diff --git a/code/game/machinery/PDApainter.dm b/code/game/machinery/PDApainter.dm
index f3701945017..1b7ca14f941 100644
--- a/code/game/machinery/PDApainter.dm
+++ b/code/game/machinery/PDApainter.dm
@@ -1,102 +1,105 @@
-/obj/machinery/pdapainter
- name = "PDA painter"
- desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
- icon = 'icons/obj/pda.dmi'
- icon_state = "pdapainter"
- density = 1
- anchored = 1
- var/obj/item/pda/storedpda = null
- var/list/colorlist = list()
-
-
-/obj/machinery/pdapainter/update_icon()
- overlays.Cut()
-
- if(stat & BROKEN)
- icon_state = "[initial(icon_state)]-broken"
- return
-
- if(storedpda)
- overlays += "[initial(icon_state)]-closed"
-
- if(powered())
- icon_state = initial(icon_state)
- else
- icon_state = "[initial(icon_state)]-off"
-
- return
-
-/obj/machinery/pdapainter/New()
- ..()
- var/blocked = list(/obj/item/pda/silicon/ai, /obj/item/pda/silicon/robot, /obj/item/pda/silicon/pai, /obj/item/pda/heads,
- /obj/item/pda/clear, /obj/item/pda/syndicate)
-
- for(var/P in typesof(/obj/item/pda)-blocked)
- var/obj/item/pda/D = new P
-
- //D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
- D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
-
- src.colorlist += D
-
-/obj/machinery/pdapainter/Destroy()
- QDEL_NULL(storedpda)
- return ..()
-
-/obj/machinery/pdapainter/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/pda))
- if(storedpda)
- to_chat(user, "There is already a PDA inside.")
- return
- else
- var/obj/item/pda/P = user.get_active_hand()
- if(istype(P))
- if(user.drop_item())
- storedpda = P
- P.forceMove(src)
- P.add_fingerprint(user)
- update_icon()
- else
- return ..()
-
-
-/obj/machinery/pdapainter/attack_hand(mob/user as mob)
- if(..())
- return 1
-
- src.add_fingerprint(user)
-
- if(storedpda)
- var/obj/item/pda/P
- P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
- if(!P)
- return
- if(!in_range(src, user))
- return
-
- storedpda.icon_state = P.icon_state
- storedpda.desc = P.desc
-
- else
- to_chat(user, "The [src] is empty.")
-
-
-/obj/machinery/pdapainter/verb/ejectpda()
- set name = "Eject PDA"
- set category = "Object"
- set src in oview(1)
-
- if(usr.incapacitated())
- return
-
- if(storedpda)
- storedpda.loc = get_turf(src.loc)
- storedpda = null
- update_icon()
- else
- to_chat(usr, "The [src] is empty.")
-
-
-/obj/machinery/pdapainter/power_change()
- ..()
+/obj/machinery/pdapainter
+ name = "PDA painter"
+ desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
+ icon = 'icons/obj/pda.dmi'
+ icon_state = "pdapainter"
+ density = 1
+ anchored = 1
+ var/obj/item/pda/storedpda = null
+ var/list/colorlist = list()
+
+
+/obj/machinery/pdapainter/update_icon()
+ overlays.Cut()
+
+ if(stat & BROKEN)
+ icon_state = "[initial(icon_state)]-broken"
+ return
+
+ if(storedpda)
+ overlays += "[initial(icon_state)]-closed"
+
+ if(powered())
+ icon_state = initial(icon_state)
+ else
+ icon_state = "[initial(icon_state)]-off"
+
+ return
+
+/obj/machinery/pdapainter/New()
+ ..()
+ var/blocked = list(/obj/item/pda/silicon/ai, /obj/item/pda/silicon/robot, /obj/item/pda/silicon/pai, /obj/item/pda/heads,
+ /obj/item/pda/clear, /obj/item/pda/syndicate)
+
+ for(var/P in typesof(/obj/item/pda)-blocked)
+ var/obj/item/pda/D = new P
+
+ //D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
+ D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
+
+ src.colorlist += D
+
+/obj/machinery/pdapainter/Destroy()
+ QDEL_NULL(storedpda)
+ return ..()
+
+/obj/machinery/pdapainter/attackby(obj/item/I, mob/user, params)
+ if(default_unfasten_wrench(user, I))
+ power_change()
+ return
+ if(istype(I, /obj/item/pda))
+ if(storedpda)
+ to_chat(user, "There is already a PDA inside.")
+ return
+ else
+ var/obj/item/pda/P = user.get_active_hand()
+ if(istype(P))
+ if(user.drop_item())
+ storedpda = P
+ P.forceMove(src)
+ P.add_fingerprint(user)
+ update_icon()
+ else
+ return ..()
+
+
+/obj/machinery/pdapainter/attack_hand(mob/user as mob)
+ if(..())
+ return 1
+
+ src.add_fingerprint(user)
+
+ if(storedpda)
+ var/obj/item/pda/P
+ P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
+ if(!P)
+ return
+ if(!in_range(src, user))
+ return
+
+ storedpda.icon_state = P.icon_state
+ storedpda.desc = P.desc
+
+ else
+ to_chat(user, "The [src] is empty.")
+
+
+/obj/machinery/pdapainter/verb/ejectpda()
+ set name = "Eject PDA"
+ set category = "Object"
+ set src in oview(1)
+
+ if(usr.incapacitated())
+ return
+
+ if(storedpda)
+ storedpda.loc = get_turf(src.loc)
+ storedpda = null
+ update_icon()
+ else
+ to_chat(usr, "The [src] is empty.")
+
+
+/obj/machinery/pdapainter/power_change()
+ ..()
update_icon()
\ No newline at end of file