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Bug fixes
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@@ -229,19 +229,4 @@
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if(!opened)
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icon_state = icon_closed
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else
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icon_state = icon_opened
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/obj/structure/closet/ammunitionlocker
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name = "ammunition locker"
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/obj/structure/closet/ammunitionlocker/New()
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..()
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sleep(2)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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icon_state = icon_opened
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