diff --git a/config/example/game_config.txt b/config/example/game_config.txt deleted file mode 100644 index bd42d0baf4d..00000000000 --- a/config/example/game_config.txt +++ /dev/null @@ -1,207 +0,0 @@ -### HEALTH ### - -# level of health at which a mob becomes unconscious (crit) -HEALTH_THRESHOLD_CRIT 0 - -# level of health at which a mob becomes dead -HEALTH_THRESHOLD_DEAD -100 - - -### REVIVAL ### - -# whether pod plants work or not -REVIVAL_POD_PLANTS 1 - -# whether cloning tubes work or not -REVIVAL_CLONING 1 - -# amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite) -REVIVAL_BRAIN_LIFE -1 - -### RENAMING ### - -#Uncomment to allow cyborgs to rename themselves at roundstart. Has no effect on roboticists renaming cyborgs the normal way. -#RENAME_CYBORG - -### OOC DURING ROUND ### -#Comment this out if you want OOC to be automatically disabled during the round, it will be enabled during the lobby and after the round end results. -OOC_DURING_ROUND - -### MOB MOVEMENT ### - -## We suggest editing these variables ingame to find a good speed for your server. -## To do this you must be a high level admin. Open the 'debug' tab ingame. -## Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name. - -## These values get directly added to values and totals ingame. -## To speed things up make the number negative, to slow things down, make the number positive. - -## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. -RUN_DELAY 1 -WALK_DELAY 4 - -## The variables below affect the movement of specific mob types. -HUMAN_DELAY 0 -ROBOT_DELAY 0 -MONKEY_DELAY 0 -ALIEN_DELAY 0 -SLIME_DELAY 0 -ANIMAL_DELAY 0 - - -### NAMES ### -## If uncommented this adds a random surname to a player's name if they only specify one name. -#HUMANS_NEED_SURNAMES - -## If uncommented, this forces all players to use random names !and appearances!. -#FORCE_RANDOM_NAMES - -### EXPLOSIONS ### - -## Unhash this to use recursive explosions, keep it hashed to use normal style explosions. -## Recursive explosions react to walls, airlocks and blast doors, making them look a lot cooler -## than the boring old circular explosions. They require more CPU and are (as of March 2013) experimental. -## The default map is generally designed for the old style explosions in terms of security. - -#USE_RECURSIVE_EXPLOSIONS - - -### GAME MODES ### - -## Probablities for game modes chosen in 'secret' and 'random' modes. -## Default probablity is 1, increase to make that mode more likely to be picked. -## Set to 0 to disable that mode. - -PROBABILITY TRAITOR 5 -PROBABILITY TRAITORCHAN 4 -PROBABILITY DOUBLE_AGENTS 3 -PROBABILITY NUCLEAR 2 -PROBABILITY REVOLUTION 2 -PROBABILITY GANG 0 -PROBABILITY CULT 2 -PROBABILITY CHANGELING 2 -PROBABILITY WIZARD 4 -PROBABILITY MALFUNCTION 1 -PROBABILITY BLOB 2 -PROBABILITY MONKEY 1 -PROBABILITY METEOR 0 -PROBABILITY EXTENDED 0 - -## You probably want to keep sandbox off by default for secret and random. -PROBABILITY SANDBOX 0 - -## Uncomment to make rounds which end instantly (Rev, Wizard, Malf) continue until -## the shuttle is called or the station is nuked. -## Malf and Rev will let the shuttle be called when the antags/protags are dead. -#CONTINUOUS_ROUND_REV -#CONTINUOUS_ROUND_WIZ -#CONTINUOUS_ROUND_MALF - -## The amount of time it takes for the emergency shuttle to be called, from round start. -SHUTTLE_REFUEL_DELAY 12000 - -## Variables calculate how number of antagonists will scale to population. -## Used as (Antagonists = Population / Coeff) -## Set to 0 to disable scaling and use default numbers instead. -TRAITOR_SCALING_COEFF 6 -CHANGELING_SCALING_COEFF 6 - -## Variables calculate how number of open security officer positions will scale to population. -## Used as (Officers = Population / Coeff) -## Set to 0 to disable scaling and use default numbers instead. -SECURITY_SCALING_COEFF 8 - -# The number of objectives traitors get. -# Not including escaping/hijacking. -TRAITOR_OBJECTIVES_AMOUNT 2 - -## Uncomment to prohibit jobs that start with loyalty -## implants from being most antagonists. -#PROTECT_ROLES_FROM_ANTAGONIST - -## Uncomment to prohibit assistants from becoming most antagonists. -#PROTECT_ASSISTANT_FROM_ANTAGONIST - -## If non-human species are barred from joining as a head of staff -#ENFORCE_HUMAN_AUTHORITY - -## If late-joining players have a chance to become a traitor/changeling -ALLOW_LATEJOIN_ANTAGONISTS - -## Uncomment to allow players to see the set odds of different rounds in secret/random in the get server revision screen. This will NOT tell the current roundtype. -#SHOW_GAME_TYPE_ODDS - -### RANDOM EVENTS ### - -## Comment this to disable random events during the round. -ALLOW_RANDOM_EVENTS - - -### AI ### - -## Allow the AI job to be picked. -ALLOW_AI - - - -### AWAY MISSIONS ### - -## How long the delay is before the Away Mission gate opens. Default is half an hour. -## 600 is one minute. -GATEWAY_DELAY 18000 - - -### ACCESS ### -## Comment this out if you wish to use the setup where jobs have more access. -## This is intended for servers with low populations - where there are not enough -## players to fill all roles, so players need to do more than just one job. -## Also for servers where they don't want people to hide in their own departments. -#JOBS_HAVE_MINIMAL_ACCESS - -## Uncomment to give assistants maint access. -#ASSISTANTS_HAVE_MAINT_ACCESS - -## Uncoment to give security maint access. Note that if you comment JOBS_HAVE_MINIMAL_ACCESS security already gets maint from that. -#SECURITY_HAS_MAINT_ACCESS - -## Uncomment to give everyone maint access. -#EVERYONE_HAS_MAINT_ACCESS - -## Comment this to make security officers spawn in departmental security posts -SEC_START_BRIG - - -### GHOST INTERACTION ### -## Uncomment to let ghosts spin chairs. You may be wondering why this is a config option. Don't ask. -#GHOST_INTERACTION - -### NON-VOCAL SILICONS ### -## Uncomment to stop the AI, or cyborgs, from having vocal communication. -#SILENT_AI -#SILENT_BORG - -### SANDBOX PANEL AUTOCLOSE ### -## The sandbox panel's item spawning dialog now stays open even after you click an option. -## If you find that your players are abusing the sandbox panel, this option may slow them down -## without preventing people from using it properly. -## Only functions in sandbox game mode. -#SANDBOX_AUTOCLOSE - -### ROUNDSTART SILICON LAWS ### -## This controls what the AI's laws are at the start of the round. -## Set to 0/commented for "off", silicons will just start with Asimov. -## Set to 1 for "custom", silicons will start with the custom laws defined in silicon_laws.txt. (If silicon_laws.txt is empty, the AI will spawn with asimov and Custom boards will auto-delete.) -## Set to 2 for "random", silicons will start with a random lawset picked from (at the time of writing): P.A.L.A.D.I.N., Corporate, Asimov. More can be added by changing the law datum paths in ai_laws.dm. -DEFAULT_LAWS 1 - -### SILICON LAW MAX AMOUNT ### -## The maximum number of laws a silicon can have -## Attempting to upload laws past this point will fail unless the AI is reset -SILICON_MAX_LAW_AMOUNT 12 - -## Uncoment to give players the choice of their species before they join the game -#JOIN_WITH_MUTANT_RACE - -## Uncomment to allow certain species to have custom colors - -#MUTANT_COLORS diff --git a/config/example/game_options.txt b/config/example/game_options.txt new file mode 100644 index 00000000000..2b3cf1dded2 --- /dev/null +++ b/config/example/game_options.txt @@ -0,0 +1,63 @@ +### HEALTH ### + +## level of health at which a mob becomes unconscious (crit) +HEALTH_THRESHOLD_CRIT -0 + +## level of health at which a mob becomes dead +HEALTH_THRESHOLD_DEAD -100 + +## Determines whether bones can be broken through excessive damage to the organ +## 0 means bones can't break, 1 means they can +BONES_CAN_BREAK 1 +## Determines whether limbs can be amputated through excessive damage to the organ +## 0 means limbs can't be amputated, 1 means they can +LIMBS_CAN_BREAK 1 + +## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed +## 100 means normal, 50 means half +ORGAN_HEALTH_MULTIPLIER 100 + +## multiplier which influences how fast organs regenerate naturally +## 100 means normal, 50 means half +ORGAN_REGENERATION_MULTIPLIER 100 + +### REVIVAL ### + +## whether pod plants work or not +REVIVAL_POD_PLANTS 1 + +## whether cloning tubes work or not +REVIVAL_CLONING 1 + +## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite) +REVIVAL_BRAIN_LIFE -1 + + + +### MOB MOVEMENT ### + +## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name. + +## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive. + + +## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. +RUN_SPEED 1 +WALK_SPEED 3 + + +## The variables below affect the movement of specific mob types. +HUMAN_DELAY 0 +ROBOT_DELAY 0 +MONKEY_DELAY 0 +ALIEN_DELAY 0 +METROID_DELAY 0 +ANIMAL_DELAY 0 + +### ROUNDSTART SILICON LAWS ### +## This controls what the AI's laws are at the start of the round. +## Set to 0/commented for "off", silicons will just start with Asimov. +## Set to 1 for "custom", silicons will start with the custom laws defined in silicon_laws.txt. (If silicon_laws.txt is empty, the AI will spawn with asimov and Custom boards will auto-delete.) +## Set to 2 for "random", silicons will start with a random lawset picked from (at the time of writing): P.A.L.A.D.I.N., Corporate, Asimov. More can be added by changing the law datum paths in ai_laws.dm. + +DEFAULT_LAWS 2 \ No newline at end of file diff --git a/config/names/diona.txt b/config/names/diona.txt index ac53f0c174c..3eb4b5f4498 100644 --- a/config/names/diona.txt +++ b/config/names/diona.txt @@ -1 +1,13 @@ -Ripple of the Waves +Blade of Grass Bent Before Wind +Glimmer Of The Stars +The Ripple Of the Waves +Colors Of Dusk +The Still Of Night +Silence Of The Wind +Gentle Breeze of the Summer Wind +Glistening Water under the Blazing Sun +Child of the Scorching Sun +Blessed Plant-ling of Eternal Fields +Grass-walker of the Soothing Plains +Element of the Undying Fiona +Spawn of Mother Nature's Busum \ No newline at end of file