From 6dcdb630539e2253d9f6899bec47cdcafd51ddaf Mon Sep 17 00:00:00 2001 From: Bone White Date: Sat, 13 Sep 2014 11:50:36 +0100 Subject: [PATCH] Possible cloned cultist view fix Needs live testing, should fix the problem of the mask only being able to track a cultist's first body, and not being able to follow them if they've been cloned. --- code/game/machinery/cloning.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 3f319d0b98a..bf2e96c0f70 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -201,6 +201,7 @@ if(H.mind in ticker.mode.syndicates) ticker.mode.update_all_synd_icons() if (H.mind in ticker.mode.cult) + ticker.mode.add_cult_viewpoint(H) ticker.mode.add_cultist(src.occupant.mind) ticker.mode.update_all_cult_icons() //So the icon actually appears if(("\ref[H.mind]" in ticker.mode.implanter) || (H.mind in ticker.mode.implanted))