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Some balance fixes to the traumatic shock stuff.
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@@ -1078,9 +1078,8 @@
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lying = 1
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disease_symptoms |= DISEASE_WHISPER
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if (shock_stage > 100)
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if(prob(5))
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Paralyse(50)
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if (shock_stage > 70) if(shock_stage % 30 == 0)
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Paralyse(rand(15,28))
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if(shock_stage >= 30)
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if(shock_stage == 30) emote("me",1,"is having trouble keeping their eyes open.")
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eye_blurry = max(2, eye_blurry)
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@@ -3,7 +3,7 @@
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// proc to find out in how much pain the mob is at the moment
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/mob/living/carbon/proc/updateshock()
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src.traumatic_shock = src.getOxyLoss() + src.getToxLoss() + src.getFireLoss() + 1.5*src.getBruteLoss() + 2*src.getCloneLoss()
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src.traumatic_shock = src.getOxyLoss() + src.getToxLoss() + src.getFireLoss() + 1.2*src.getBruteLoss() + 2*src.getCloneLoss()
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if(reagents.has_reagent("alkysine"))
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src.traumatic_shock -= 10
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if(reagents.has_reagent("inaprovaline"))
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@@ -15,4 +15,4 @@
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/mob/living/carbon/proc/handle_shock()
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updateshock()
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updateshock()
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