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Fixed the way Dionas get their names. Should help fluff.
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@@ -140,6 +140,8 @@
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adult.name = src.name
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adult.real_name = src.real_name
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adult.ckey = src.ckey
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adult.real_name = pick(diona_names) //I hate this being here of all places but unfortunately dna is based on real_name!
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adult.rename_self("diona")
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for (var/obj/item/W in src.contents)
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src.drop_from_inventory(W)
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@@ -423,6 +423,9 @@
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if(mind.assigned_role == "Clown") //give them a clownname if they are a clown
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new_character.real_name = pick(clown_names) //I hate this being here of all places but unfortunately dna is based on real_name!
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new_character.rename_self("clown")
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else if(new_character.species == "Diona")
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new_character.real_name = pick(diona_names) //I hate this being here of all places but unfortunately dna is based on real_name!
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new_character.rename_self("diona")
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mind.original = new_character
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mind.transfer_to(new_character) //won't transfer key since the mind is not active
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