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Updates l_move_time to use world.time
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@@ -37,7 +37,7 @@
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//spawn the cell you want in each vehicle
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/obj/vehicle/Move()
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if(world.timeofday > l_move_time + move_delay)
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if(world.time > l_move_time + move_delay)
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if(on && powered && cell.charge < power_use)
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turn_off()
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