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synced 2026-07-15 09:03:23 +01:00
re-add things
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@@ -387,6 +387,7 @@ This function restores all organs.
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dmgIcon.pixel_y = (!lying) ? rand(-11,9) : rand(-10,1)
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flick_overlay(dmgIcon, attack_bubble_recipients, 9)
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receive_damage()
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if(BURN)
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damageoverlaytemp = 20
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@@ -938,6 +938,16 @@
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// And animate the attack!
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animate(I, alpha = 175, pixel_x = 0, pixel_y = 0, pixel_z = 0, time = 3)
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/atom/movable/proc/receive_damage(atom/A)
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var/pixel_x_diff = rand(-3,3)
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var/pixel_y_diff = rand(-3,3)
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animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
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animate(pixel_x = initial(pixel_x), pixel_y = initial(pixel_y), time = 2)
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/mob/living/receive_damage(atom/A)
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..()
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floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
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/mob/living/proc/do_jitter_animation(jitteriness)
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var/amplitude = min(4, (jitteriness/100) + 1)
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var/pixel_x_diff = rand(-amplitude, amplitude)
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