Merge remote-tracking branch 'upstream/master' into stupid-triggers

This commit is contained in:
Fox-McCloud
2015-10-06 18:25:26 -04:00
94 changed files with 1308 additions and 1377 deletions
+5
View File
@@ -12,6 +12,11 @@
. = ..()
if(can_buckle && buckled_mob)
return user_unbuckle_mob(user)
/atom/movable/attack_robot(mob/living/user)
. = ..()
if(can_buckle && buckled_mob && Adjacent(user)) // attack_robot is called on all ranges, so the Adjacent check is needed
return user_unbuckle_mob(user)
/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
. = ..()
@@ -24,9 +24,9 @@ var/global/list/image/fluidtrack_cache=list()
var/crusty=0
var/image/overlay
New(_direction,_color,_wet)
New(_direction,item_color,_wet)
src.direction=_direction
src.basecolor=_color
src.basecolor=item_color
src.wet=_wet
// Footprints, tire trails...
@@ -63,13 +63,6 @@ would spawn and follow the beaker, even if it is carried or thrown.
return
return
/obj/effect/effect/water/Destroy()
//var/turf/T = src.loc
//if (istype(T, /turf))
// T.firelevel = 0 //TODO: FIX
src.delete()
return ..()
/obj/effect/effect/water/Move(turf/newloc)
//var/turf/T = src.loc
//if (istype(T, /turf))
+1 -1
View File
@@ -37,7 +37,7 @@
var/list/materials = list()
//Since any item can now be a piece of clothing, this has to be put here so all items share it.
var/flags_inv //This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc.
var/_color = null
var/item_color = null
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
//var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
@@ -10,11 +10,13 @@
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
var/code = 2
is_special = 1
/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
if(src == user.back)
user << "<span class='notice'>You need help taking this off!</span>"
return
..()
return 0
. = ..()
/obj/item/device/radio/electropack/Destroy()
if(istype(src.loc, /obj/item/assembly/shock_kit))
@@ -53,42 +55,22 @@
A.flags |= NODROP
/obj/item/device/radio/electropack/Topic(href, href_list)
//..()
if(usr.stat || usr.restrained())
return
if(((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(master) || (in_range(src, usr) && istype(loc, /turf)))))
usr.set_machine(src)
if(href_list["freq"])
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
set_frequency(new_frequency)
else
if(href_list["code"])
code += text2num(href_list["code"])
code = round(code)
code = min(100, code)
code = max(1, code)
else
if(href_list["power"])
on = !( on )
icon_state = "electropack[on]"
if(!( master ))
if(istype(loc, /mob))
attack_self(loc)
else
for(var/mob/M in viewers(1, src))
if(M.client)
attack_self(M)
else
if(istype(master.loc, /mob))
attack_self(master.loc)
else
for(var/mob/M in viewers(1, master))
if(M.client)
attack_self(M)
else
usr << browse(null, "window=radio")
return
return
if(..())
return 1
if(href_list["freq"])
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
set_frequency(new_frequency)
else if(href_list["code"])
code += text2num(href_list["code"])
code = round(code)
code = Clamp(code, 1, 100)
else if(href_list["power"])
on = !on
add_fingerprint(usr)
/obj/item/device/radio/electropack/receive_signal(datum/signal/signal)
if(!signal || signal.encryption != code)
@@ -115,26 +97,17 @@
master.receive_signal()
return
/obj/item/device/radio/electropack/attack_self(mob/user as mob, flag1)
if(!istype(user, /mob/living/carbon/human))
return
user.set_machine(src)
var/dat = {"<TT>
<A href='?src=\ref[src];power=1'>Turn [on ? "Off" : "On"]</A><BR>
<B>Frequency/Code</B> for electropack:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
/obj/item/device/radio/electropack/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
data["power"] = on
data["freq"] = format_frequency(frequency)
data["code"] = code
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_electro.tmpl", "[name]", 400, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
+81 -61
View File
@@ -38,6 +38,9 @@ var/global/list/default_medbay_channels = list(
var/list/channels = list() //see communications.dm for full list. First channes is a "default" for :h
var/subspace_transmission = 0
var/syndie = 0//Holder to see if it's a syndicate encrpyed radio
var/is_special = 0 //For electropacks mostly, skips Topic() checks
flags = CONDUCT
slot_flags = SLOT_BELT
throw_speed = 2
@@ -89,59 +92,68 @@ var/global/list/default_medbay_channels = list(
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
/obj/item/device/radio/attack_ghost(mob/user)
interact(user)
return ui_interact(user)
/obj/item/device/radio/attack_self(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/item/device/radio/interact(mob/user as mob)
if(!on)
return
/obj/item/device/radio/interact(mob/user)
if(!user)
return 0
if(active_uplink_check(user))
return
if(b_stat)
wires.Interact(user)
var/dat = "<html><head><title>[src]</title></head><body><TT>"
return ui_interact(user)
if(!istype(src, /obj/item/device/radio/headset)) //Headsets dont get a mic button
dat += "Microphone: [broadcasting ? "<A href='byond://?src=\ref[src];talk=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];talk=1'>Disengaged</A>"]<BR>"
/obj/item/device/radio/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
dat += {"
Speaker: [listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
"}
data["mic_status"] = broadcasting
data["speaker"] = listening
data["freq"] = format_frequency(frequency)
data["rawfreq"] = num2text(frequency)
dat+=list_channels(user)
data["mic_cut"] = (wires.IsIndexCut(WIRE_TRANSMIT) || wires.IsIndexCut(WIRE_SIGNAL))
data["spk_cut"] = (wires.IsIndexCut(WIRE_RECEIVE) || wires.IsIndexCut(WIRE_SIGNAL))
dat+={"[text_wires()]</TT></body></html>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
var/list/chanlist = list_channels(user)
if(islist(chanlist) && chanlist.len)
data["chan_list"] = chanlist
data["chan_list_len"] = chanlist.len
if(syndie)
data["useSyndMode"] = 1
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 400, 550)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/item/device/radio/proc/list_channels(var/mob/user)
return list_internal_channels(user)
/obj/item/device/radio/proc/list_secure_channels(var/mob/user)
var/dat = ""
for (var/ch_name in channels)
dat+=text_sec_channel(ch_name, channels[ch_name])
var/dat[0]
for(var/ch_name in channels)
var/chan_stat = channels[ch_name]
var/listening = !!(chan_stat & FREQ_LISTENING) != 0
dat.Add(list(list("chan" = ch_name, "display_name" = ch_name, "secure_channel" = 1, "sec_channel_listen" = !listening)))
return dat
/obj/item/device/radio/proc/list_internal_channels(var/mob/user)
var/dat = ""
for (var/internal_chan in internal_channels)
var/dat[0]
for(var/internal_chan in internal_channels)
if(has_channel_access(user, internal_chan))
dat+="<A href='byond://?src=\ref[src];spec_freq=[internal_chan]'>[get_frequency_name(text2num(internal_chan))]</A><br>"
dat.Add(list(list("chan" = internal_chan, "display_name" = get_frequency_name(text2num(internal_chan)))))
if(dat)
dat = "<br><b>Internal Channels</b><br>" + dat
return dat
/obj/item/device/radio/proc/has_channel_access(var/mob/user, var/freq)
@@ -169,13 +181,6 @@ var/global/list/default_medbay_channels = list(
return wires.GetInteractWindow()
return
/obj/item/device/radio/proc/text_sec_channel(var/chan_name, var/chan_stat)
var/list = !!(chan_stat&FREQ_LISTENING)!=0
return {"
<B>[chan_name]</B><br>
Speaker: <A href='byond://?src=\ref[src];ch_name=[chan_name];listen=[!list]'>[list ? "Engaged" : "Disengaged"]</A><BR>
"}
/obj/item/device/radio/proc/ToggleBroadcast()
broadcasting = !broadcasting && !(wires.IsIndexCut(WIRE_TRANSMIT) || wires.IsIndexCut(WIRE_SIGNAL))
@@ -186,6 +191,9 @@ var/global/list/default_medbay_channels = list(
if(..())
return 1
if(is_special)
return 0
if (href_list["track"])
var/mob/target = locate(href_list["track"])
var/mob/living/silicon/ai/A = locate(href_list["track2"])
@@ -205,7 +213,7 @@ var/global/list/default_medbay_channels = list(
else if (href_list["talk"])
ToggleBroadcast()
. = 1
else if (href_list["listen"])
else if(href_list["listen"])
var/chan_name = href_list["ch_name"]
if (!chan_name)
ToggleReception()
@@ -220,11 +228,10 @@ var/global/list/default_medbay_channels = list(
if(has_channel_access(usr, freq))
set_frequency(text2num(freq))
. = 1
if(href_list["nowindow"]) // here for pAIs, maybe others will want it, idk
return 1
if(.)
interact(usr)
add_fingerprint(usr)
/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel, var/zlevel = config.contact_levels) //BS12 EDIT
@@ -576,6 +583,11 @@ var/global/list/default_medbay_channels = list(
syndie = 1
keyslot = new /obj/item/device/encryptionkey/syndicate
/obj/item/device/radio/borg/syndicate/CanUseTopic(mob/user, datum/topic_state/state)
. = ..()
if(. == STATUS_UPDATE && istype(user, /mob/living/silicon/robot/syndicate))
. = STATUS_INTERACTIVE
/obj/item/device/radio/borg/Destroy()
myborg = null
return ..()
@@ -703,32 +715,40 @@ var/global/list/default_medbay_channels = list(
usr << "<span class='notice'>Loudspeaker enabled.</span>"
. = 1
if(.)
interact(usr)
/obj/item/device/radio/borg/interact(mob/user as mob)
if(!on)
return
var/dat = "<html><head><title>[src]</title></head><body><TT>"
dat += {"
Speaker: [listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Broadcasting: [subspace_transmission ? "<A href='byond://?src=\ref[src];mode=0'>Disable</A>" : "<A href='byond://?src=\ref[src];mode=1'>Enable</A>"]<BR>
Loudspeaker: [shut_up ? "<A href='byond://?src=\ref[src];shutup=0'>Enable</A>" : "<A href='byond://?src=\ref[src];shutup=1'>Disable</A>"]<BR>
"}
. = ..()
if(subspace_transmission)//Don't even bother if subspace isn't turned on
dat+=list_channels(user)
dat+={"[text_wires()]</TT></body></html>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/device/radio/borg/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
data["mic_status"] = broadcasting
data["speaker"] = listening
data["freq"] = format_frequency(frequency)
data["rawfreq"] = num2text(frequency)
var/list/chanlist = list_channels(user)
if(islist(chanlist) && chanlist.len)
data["chan_list"] = chanlist
data["chan_list_len"] = chanlist.len
if(syndie)
data["useSyndMode"] = 1
data["has_loudspeaker"] = 1
data["loudspeaker"] = !shut_up
data["has_subspace"] = 1
data["subspace"] = subspace_transmission
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 430, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/item/device/radio/proc/config(op)
if(radio_controller)
+14 -21
View File
@@ -47,8 +47,7 @@
New()
..()
var/datum/reagent/R = pick(chemical_reagents_list)
var/global/list/rare_chems = list("minttoxin","nanites","xenomicrobes","adminordrazine")
if(rare_chems.Find(R))
if(rare_chemicals.Find(R))
reagents.add_reagent(R,10)
else
reagents.add_reagent(R,rand(2,3)*10)
@@ -61,11 +60,9 @@
// identify_probability = 0
New()
..()
var/global/list/chems_only = list("slimejelly","blood","water","lube","charcoal","toxin","cyanide","morphine","epinephrine","space_drugs","serotrotium","oxygen","copper","nitrogen","hydrogen","potassium","mercury","sulfur","carbon","chlorine","fluorine","sodium","phosphorus","lithium","sugar","sacid","facid","glycerol","radium","mutadone","thermite","mutagen","virusfood","iron","gold","silver","uranium","aluminum","silicon","fuel","cleaner","atrazine","plasma","teporone","lexorin","silver_sulfadiazine","salbutamol","perfluorodecalin","omnizine","synaptizine","haloperidol","potass_iodide","pen_acid","mannitol","oculine","styptic_powder","methamphetamine","cryoxadone","spaceacillin","carpotoxin","lsd","fluorosurfactant","fluorosurfactant","ethanol","ammonia","diethylamine","antihol","pancuronium","lipolicide","condensedcapsaicin","frostoil","amanitin","psilocybin","enzyme","nothing","salglu_solution","antifreeze","neurotoxin")
var/global/list/rare_chems = list("minttoxin","nanites","xenomicrobes","adminordrazine")
var/datum/reagent/R = pick(chems_only + rare_chems)
if(rare_chems.Find(R))
var/datum/reagent/R = pick(standard_chemicals + rare_chemicals)
if(rare_chemicals.Find(R))
reagents.add_reagent(R,10)
else
reagents.add_reagent(R,rand(2,3)*10)
@@ -78,35 +75,35 @@
// identify_probability = 0
New()
..()
var/global/list/base_chems = list("water","oxygen","nitrogen","hydrogen","potassium","mercury","carbon","chlorine","fluorine","phosphorus","lithium","sulfur","sacid","radium","iron","aluminum","silicon","sugar","ethanol")
var/datum/reagent/R = pick(base_chems)
var/datum/reagent/R = pick(base_chemicals)
reagents.add_reagent(R,rand(2,6)*5)
name = "unlabelled bottle"
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink
name = "unlabelled drink"
icon = 'icons/obj/drinks.dmi'
New()
..()
var/list/drinks_only = list("beer2","hot_coco","orangejuice","tomatojuice","limejuice","carrotjuice","berryjuice","poisonberryjuice","watermelonjuice","lemonjuice","banana","nothing","potato","milk","soymilk","cream","coffee","tea","icecoffee","icetea","cola","nuka_cola","spacemountainwind","thirteenloko","dr_gibb","space_up","lemon_lime","beer","whiskey","gin","rum","vodka","holywater","tequilla","vermouth","wine","tonic","kahlua","cognac","ale","sodawater","ice","bilk","atomicbomb","threemileisland","goldschlager","patron","gintonic","cubalibre","whiskeycola","martini","vodkamartini","whiterussian","screwdrivercocktail","booger","bloodymary","gargleblaster","bravebull","tequillasunrise","toxinsspecial","beepskysmash","salglu_solution","irishcream","manlydorf","longislandicedtea","moonshine","b52","irishcoffee","margarita","blackrussian","manhattan","manhattan_proj","whiskeysoda","antifreeze","barefoot","snowwhite","demonsblood","vodkatonic","ginfizz","bahama_mama","singulo","sbiten","devilskiss","red_mead","mead","iced_beer","grog","aloe","andalusia","alliescocktail","soy_latte","cafe_latte","acidspit","amasec","neurotoxin","hippiesdelight","bananahonk","silencer","changelingsting","irishcarbomb","syndicatebomb","erikasurprise","driestmartini")
var/list/additional_drinks = list()
if(prob(50))
drinks_only += list("pancuronium","adminordrazine","lsd","omnizine","blood")
additional_drinks += list("pancuronium","adminordrazine","lsd","omnizine","blood")
var/datum/reagent/R = pick(drinks_only)
var/datum/reagent/R = pick(drinks + additional_drinks)
reagents.add_reagent(R,volume)
name = "unlabelled bottle"
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5,5)
pixel_y = rand(-5,5)
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent // Same as the chembottle code except the container
name = "unlabelled drink?"
icon = 'icons/obj/drinks.dmi'
New()
..()
var/datum/reagent/R = pick(chemical_reagents_list)
var/global/list/rare_chems = list("minttoxin","nanites","xenomicrobes","adminordrazine")
if(rare_chems.Find(R))
if(rare_chemicals.Find(R))
reagents.add_reagent(R,10)
else
reagents.add_reagent(R,rand(3,10)*10)
@@ -123,20 +120,17 @@
New()
..()
var/global/list/meds_only = list("charcoal","toxin","cyanide","morphine","epinephrine","space_drugs","serotrotium","mutadone","mutagen","teporone","lexorin","silver_sulfadiazine","salbutamol","perfluorodecalin","omnizine","synaptizine","haloperidol","potass_iodide","pen_acid","mannitol","oculine","styptic_powder","methamphetamine","spaceacillin","carpotoxin","lsd","ethanol","ammonia","diethylamine","antihol","pancuronium","lipolicide","condensedcapsaicin","frostoil","amanitin","psilocybin","nothing","salglu_solution","neurotoxin")
var/global/list/rare_meds = list("nanites","xenomicrobes","minttoxin","adminordrazine","blood")
var/i = 1
while(i < storage_slots)
var/datum/reagent/R
if(prob(50))
R = pick(meds_only + rare_meds)
R = pick(standard_medicines + rare_medicines)
else
R = pick(meds_only)
R = pick(standard_medicines)
var/obj/item/weapon/reagent_containers/pill/P = new(src)
if(rare_meds.Find(R))
if(rare_medicines.Find(R))
P.reagents.add_reagent(R,10)
else
P.reagents.add_reagent(R,rand(2,5)*10)
@@ -185,8 +179,7 @@
New()
..()
sleep(2)
var/global/list/base_chems = list("water","oxygen","nitrogen","hydrogen","potassium","mercury","carbon","chlorine","fluorine","phosphorus","lithium","sulfur","sacid","radium","iron","aluminum","silicon","sugar","ethanol")
for(var/chem in base_chems)
for(var/chem in standard_chemicals)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(src)
B.reagents.add_reagent(chem,B.volume)
if(prob(85))
@@ -8,7 +8,7 @@
var/implanted = null
var/mob/living/imp_in = null
var/obj/item/organ/external/part = null
_color = "b"
item_color = "b"
var/allow_reagents = 0
var/malfunction = 0
@@ -22,7 +22,7 @@
update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp._color)
src.icon_state = text("implantcase-[]", src.imp.item_color)
src.origin_tech = src.imp.origin_tech
else
src.icon_state = "implantcase-0"
@@ -3,7 +3,7 @@
/obj/item/weapon/implant/freedom
name = "freedom"
desc = "Use this to escape from those evil Red Shirts."
_color = "r"
item_color = "r"
var/activation_emote = "chuckle"
origin_tech = "materials=2;magnets=3;biotech=3;syndicate=4"
var/uses = 4
+12 -12
View File
@@ -25,10 +25,10 @@
hitsound = 'sound/weapons/blade1.ogg'
if(attack_verb_on.len)
attack_verb = attack_verb_on
if(!_color)
if(!item_color)
icon_state = icon_state_on
else
icon_state = "sword[_color]"
icon_state = "sword[item_color]"
w_class = w_class_on
playsound(user, 'sound/weapons/saberon.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
user << "<span class='notice'>[src] is now active.</span>"
@@ -86,8 +86,8 @@
var/blade_color
/obj/item/weapon/melee/energy/sword/New()
if(_color == null)
_color = pick("red", "blue", "green", "purple")
if(item_color == null)
item_color = pick("red", "blue", "green", "purple")
/obj/item/weapon/melee/energy/sword/IsShield()
if(active)
@@ -120,12 +120,12 @@
icon_state = "esaw_0"
icon_state_on = "esaw_1"
hitcost = 75 //Costs more than a standard cyborg esword
_color = null
item_color = null
w_class = 3
/obj/item/weapon/melee/energy/sword/cyborg/saw/New()
..()
_color = null
item_color = null
/obj/item/weapon/melee/energy/sword/cyborg/saw/IsShield()
return 0
@@ -133,16 +133,16 @@
/obj/item/weapon/melee/energy/sword/saber
/obj/item/weapon/melee/energy/sword/saber/blue
_color = "blue"
item_color = "blue"
/obj/item/weapon/melee/energy/sword/saber/purple
_color = "purple"
item_color = "purple"
/obj/item/weapon/melee/energy/sword/saber/green
_color = "green"
item_color = "green"
/obj/item/weapon/melee/energy/sword/saber/red
_color = "red"
item_color = "red"
/obj/item/weapon/melee/energy/sword/saber/attackby(obj/item/weapon/W, mob/living/user, params)
..()
@@ -156,7 +156,7 @@
var/obj/item/weapon/twohanded/dualsaber/newSaber = new /obj/item/weapon/twohanded/dualsaber(user.loc)
if(src.hacked) // That's right, we'll only check the "original" esword.
newSaber.hacked = 1
newSaber._color = "rainbow"
newSaber.item_color = "rainbow"
user.unEquip(W)
user.unEquip(src)
qdel(W)
@@ -165,7 +165,7 @@
else if(istype(W, /obj/item/device/multitool))
if(hacked == 0)
hacked = 1
_color = "rainbow"
item_color = "rainbow"
user << "<span class='warning'>RNBW_ENGAGE</span>"
if(active)
+24 -24
View File
@@ -15,7 +15,7 @@ LINEN BINS
throw_speed = 1
throw_range = 2
w_class = 1.0
_color = "white"
item_color = "white"
slot_flags = SLOT_BACK
@@ -31,127 +31,127 @@ LINEN BINS
/obj/item/weapon/bedsheet/blue
icon_state = "sheetblue"
_color = "blue"
item_color = "blue"
/obj/item/weapon/bedsheet/green
icon_state = "sheetgreen"
_color = "green"
item_color = "green"
/obj/item/weapon/bedsheet/orange
icon_state = "sheetorange"
_color = "orange"
item_color = "orange"
/obj/item/weapon/bedsheet/purple
icon_state = "sheetpurple"
_color = "purple"
item_color = "purple"
/obj/item/weapon/bedsheet/patriot
name = "patriotic bedsheet"
desc = "You've never felt more free than when sleeping on this."
icon_state = "sheetUSA"
_color = "sheetUSA"
item_color = "sheetUSA"
/obj/item/weapon/bedsheet/rainbow
name = "rainbow bedsheet"
desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
icon_state = "sheetrainbow"
_color = "rainbow"
item_color = "rainbow"
/obj/item/weapon/bedsheet/red
icon_state = "sheetred"
_color = "red"
item_color = "red"
/obj/item/weapon/bedsheet/yellow
icon_state = "sheetyellow"
_color = "yellow"
item_color = "yellow"
/obj/item/weapon/bedsheet/mime
name = "mime's blanket"
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
icon_state = "sheetmime"
_color = "mime"
item_color = "mime"
/obj/item/weapon/bedsheet/clown
name = "clown's blanket"
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
icon_state = "sheetclown"
_color = "clown"
item_color = "clown"
/obj/item/weapon/bedsheet/captain
name = "captain's bedsheet."
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
icon_state = "sheetcaptain"
_color = "captain"
item_color = "captain"
/obj/item/weapon/bedsheet/rd
name = "research director's bedsheet"
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
icon_state = "sheetrd"
_color = "director"
item_color = "director"
/obj/item/weapon/bedsheet/medical
name = "medical blanket"
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
icon_state = "sheetmedical"
_color = "medical"
item_color = "medical"
/obj/item/weapon/bedsheet/cmo
name = "chief medical officer's bedsheet"
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
icon_state = "sheetcmo"
_color = "cmo"
item_color = "cmo"
/obj/item/weapon/bedsheet/hos
name = "head of security's bedsheet"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
icon_state = "sheethos"
_color = "hosred"
item_color = "hosred"
/obj/item/weapon/bedsheet/hop
name = "head of personnel's bedsheet"
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
icon_state = "sheethop"
_color = "hop"
item_color = "hop"
/obj/item/weapon/bedsheet/ce
name = "chief engineer's bedsheet"
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
icon_state = "sheetce"
_color = "chief"
item_color = "chief"
/obj/item/weapon/bedsheet/qm
name = "quartermaster's bedsheet"
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
icon_state = "sheetqm"
_color = "qm"
item_color = "qm"
/obj/item/weapon/bedsheet/brown
icon_state = "sheetbrown"
_color = "cargo"
item_color = "cargo"
/obj/item/weapon/bedsheet/centcom
name = "centcom bedsheet"
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
icon_state = "sheetcentcom"
_color = "centcom"
item_color = "centcom"
/obj/item/weapon/bedsheet/syndie
name = "syndicate bedsheet"
desc = "It has a syndicate emblem and it has an aura of evil."
icon_state = "sheetsyndie"
_color = "syndie"
item_color = "syndie"
/obj/item/weapon/bedsheet/cult
name = "cultist's bedsheet"
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
icon_state = "sheetcult"
_color = "cult"
item_color = "cult"
/obj/item/weapon/bedsheet/wiz
name = "wizard's bedsheet"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
icon_state = "sheetwiz"
_color = "wiz"
item_color = "wiz"
@@ -30,6 +30,11 @@
if(buckled_mob)
if(buckled_mob.incapacitated())
return 0
var/mob/living/thedriver = user
var/mob_delay = thedriver.movement_delay()
if(mob_delay > 0)
move_delay += mob_delay
if(ishuman(buckled_mob))
var/mob/living/carbon/human/driver = user