use hit_reaction instead

This commit is contained in:
Couls
2019-08-23 00:40:44 -04:00
parent 70c9c4c932
commit 6d7ee9c934
3 changed files with 39 additions and 38 deletions
+1 -1
View File
@@ -331,7 +331,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
else
return ..()
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, atom/movable/AM)
SEND_SIGNAL(src, COMSIG_ITEM_HIT_REACT, args)
if(prob(final_block_chance))
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")