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synced 2026-07-11 23:23:28 +01:00
I guess this fixed enthralled output at round end.
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@@ -129,15 +129,15 @@
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/datum/game_mode/proc/auto_declare_completion_enthralled()
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if(enthralled.len)
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var/text = "<FONT size = 2><B>The Enthralled were:</B></FONT>"
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for(var/datum/mind/enthralled in enthralled)
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text += "<br>[enthralled.key] was [enthralled.name] ("
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if(enthralled.current)
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if(enthralled.current.stat == DEAD)
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for(var/datum/mind/Mind in enthralled)
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text += "<br>[Mind.key] was [Mind.name] ("
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if(Mind.current)
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if(Mind.current.stat == DEAD)
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text += "died"
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else
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text += "survived"
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if(enthralled.current.real_name != enthralled.name)
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text += " as [enthralled.current.real_name]"
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if(Mind.current.real_name != Mind.name)
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text += " as [Mind.current.real_name]"
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else
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text += "body destroyed"
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text += ")"
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