
|
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if(see_override)
|
||||
see_invisible = see_override
|
||||
|
||||
|
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/mob/living/carbon/handle_hud_icons()
|
||||
|
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@@ -238,6 +238,24 @@
|
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/mob/living/proc/update_sight()
|
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return
|
||||
|
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// Gives a mob the vision of being dead
|
||||
/mob/living/proc/grant_death_vision()
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
|
||||
// See through walls, dark, etc.
|
||||
// basically the same as death vision except you can't
|
||||
// see ghosts
|
||||
/mob/living/proc/grant_xray_vision()
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
/mob/living/proc/handle_hud_icons()
|
||||
handle_hud_icons_health()
|
||||
return
|
||||
|
||||
@@ -1163,4 +1163,11 @@ var/list/ai_verbs_default = list(
|
||||
to_chat(src, "You are also capable of hacking APCs, which grants you more points to spend on your Malfunction powers. The drawback is that a hacked APC will give you away if spotted by the crew. Hacking an APC takes 60 seconds.")
|
||||
view_core() //A BYOND bug requires you to be viewing your core before your verbs update
|
||||
verbs += /mob/living/silicon/ai/proc/choose_modules
|
||||
malf_picker = new /datum/module_picker
|
||||
malf_picker = new /datum/module_picker
|
||||
|
||||
/mob/living/silicon/ai/reset_view(atom/A)
|
||||
if(camera_light_on)
|
||||
light_cameras()
|
||||
if(istype(A, /obj/machinery/camera))
|
||||
current = A
|
||||
. = ..()
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
#define POWER_RESTORATION_OFF 0
|
||||
#define POWER_RESTORATION_START 1
|
||||
#define POWER_RESTORATION_SEARCH_APC 2
|
||||
#define POWER_RESTORATION_APC_FOUND 3
|
||||
|
||||
/mob/living/silicon/ai/Life()
|
||||
//doesn't call parent because it's a horrible mess
|
||||
if(stat == DEAD)
|
||||
@@ -16,11 +21,16 @@
|
||||
death()
|
||||
return 0
|
||||
|
||||
if(malfhack)
|
||||
if(malfhack.aidisabled)
|
||||
to_chat(src, "<span class='danger'>ERROR: APC access disabled, hack attempt canceled.</span>")
|
||||
malfhacking = 0
|
||||
malfhack = null
|
||||
if(!eyeobj || qdeleted(eyeobj) || !eyeobj.loc)
|
||||
view_core()
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
if(malfhack && malfhack.aidisabled)
|
||||
to_chat(src, "<span class='danger'>ERROR: APC access disabled, hack attempt canceled.</span>")
|
||||
malfhacking = 0
|
||||
malfhack = null
|
||||
|
||||
if(aiRestorePowerRoutine)
|
||||
adjustOxyLoss(1)
|
||||
@@ -29,22 +39,9 @@
|
||||
|
||||
handle_stunned()
|
||||
|
||||
var/is_blind = 0 //THIS WAS JUST FUCKING 'blind' WHICH CONFLICTED WITH A NORMAL VARIABLE
|
||||
var/area/my_area = get_area(src)
|
||||
if(istype(my_area))
|
||||
if(!my_area.power_equip && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
|
||||
is_blind = 1 //HOW THE FUCK DID THAT EVEN COMPILE JESUS CHRIST
|
||||
|
||||
if(!is_blind)
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
if(!lacks_power())
|
||||
|
||||
if(aiRestorePowerRoutine == 2)
|
||||
to_chat(src, "Alert cancelled. Power has been restored without our assistance.")
|
||||
@@ -57,18 +54,12 @@
|
||||
|
||||
|
||||
else
|
||||
sight &= ~SEE_TURFS
|
||||
sight &= ~SEE_MOBS
|
||||
sight &= ~SEE_OBJS
|
||||
|
||||
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
|
||||
|
||||
see_in_dark = 0
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if(((!my_area.power_equip) || istype(T, /turf/space)) && !is_type_in_list(loc, list(/obj/item, /obj/mecha)))
|
||||
if(lacks_power())
|
||||
if(!aiRestorePowerRoutine)
|
||||
aiRestorePowerRoutine = 1
|
||||
update_sight()
|
||||
to_chat(src, "<span class='danger'>You have lost power!</span>")
|
||||
if(!is_special_character(src))
|
||||
set_zeroth_law("")
|
||||
@@ -78,7 +69,7 @@
|
||||
sleep(50)
|
||||
my_area = get_area(src)
|
||||
T = get_turf(src)
|
||||
if(my_area && my_area.power_equip && !istype(T, /turf/space))
|
||||
if(!lacks_power())
|
||||
to_chat(src, "Alert cancelled. Power has been restored without our assistance.")
|
||||
aiRestorePowerRoutine = 0
|
||||
return
|
||||
@@ -115,12 +106,11 @@
|
||||
aiRestorePowerRoutine = 2
|
||||
return
|
||||
|
||||
if(my_area.power_equip)
|
||||
if(!istype(T, /turf/space))
|
||||
to_chat(src, "Alert cancelled. Power has been restored without our assistance.")
|
||||
aiRestorePowerRoutine = 0
|
||||
clear_fullscreen("blind")
|
||||
return
|
||||
if(!lacks_power())
|
||||
to_chat(src, "Alert cancelled. Power has been restored without our assistance.")
|
||||
aiRestorePowerRoutine = 0
|
||||
clear_fullscreen("blind")
|
||||
return
|
||||
|
||||
switch(PRP)
|
||||
if(1)
|
||||
@@ -170,4 +160,17 @@
|
||||
if(client)
|
||||
var/client/C = client
|
||||
for(var/mob/living/carbon/human/H in view(eyeobj, 14))
|
||||
C.images += H.hud_list[NATIONS_HUD]
|
||||
C.images += H.hud_list[NATIONS_HUD]
|
||||
|
||||
/mob/living/silicon/ai/update_sight()
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
if(aiRestorePowerRoutine)
|
||||
sight = sight&~SEE_TURFS
|
||||
sight = sight&~SEE_MOBS
|
||||
sight = sight&~SEE_OBJS
|
||||
see_in_dark = 0
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
|
||||
@@ -2,9 +2,5 @@
|
||||
..()
|
||||
for(var/obj/machinery/ai_status_display/O in world) //change status
|
||||
O.mode = 0
|
||||
if(!isturf(loc))
|
||||
if(client)
|
||||
client.eye = loc
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
src.view_core()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -363,9 +363,6 @@
|
||||
var/obj/item/device/pda/holder = card.loc
|
||||
holder.pai = null
|
||||
|
||||
if(client)
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
client.eye = src
|
||||
forceMove(get_turf(card))
|
||||
|
||||
card.forceMove(src)
|
||||
@@ -487,9 +484,7 @@
|
||||
visible_message("<span class=notice>[src] neatly folds inwards, compacting down to a rectangular card.</span>", "<span class=notice>You neatly fold inwards, compacting down to a rectangular card.</span>")
|
||||
|
||||
stop_pulling()
|
||||
if(client)
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
client.eye = card
|
||||
reset_view(card)
|
||||
|
||||
// If we are being held, handle removing our holder from their inv.
|
||||
var/obj/item/weapon/holder/H = loc
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
if(istype(O,/obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/S = O
|
||||
sight_mode &= ~S.sight_mode
|
||||
update_sight()
|
||||
|
||||
if(client)
|
||||
client.screen -= O
|
||||
@@ -52,6 +53,7 @@
|
||||
if((cell.charge * 100 / cell.maxcharge) < B.powerneeded)
|
||||
to_chat(src, "Not enough power to activate [B.name]!")
|
||||
return
|
||||
var/activated_thingy = null
|
||||
if(!module_state_1)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
module_state_1 = O
|
||||
@@ -59,8 +61,7 @@
|
||||
O.plane = HUD_PLANE
|
||||
O.screen_loc = inv1.screen_loc
|
||||
contents += O
|
||||
if(istype(module_state_1,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_1:sight_mode
|
||||
activated_thingy = O
|
||||
else if(!module_state_2)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
module_state_2 = O
|
||||
@@ -68,8 +69,7 @@
|
||||
O.plane = HUD_PLANE
|
||||
O.screen_loc = inv2.screen_loc
|
||||
contents += O
|
||||
if(istype(module_state_2,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_2:sight_mode
|
||||
activated_thingy = O
|
||||
else if(!module_state_3)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
module_state_3 = O
|
||||
@@ -77,11 +77,12 @@
|
||||
O.plane = HUD_PLANE
|
||||
O.screen_loc = inv3.screen_loc
|
||||
contents += O
|
||||
if(istype(module_state_3,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_3:sight_mode
|
||||
activated_thingy = O
|
||||
else
|
||||
to_chat(src, "You need to disable a module first!")
|
||||
src.update_icons()
|
||||
if(istype(activated_thingy,/obj/item/borg/sight))
|
||||
update_sight()
|
||||
update_icons()
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_active()
|
||||
uneq_module(module_active)
|
||||
|
||||
@@ -120,32 +120,38 @@
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/robot/update_sight()
|
||||
if(stat == DEAD || sight_mode & BORGXRAY)
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
if(sight_mode & BORGMESON)
|
||||
sight |= SEE_TURFS
|
||||
see_invisible = min(see_invisible, SEE_INVISIBLE_MINIMUM)
|
||||
see_in_dark = 1
|
||||
|
||||
if(sight_mode & BORGXRAY)
|
||||
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
see_in_dark = 8
|
||||
|
||||
if(sight_mode & BORGTHERM)
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
see_invisible = min(see_invisible, SEE_INVISIBLE_LIVING)
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
else
|
||||
see_in_dark = 8
|
||||
if(sight_mode & BORGMESON && sight_mode & BORGTHERM)
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if(sight_mode & BORGMESON)
|
||||
sight |= SEE_TURFS
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
see_in_dark = 1
|
||||
else if(sight_mode & BORGTHERM)
|
||||
sight |= SEE_MOBS
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
else if(stat != DEAD)
|
||||
sight &= ~SEE_MOBS
|
||||
sight &= ~SEE_TURFS
|
||||
sight &= ~SEE_OBJS
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
|
||||
/mob/living/silicon/robot/handle_hud_icons()
|
||||
update_items()
|
||||
|
||||
@@ -393,9 +393,8 @@
|
||||
passenger = M
|
||||
load = M
|
||||
can_buckle = FALSE
|
||||
if(M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
// Not sure why this is done
|
||||
reset_view(src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -423,9 +422,7 @@
|
||||
|
||||
if(ismob(load))
|
||||
var/mob/M = load
|
||||
if(M.client)
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
M.client.eye = M
|
||||
M.reset_view(null)
|
||||
unbuckle_mob()
|
||||
|
||||
if(load)
|
||||
@@ -452,9 +449,7 @@
|
||||
AM.pixel_y = initial(AM.pixel_y)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.client)
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
M.client.eye = M
|
||||
M.reset_view(null)
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/call_bot()
|
||||
..()
|
||||
|
||||
@@ -706,6 +706,22 @@
|
||||
/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/SetEarDamage()
|
||||
return
|
||||
|
||||
|
||||
@@ -43,12 +43,7 @@
|
||||
sight |= SEE_SELF
|
||||
..()
|
||||
|
||||
if(loc && !isturf(loc))
|
||||
client.eye = loc
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
else
|
||||
client.eye = src
|
||||
client.perspective = MOB_PERSPECTIVE
|
||||
reset_view(loc)
|
||||
|
||||
|
||||
if(ckey in deadmins)
|
||||
|
||||
+27
-1
@@ -487,6 +487,7 @@ var/list/slot_equipment_priority = list( \
|
||||
return 0 //Unsupported slot
|
||||
//END HUMAN
|
||||
|
||||
// If you're looking for `reset_perspective`, that's a synonym for this proc.
|
||||
/mob/proc/reset_view(atom/A)
|
||||
if(client)
|
||||
if(istype(A, /atom/movable))
|
||||
@@ -499,8 +500,33 @@ var/list/slot_equipment_priority = list( \
|
||||
else
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
client.eye = loc
|
||||
return
|
||||
return 1
|
||||
|
||||
/mob/living/reset_view(atom/A)
|
||||
. = ..()
|
||||
if(.)
|
||||
// Above check means the mob has a client
|
||||
update_sight()
|
||||
if(client.eye != src)
|
||||
var/atom/AT = client.eye
|
||||
AT.get_remote_view_fullscreens(src)
|
||||
else
|
||||
clear_fullscreen("remote_view", 0)
|
||||
update_pipe_vision()
|
||||
|
||||
/mob/dead/reset_view(atom/A)
|
||||
if(client)
|
||||
if(ismob(client.eye) && (client.eye != src))
|
||||
// Note to self: Use `client.eye` for ghost following in place
|
||||
// of periodic ghost updates
|
||||
var/mob/target = client.eye
|
||||
target.following_mobs -= src
|
||||
. = ..()
|
||||
if(.)
|
||||
// Allows sharing HUDs with ghosts
|
||||
if(hud_used)
|
||||
client.screen = list()
|
||||
hud_used.show_hud(hud_used.hud_version)
|
||||
|
||||
/mob/proc/show_inv(mob/user)
|
||||
user.set_machine(src)
|
||||
|
||||
@@ -128,10 +128,7 @@
|
||||
for(var/mob/V in viewers(usr))
|
||||
V.show_message("[usr] starts putting [GM.name] into the disposal.", 3)
|
||||
if(do_after(usr, 20, target = GM))
|
||||
if(GM.client)
|
||||
GM.client.perspective = EYE_PERSPECTIVE
|
||||
GM.client.eye = src
|
||||
GM.loc = src
|
||||
GM.forceMove(src)
|
||||
for(var/mob/C in viewers(src))
|
||||
C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3)
|
||||
qdel(G)
|
||||
@@ -189,10 +186,7 @@
|
||||
msg_admin_attack("[key_name_admin(user)] placed [key_name_admin(target)] in a disposals unit")
|
||||
else
|
||||
return
|
||||
if(target.client)
|
||||
target.client.perspective = EYE_PERSPECTIVE
|
||||
target.client.eye = src
|
||||
target.loc = src
|
||||
target.forceMove(src)
|
||||
|
||||
for(var/mob/C in viewers(src))
|
||||
if(C == user)
|
||||
@@ -215,14 +209,8 @@
|
||||
|
||||
// leave the disposal
|
||||
/obj/machinery/disposal/proc/go_out(mob/user)
|
||||
|
||||
if(user.client)
|
||||
user.client.eye = user.client.mob
|
||||
user.client.perspective = MOB_PERSPECTIVE
|
||||
user.loc = src.loc
|
||||
user.forceMove(loc)
|
||||
update()
|
||||
return
|
||||
|
||||
|
||||
// ai as human but can't flush
|
||||
/obj/machinery/disposal/attack_ai(mob/user as mob)
|
||||
@@ -488,6 +476,10 @@
|
||||
if(current_size >= STAGE_FIVE)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/disposal/get_remote_view_fullscreens(mob/user)
|
||||
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
|
||||
|
||||
// virtual disposal object
|
||||
// travels through pipes in lieu of actual items
|
||||
// contents will be items flushed by the disposal
|
||||
@@ -1355,11 +1347,7 @@
|
||||
|
||||
// check if mob has client, if so restore client view on eject
|
||||
/mob/pipe_eject(var/direction)
|
||||
if(src.client)
|
||||
src.client.perspective = MOB_PERSPECTIVE
|
||||
src.client.eye = src
|
||||
|
||||
return
|
||||
reset_view(null)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/pipe_eject(var/direction)
|
||||
var/list/dirs
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
origin.feed_slime_action.Remove(C)
|
||||
origin.monkey_recycle_action.Remove(C)
|
||||
//All of this stuff below could probably be a proc for all advanced cameras, only the action removal needs to be camera specific
|
||||
remote_eye.user = null
|
||||
remote_eye.eye_user = null
|
||||
if(C.client)
|
||||
C.client.perspective = MOB_PERSPECTIVE
|
||||
C.client.eye = src
|
||||
@@ -164,4 +164,4 @@
|
||||
if(issmall(M) && M.stat)
|
||||
M.visible_message("[M] vanishes as they are reclaimed for recycling!")
|
||||
X.monkeys += 0.2
|
||||
qdel(M)
|
||||
qdel(M)
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
w_class = 1
|
||||
|
||||
var/vision_flags = 0
|
||||
var/dark_view = 0
|
||||
var/see_invisible = 0
|
||||
var/list/eye_colour = list(0,0,0)
|
||||
var/list/old_eye_colour = list(0,0,0)
|
||||
var/flash_protect = 0
|
||||
@@ -18,15 +20,11 @@
|
||||
..()
|
||||
if(aug_message && !special)
|
||||
to_chat(owner, "<span class='notice'>[aug_message]</span>")
|
||||
M.sight |= vision_flags
|
||||
M.update_sight()
|
||||
|
||||
/obj/item/organ/internal/cyberimp/eyes/remove(var/mob/living/carbon/M, var/special = 0)
|
||||
. = ..()
|
||||
M.sight ^= vision_flags
|
||||
|
||||
/obj/item/organ/internal/cyberimp/eyes/on_life()
|
||||
..()
|
||||
owner.sight |= vision_flags
|
||||
M.update_sight()
|
||||
|
||||
/obj/item/organ/internal/cyberimp/eyes/emp_act(severity)
|
||||
if(!owner)
|
||||
|
||||
Reference in New Issue
Block a user