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Here we go again
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SUBSYSTEM_DEF(idlenpcpool)
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name = "Idling NPC Pool"
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
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priority = FIRE_PRIORITY_IDLE_NPC
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wait = 60
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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var/static/list/idle_mobs_by_zlevel[][]
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/datum/controller/subsystem/idlenpcpool/stat_entry()
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var/list/idlelist = GLOB.simple_animals[AI_IDLE]
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var/list/zlist = GLOB.simple_animals[AI_Z_OFF]
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..("IdleNPCS:[idlelist.len]|Z:[zlist.len]")
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/datum/controller/subsystem/idlenpcpool/Initialize(start_timeofday)
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idle_mobs_by_zlevel = new /list(world.maxz,0)
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return ..()
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/datum/controller/subsystem/idlenpcpool/fire(resumed = FALSE)
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if(!resumed)
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var/list/idlelist = GLOB.simple_animals[AI_IDLE]
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src.currentrun = idlelist.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/mob/living/simple_animal/SA = currentrun[currentrun.len]
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--currentrun.len
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if(!SA)
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GLOB.simple_animals[AI_IDLE] -= SA
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continue
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if(!SA.ckey)
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if(SA.stat != DEAD)
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SA.handle_automated_movement()
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if(SA.stat != DEAD)
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SA.consider_wakeup()
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if(MC_TICK_CHECK)
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return
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