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Fixes an indexing issue with layers, making shoes now be removable again... (#26125)
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@@ -182,21 +182,21 @@
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#define FOAM_REACT_BEFORE_SPREAD (1<<3)
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//Human Overlays Indexes/////////
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#define EYES_OVERLAY_LAYER 47
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#define WING_LAYER 46
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#define WING_UNDERLIMBS_LAYER 45
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#define MUTANTRACE_LAYER 44
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#define TAIL_UNDERLIMBS_LAYER 43 //Tail split-rendering.
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#define LIMBS_LAYER 42
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#define MARKINGS_LAYER 41
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#define INTORGAN_LAYER 40
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#define UNDERWEAR_LAYER 39
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#define MUTATIONS_LAYER 38
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#define H_DAMAGE_LAYER 37
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#define UNIFORM_LAYER 36
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#define ID_LAYER 35
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#define HANDS_LAYER 34 //Exists to overlay hands over jumpsuits
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#define SHOES_LAYER 33
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#define EYES_OVERLAY_LAYER 48
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#define WING_LAYER 47
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#define WING_UNDERLIMBS_LAYER 46
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#define MUTANTRACE_LAYER 45
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#define TAIL_UNDERLIMBS_LAYER 44 //Tail split-rendering.
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#define LIMBS_LAYER 43
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#define MARKINGS_LAYER 42
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#define INTORGAN_LAYER 41
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#define UNDERWEAR_LAYER 40
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#define MUTATIONS_LAYER 39
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#define H_DAMAGE_LAYER 38
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#define UNIFORM_LAYER 37
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#define ID_LAYER 36
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#define HANDS_LAYER 35 //Exists to overlay hands over jumpsuits
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#define SHOES_LAYER 34
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#define L_FOOT_BLOOD_LAYER 33 // Blood overlay separation Left-Foot
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#define R_FOOT_BLOOD_LAYER 32 // Blood overlay separation Right-Foot
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#define GLOVES_LAYER 31
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@@ -230,7 +230,7 @@
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#define FIRE_LAYER 3 //If you're on fire
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#define MISC_LAYER 2
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#define FROZEN_LAYER 1
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#define TOTAL_LAYERS 47
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#define TOTAL_LAYERS 48
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///Access Region Codes///
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#define REGION_ALL 0
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