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Removes "Guests not allowed" admin message
Informing in-game admins that a guest failed to connect is completely useless.
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@@ -6,7 +6,7 @@ world/IsBanned(key,address,computer_id)
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//Guest Checking
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if(!guests_allowed && IsGuestKey(key))
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log_access("Failed Login: [key] - Guests not allowed")
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message_admins("\blue Failed Login: [key] - Guests not allowed")
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// message_admins("\blue Failed Login: [key] - Guests not allowed")
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return list("reason"="guest", "desc"="\nReason: Guests not allowed. Please sign in with a byond account.")
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//check if the IP address is a known TOR node
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