mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Merge pull request #9975 from Citinited/assembly-code-cleanup
Assembly devices minor refactor & code cleanup
This commit is contained in:
@@ -15,10 +15,10 @@
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var/bomb_name = "bomb" // used for naming bombs / mines
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var/secured = 1
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var/secured = TRUE
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var/list/attached_overlays = null
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var/obj/item/assembly_holder/holder = null
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var/cooldown = 0 //To prevent spam
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var/cooldown = FALSE //To prevent spam
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var/wires = WIRE_RECEIVE | WIRE_PULSE
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var/datum/wires/connected = null // currently only used by timer/signaler
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@@ -31,10 +31,10 @@
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/obj/item/assembly/proc/activate() //What the device does when turned on
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return
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/obj/item/assembly/proc/pulsed(radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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/obj/item/assembly/proc/pulsed(radio = FALSE) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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return
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/obj/item/assembly/proc/pulse(radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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/obj/item/assembly/proc/pulse(radio = FALSE) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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return
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/obj/item/assembly/proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
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@@ -58,10 +58,10 @@
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/obj/item/assembly/process_cooldown()
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cooldown--
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if(cooldown <= 0)
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return 0
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return FALSE
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spawn(10)
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process_cooldown()
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return 1
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return TRUE
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/obj/item/assembly/Destroy()
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if(istype(loc, /obj/item/assembly_holder) || istype(holder))
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@@ -73,14 +73,14 @@
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holder = null
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return ..()
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/obj/item/assembly/pulsed(radio = 0)
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/obj/item/assembly/pulsed(radio = FALSE)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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if(radio && (wires & WIRE_RADIO_RECEIVE))
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activate()
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return 1
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return TRUE
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/obj/item/assembly/pulse(radio = 0)
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/obj/item/assembly/pulse(radio = FALSE)
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if(holder && (wires & WIRE_PULSE))
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holder.process_activation(src, 1, 0)
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if(holder && (wires & WIRE_PULSE_SPECIAL))
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@@ -88,15 +88,15 @@
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if(istype(loc, /obj/item/grenade)) // This is a hack. Todo: Manage this better -Sayu
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var/obj/item/grenade/G = loc
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G.prime() // Adios, muchachos
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return 1
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return TRUE
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/obj/item/assembly/activate()
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if(!secured || (cooldown > 0))
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return 0
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if(!secured || cooldown > 0)
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return FALSE
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cooldown = 2
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spawn(10)
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process_cooldown()
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return 1
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return TRUE
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/obj/item/assembly/toggle_secure()
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secured = !secured
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@@ -107,13 +107,13 @@
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holder = new /obj/item/assembly_holder(get_turf(src))
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if(holder.attach(A, src, user))
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to_chat(user, "<span class='notice'>You attach [A] to [src]!</span>")
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return 1
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return 0
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return TRUE
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return FALSE
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/obj/item/assembly/attackby(obj/item/W, mob/user, params)
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if(isassembly(W))
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var/obj/item/assembly/A = W
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if((!A.secured) && (!secured))
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if(!A.secured && !secured)
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attach_assembly(A, user)
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return
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if(isscrewdriver(W))
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@@ -129,7 +129,7 @@
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/obj/item/assembly/examine(mob/user)
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..()
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if((in_range(src, user) || loc == user))
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if(in_range(src, user) || loc == user)
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if(secured)
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to_chat(user, "[src] is ready!")
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else
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@@ -140,7 +140,7 @@
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return
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user.set_machine(src)
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interact(user)
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return 1
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return TRUE
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/obj/item/assembly/interact(mob/user)
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return
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@@ -24,11 +24,11 @@
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overlays += bombassembly.overlays
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overlays += "bomb_assembly"
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/obj/item/onetankbomb/attackby(obj/item/W as obj, mob/user as mob, params)
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/obj/item/onetankbomb/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/analyzer))
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bombtank.attackby(W, user, params)
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return
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if(istype(W, /obj/item/wrench) && !status) //This is basically bomb assembly code inverted. apparently it works.
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if(iswrench(W) && !status) //This is basically bomb assembly code inverted. apparently it works.
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to_chat(user, "<span class='notice'>You disassemble [src].</span>")
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@@ -42,21 +42,23 @@
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qdel(src)
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return
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if((istype(W, /obj/item/weldingtool) && W:welding))
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if(!status)
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status = 1
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investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
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msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", ATKLOG_FEW)
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log_game("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature - T0C]")
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to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
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else
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status = 0
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investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
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to_chat(user, "<span class='notice'>The hole has been closed.</span>")
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if(iswelder(W))
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var/obj/item/weldingtool/WT = W
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if(WT.welding)
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if(!status)
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status = TRUE
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investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
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msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", ATKLOG_FEW)
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log_game("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature - T0C]")
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to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. [bombtank] can now be ignited.</span>")
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else
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status = FALSE
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investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
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to_chat(user, "<span class='notice'>The hole has been closed.</span>")
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add_fingerprint(user)
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..()
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/obj/item/onetankbomb/attack_self(mob/user as mob) //pressing the bomb accesses its assembly
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/obj/item/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
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bombassembly.attack_self(user, 1)
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add_fingerprint(user)
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return
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@@ -71,23 +73,23 @@
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else
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bombtank.release()
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/obj/item/onetankbomb/HasProximity(atom/movable/AM as mob|obj)
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/obj/item/onetankbomb/HasProximity(atom/movable/AM)
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if(bombassembly)
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bombassembly.HasProximity(AM)
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/obj/item/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps
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/obj/item/onetankbomb/Crossed(atom/movable/AM) //for mousetraps
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if(bombassembly)
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bombassembly.Crossed(AM)
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/obj/item/onetankbomb/on_found(mob/finder as mob) //for mousetraps
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/obj/item/onetankbomb/on_found(mob/finder) //for mousetraps
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if(bombassembly)
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bombassembly.on_found(finder)
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/obj/item/onetankbomb/hear_talk(mob/living/M as mob, msg)
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/obj/item/onetankbomb/hear_talk(mob/living/M, msg)
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if(bombassembly)
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bombassembly.hear_talk(M, msg)
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/obj/item/onetankbomb/hear_message(mob/living/M as mob, msg)
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/obj/item/onetankbomb/hear_message(mob/living/M, msg)
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if(bombassembly)
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bombassembly.hear_message(M, msg)
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@@ -4,31 +4,32 @@
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icon_state = "health"
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materials = list(MAT_METAL=800, MAT_GLASS=200)
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origin_tech = "magnets=1;biotech=1"
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secured = 0
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secured = FALSE
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var/scanning = 0
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var/scanning = FALSE
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var/health_scan
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var/alarm_health = 0
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/obj/item/assembly/health/activate()
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if(!..()) return 0//Cooldown check
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if(!..())
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return FALSE//Cooldown check
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toggle_scan()
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return 0
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return FALSE
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/obj/item/assembly/health/toggle_secure()
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secured = !secured
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if(secured && scanning)
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processing_objects.Add(src)
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else
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scanning = 0
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scanning = FALSE
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processing_objects.Remove(src)
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update_icon()
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return secured
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/obj/item/assembly/health/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/multitool))
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/obj/item/assembly/health/attackby(obj/item/W, mob/user)
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if(ismultitool(W))
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if(alarm_health == 0)
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alarm_health = -90
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user.show_message("You toggle [src] to \"detect death\" mode.")
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@@ -61,7 +62,8 @@
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return
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/obj/item/assembly/health/proc/toggle_scan()
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if(!secured) return 0
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if(!secured)
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return FALSE
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scanning = !scanning
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if(scanning)
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processing_objects.Add(src)
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@@ -69,10 +71,10 @@
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processing_objects.Remove(src)
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return
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/obj/item/assembly/health/interact(mob/user as mob)//TODO: Change this to the wires thingy
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/obj/item/assembly/health/interact(mob/user)//TODO: Change this to the wires thingy
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if(!secured)
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user.show_message("<span class='warning'>The [name] is unsecured!</span>")
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return 0
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return FALSE
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var/dat = text("<TT><B>Health Sensor</B> <A href='?src=[UID()];scanning=1'>[scanning?"On":"Off"]</A>")
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if(scanning && health_scan)
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dat += "<BR>Health: [health_scan]"
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+171
-172
@@ -9,204 +9,203 @@
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throw_speed = 3
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throw_range = 10
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var/secured = 0
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var/secured = FALSE
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var/obj/item/assembly/a_left = null
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var/obj/item/assembly/a_right = null
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proc/attach(var/obj/item/D, var/obj/item/D2, var/mob/user)
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return
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/obj/item/assembly_holder/proc/attach(obj/item/D, obj/item/D2, mob/user)
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return
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proc/process_activation(var/obj/item/D)
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return
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/obj/item/assembly_holder/proc/process_activation(var/obj/item/D)
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return
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/obj/item/assembly_holder/IsAssemblyHolder()
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return TRUE
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/obj/item/assembly_holder/Destroy()
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if(a_left)
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a_left.holder = null
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if(a_right)
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a_right.holder = null
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return ..()
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IsAssemblyHolder()
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return 1
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Destroy()
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if(a_left)
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a_left.holder = null
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if(a_right)
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a_right.holder = null
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return ..()
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attach(var/obj/item/D, var/obj/item/D2, var/mob/user)
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if((!D)||(!D2)) return 0
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if((!isassembly(D))||(!isassembly(D2))) return 0
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if((D:secured)||(D2:secured)) return 0
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if(!D.remove_item_from_storage(src))
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if(user)
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user.remove_from_mob(D)
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D.loc = src
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if(!D2.remove_item_from_storage(src))
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if(user)
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user.remove_from_mob(D2)
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D2.loc = src
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D:holder = src
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D2:holder = src
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a_left = D
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a_right = D2
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name = "[D.name]-[D2.name] assembly"
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update_icon()
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return 1
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/obj/item/assembly_holder/attach(obj/item/D, obj/item/D2, mob/user)
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if(!D || !D2)
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return FALSE
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if(!isassembly(D) || !isassembly(D2))
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return FALSE
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var/obj/item/assembly/A1 = D
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var/obj/item/assembly/A2 = D2
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if(A1.secured || A2.secured)
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return FALSE
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if(!A1.remove_item_from_storage(src))
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if(user)
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user.remove_from_mob(A1)
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A1.loc = src
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if(!A2.remove_item_from_storage(src))
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if(user)
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user.remove_from_mob(A2)
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A2.loc = src
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A1.holder = src
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A2.holder = src
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a_left = A1
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a_right = A2
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name = "[A1.name]-[A2.name] assembly"
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update_icon()
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overlays.Cut()
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if(a_left)
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overlays += "[a_left.icon_state]_left"
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for(var/O in a_left.attached_overlays)
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overlays += "[O]_l"
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if(a_right)
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src.overlays += "[a_right.icon_state]_right"
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for(var/O in a_right.attached_overlays)
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overlays += "[O]_r"
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if(master)
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master.update_icon()
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return TRUE
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examine(mob/user)
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..(user)
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if((in_range(src, user) || src.loc == user))
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if(src.secured)
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to_chat(user, "\The [src] is ready!")
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else
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to_chat(user, "\The [src] can be attached!")
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/obj/item/assembly_holder/update_icon()
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overlays.Cut()
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if(a_left)
|
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overlays += "[a_left.icon_state]_left"
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for(var/O in a_left.attached_overlays)
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overlays += "[O]_l"
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if(a_right)
|
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overlays += "[a_right.icon_state]_right"
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for(var/O in a_right.attached_overlays)
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overlays += "[O]_r"
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if(master)
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master.update_icon()
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|
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HasProximity(atom/movable/AM as mob|obj)
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if(a_left)
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a_left.HasProximity(AM)
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if(a_right)
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a_right.HasProximity(AM)
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/obj/item/assembly_holder/examine(mob/user)
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..(user)
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if(in_range(src, user) || loc == user)
|
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if(secured)
|
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to_chat(user, "[src] is ready!")
|
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else
|
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to_chat(user, "[src] can be attached!")
|
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|
||||
|
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Crossed(atom/movable/AM as mob|obj)
|
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if(a_left)
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a_left.Crossed(AM)
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if(a_right)
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a_right.Crossed(AM)
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on_found(mob/finder as mob)
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if(a_left)
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a_left.on_found(finder)
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if(a_right)
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a_right.on_found(finder)
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/obj/item/assembly_holder/HasProximity(atom/movable/AM)
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if(a_left)
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a_left.HasProximity(AM)
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if(a_right)
|
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a_right.HasProximity(AM)
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|
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|
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hear_talk(mob/living/M as mob, msg)
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if(a_left)
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a_left.hear_talk(M, msg)
|
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if(a_right)
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a_right.hear_talk(M, msg)
|
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/obj/item/assembly_holder/Crossed(atom/movable/AM)
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if(a_left)
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a_left.Crossed(AM)
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if(a_right)
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a_right.Crossed(AM)
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hear_message(mob/living/M as mob, msg)
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if(a_left)
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a_left.hear_message(M, msg)
|
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if(a_right)
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a_right.hear_message(M, msg)
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/obj/item/assembly_holder/on_found(mob/finder)
|
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if(a_left)
|
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a_left.on_found(finder)
|
||||
if(a_right)
|
||||
a_right.on_found(finder)
|
||||
|
||||
proc/process_movement() // infrared beams and prox sensors
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
|
||||
Move()
|
||||
..()
|
||||
process_movement()
|
||||
/obj/item/assembly_holder/hear_talk(mob/living/M, msg)
|
||||
if(a_left)
|
||||
a_left.hear_talk(M, msg)
|
||||
if(a_right)
|
||||
a_right.hear_talk(M, msg)
|
||||
|
||||
/obj/item/assembly_holder/hear_message(mob/living/M, msg)
|
||||
if(a_left)
|
||||
a_left.hear_message(M, msg)
|
||||
if(a_right)
|
||||
a_right.hear_message(M, msg)
|
||||
|
||||
/obj/item/assembly_holder/proc/process_movement() // infrared beams and prox sensors
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
|
||||
/obj/item/assembly_holder/Move()
|
||||
..()
|
||||
process_movement()
|
||||
return
|
||||
|
||||
/obj/item/assembly_holder/pickup()
|
||||
..()
|
||||
process_movement()
|
||||
|
||||
/obj/item/assembly_holder/Bump()
|
||||
..()
|
||||
process_movement()
|
||||
|
||||
/obj/item/assembly_holder/throw_impact() // called when a throw stops
|
||||
..()
|
||||
process_movement()
|
||||
|
||||
/obj/item/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/assembly_holder/attackby(obj/item/W, mob/user, params)
|
||||
if(isscrewdriver(W))
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'>BUG:Assembly part missing, please report this!</span>")
|
||||
return
|
||||
a_left.toggle_secure()
|
||||
a_right.toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
to_chat(user, "<span class='notice'>[src] is ready!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] can now be taken apart!</span>")
|
||||
update_icon()
|
||||
return
|
||||
|
||||
pickup()
|
||||
else
|
||||
..()
|
||||
process_movement()
|
||||
|
||||
Bump()
|
||||
..()
|
||||
process_movement()
|
||||
|
||||
throw_impact() // called when a throw stops
|
||||
..()
|
||||
process_movement()
|
||||
|
||||
attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'>BUG:Assembly part missing, please report this!</span>")
|
||||
return
|
||||
a_left.toggle_secure()
|
||||
a_right.toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
|
||||
update_icon()
|
||||
/obj/item/assembly_holder/attack_self(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(secured)
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'>Assembly part missing!</span>")
|
||||
return
|
||||
if(istype(a_left, a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left")
|
||||
a_left.attack_self(user)
|
||||
if("Right")
|
||||
a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
a_left.attack_self(user)
|
||||
a_right.attack_self(user)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
if(a_left)
|
||||
a_left.holder = null
|
||||
a_left.loc = T
|
||||
if(a_right)
|
||||
a_right.holder = null
|
||||
a_right.loc = T
|
||||
qdel(src)
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(src.secured)
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'>Assembly part missing!</span>")
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left") a_left.attack_self(user)
|
||||
if("Right") a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
a_left.attack_self(user)
|
||||
a_right.attack_self(user)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T) return 0
|
||||
if(a_left)
|
||||
a_left:holder = null
|
||||
a_left.loc = T
|
||||
if(a_right)
|
||||
a_right:holder = null
|
||||
a_right.loc = T
|
||||
spawn(0)
|
||||
/obj/item/assembly_holder/process_activation(obj/D, normal = TRUE, special = TRUE)
|
||||
if(!D)
|
||||
return FALSE
|
||||
if(normal && a_right && a_left)
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly_holder/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
process_activation(var/obj/D, var/normal = 1, var/special = 1)
|
||||
if(!D) return 0
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return 1
|
||||
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
if(3)
|
||||
if(prob(25))
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(25))
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -17,28 +17,29 @@
|
||||
|
||||
|
||||
/obj/item/assembly/igniter/describe()
|
||||
return "The igniter is [secured?"secured.":"unsecured."]"
|
||||
return "The igniter is [secured ? "secured." : "unsecured."]"
|
||||
|
||||
|
||||
/obj/item/assembly/igniter/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
if(!..())
|
||||
return FALSE//Cooldown check
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location) location.hotspot_expose(1000,1000)
|
||||
if(istype(src.loc,/obj/item/assembly_holder))
|
||||
if(istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if(istype(loc, /obj/item/assembly_holder))
|
||||
if(istype(loc.loc, /obj/structure/reagent_dispensers/fueltank))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = loc.loc
|
||||
if(tank)
|
||||
tank.boom(TRUE)
|
||||
if(istype(src.loc.loc, /obj/item/reagent_containers/glass/beaker/))
|
||||
var/obj/item/reagent_containers/glass/beaker/beakerbomb = src.loc.loc
|
||||
if(istype(loc.loc, /obj/item/reagent_containers/glass/beaker))
|
||||
var/obj/item/reagent_containers/glass/beaker/beakerbomb = loc.loc
|
||||
if(beakerbomb)
|
||||
beakerbomb.heat_beaker()
|
||||
|
||||
sparks.start()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/assembly/igniter/attack_self(mob/user as mob)
|
||||
/obj/item/assembly/igniter/attack_self(mob/user)
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
|
||||
bomb_name = "tripwire mine"
|
||||
|
||||
secured = 0 // toggle_secure()'ed in New() for correct adding to processing_objects, won't work otherwise
|
||||
secured = FALSE // toggle_secure()'ed in New() for correct adding to processing_objects, won't work otherwise
|
||||
dir = EAST
|
||||
var/on = 0
|
||||
var/visible = 1
|
||||
var/on = FALSE
|
||||
var/visible = TRUE
|
||||
var/obj/effect/beam/i_beam/first = null
|
||||
var/obj/effect/beam/i_beam/last = null
|
||||
var/max_nesting_level = 10
|
||||
@@ -33,17 +33,18 @@
|
||||
to_chat(user, describe())
|
||||
|
||||
/obj/item/assembly/infra/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
if(!..())
|
||||
return FALSE//Cooldown check
|
||||
on = !on
|
||||
update_icon()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
on = 0
|
||||
on = FALSE
|
||||
if(first)
|
||||
qdel(first)
|
||||
processing_objects.Remove(src)
|
||||
@@ -94,7 +95,7 @@
|
||||
first = I
|
||||
step(I, I.dir)
|
||||
if(first)
|
||||
I.density = 0
|
||||
I.density = FALSE
|
||||
I.vis_spread(visible)
|
||||
I.limit = 8
|
||||
I.process()
|
||||
@@ -110,9 +111,10 @@
|
||||
qdel(first)
|
||||
|
||||
/obj/item/assembly/infra/holder_movement()
|
||||
if(!holder) return 0
|
||||
if(!holder)
|
||||
return FALSE
|
||||
qdel(first)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/infra/equipped(var/mob/user, var/slot)
|
||||
qdel(first)
|
||||
@@ -124,7 +126,7 @@
|
||||
|
||||
/obj/item/assembly/infra/proc/trigger_beam()
|
||||
if(!secured || !on || cooldown > 0)
|
||||
return 0
|
||||
return FALSE
|
||||
pulse(0)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
if(first)
|
||||
@@ -133,7 +135,7 @@
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
/obj/item/assembly/infra/interact(mob/user as mob)//TODO: change this this to the wire control panel
|
||||
/obj/item/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel
|
||||
if(!secured) return
|
||||
user.set_machine(src)
|
||||
var/dat = {"<TT><B>Infrared Laser</B>
|
||||
@@ -196,7 +198,7 @@
|
||||
arm()
|
||||
|
||||
/obj/item/assembly/infra/armed/stealth
|
||||
visible = 0
|
||||
visible = FALSE
|
||||
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
@@ -209,11 +211,11 @@
|
||||
var/obj/effect/beam/i_beam/previous = null
|
||||
var/obj/item/assembly/infra/master = null
|
||||
var/limit = null
|
||||
var/visible = 0.0
|
||||
var/visible = FALSE
|
||||
var/left = null
|
||||
var/life_cycles = 0
|
||||
var/life_cap = 20
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
|
||||
@@ -241,9 +243,9 @@
|
||||
if(!(visible))
|
||||
invisibility = 101
|
||||
else
|
||||
invisibility = 0
|
||||
invisibility = FALSE
|
||||
else
|
||||
invisibility = 0
|
||||
invisibility = FALSE
|
||||
|
||||
if(!next && (limit > 0))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
@@ -255,7 +257,7 @@
|
||||
next = I
|
||||
step(I, I.dir)
|
||||
if(next)
|
||||
I.density = 0
|
||||
I.density = FALSE
|
||||
I.vis_spread(visible)
|
||||
I.limit = limit - 1
|
||||
master.last = I
|
||||
@@ -267,7 +269,7 @@
|
||||
/obj/effect/beam/i_beam/Bumped()
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM)
|
||||
if(!isobj(AM) && !isliving(AM))
|
||||
return
|
||||
if(istype(AM, /obj/effect))
|
||||
|
||||
+109
-115
@@ -4,128 +4,122 @@
|
||||
icon_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
origin_tech = "combat=1;materials=2;engineering=1"
|
||||
var/armed = 0
|
||||
var/armed = FALSE
|
||||
|
||||
bomb_name = "contact mine"
|
||||
|
||||
examine(mob/user)
|
||||
..(user)
|
||||
if(armed)
|
||||
to_chat(user, "It looks like it's armed.")
|
||||
/obj/item/assembly/mousetrap/examine(mob/user)
|
||||
..(user)
|
||||
if(armed)
|
||||
to_chat(user, "It looks like it's armed.")
|
||||
|
||||
activate()
|
||||
if(..())
|
||||
armed = !armed
|
||||
if(!armed)
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
|
||||
to_chat(user, "Your hand slips, setting off the trigger.")
|
||||
pulse(0)
|
||||
update_icon()
|
||||
if(usr)
|
||||
playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
describe()
|
||||
return "The pressure switch is [armed?"primed":"safe"]."
|
||||
|
||||
update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
proc/triggered(mob/target as mob, var/type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/obj/item/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
affecting.receive_damage(1, 0)
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
visible_message("<span class='danger'>SPLAT!</span>")
|
||||
M.splat()
|
||||
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
layer = MOB_LAYER - 0.2
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
|
||||
|
||||
attack_self(mob/living/user as mob)
|
||||
if(!armed)
|
||||
to_chat(user, "<span class='notice'>You arm [src].</span>")
|
||||
else
|
||||
if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disarm [src].</span>")
|
||||
/obj/item/assembly/mousetrap/activate()
|
||||
if(..())
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
|
||||
attack_hand(mob/living/user as mob)
|
||||
if(armed)
|
||||
if(((user.getBrainLoss() >= 60 || CLUMSY in user.mutations)) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
Crossed(var/atom/movable/AM as mob|obj)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == MOVE_INTENT_RUN)
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
else if(ismouse(AM))
|
||||
triggered(AM)
|
||||
else if(AM.density) // For mousetrap grenades, set off by anything heavy
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
|
||||
on_found(mob/finder as mob)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking [finder.p_their()] fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, finder.hand ? "l_hand" : "r_hand")
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
|
||||
hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50))
|
||||
to_chat(user, "Your hand slips, setting off the trigger.")
|
||||
pulse(0)
|
||||
update_icon()
|
||||
if(usr)
|
||||
playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/assembly/mousetrap/describe()
|
||||
return "The pressure switch is [armed ? "primed" : "safe"]."
|
||||
|
||||
/obj/item/assembly/mousetrap/update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/mousetrap/proc/triggered(mob/target, var/type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/obj/item/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
affecting.receive_damage(1, 0)
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
visible_message("<span class='danger'>SPLAT!</span>")
|
||||
M.splat()
|
||||
playsound(loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
layer = MOB_LAYER - 0.2
|
||||
armed = FALSE
|
||||
update_icon()
|
||||
pulse(0)
|
||||
|
||||
/obj/item/assembly/mousetrap/attack_self(mob/living/user)
|
||||
if(!armed)
|
||||
to_chat(user, "<span class='notice'>You arm [src].</span>")
|
||||
else
|
||||
if((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disarm [src].</span>")
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/assembly/mousetrap/attack_hand(mob/living/user)
|
||||
if(armed)
|
||||
if((user.getBrainLoss() >= 60 || CLUMSY in user.mutations) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/assembly/mousetrap/Crossed(atom/movable/AM)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == MOVE_INTENT_RUN)
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
else if(ismouse(AM))
|
||||
triggered(AM)
|
||||
else if(AM.density) // For mousetrap grenades, set off by anything heavy
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
/obj/item/assembly/mousetrap/on_found(mob/finder)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking [finder.p_their()] fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, finder.hand ? "l_hand" : "r_hand")
|
||||
return TRUE //end the search!
|
||||
return FALSE
|
||||
|
||||
/obj/item/assembly/mousetrap/hitby(atom/movable/A)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
|
||||
/obj/item/assembly/mousetrap/armed
|
||||
icon_state = "mousetraparmed"
|
||||
|
||||
@@ -19,11 +19,11 @@
|
||||
return "The proximity sensor is [scanning ? "armed" : "disarmed"]."
|
||||
|
||||
/obj/item/assembly/prox_sensor/activate()
|
||||
if(!..())
|
||||
return 0 //Cooldown check
|
||||
if(!..())
|
||||
return FALSE //Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/assembly/prox_sensor/toggle_secure()
|
||||
secured = !secured
|
||||
@@ -39,14 +39,14 @@
|
||||
/obj/item/assembly/prox_sensor/HasProximity(atom/movable/AM)
|
||||
if(!isobj(AM) && !isliving(AM))
|
||||
return
|
||||
if(istype(AM, /obj/effect))
|
||||
if(istype(AM, /obj/effect))
|
||||
return
|
||||
if(AM.move_speed < 12)
|
||||
sense()
|
||||
|
||||
/obj/item/assembly/prox_sensor/proc/sense()
|
||||
if((!secured)||(!scanning)||(cooldown > 0))
|
||||
return 0
|
||||
if(!secured || !scanning || cooldown > 0)
|
||||
return FALSE
|
||||
pulse(0)
|
||||
visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
@@ -69,7 +69,7 @@
|
||||
|
||||
/obj/item/assembly/prox_sensor/proc/toggle_scan()
|
||||
if(!secured)
|
||||
return 0
|
||||
return FALSE
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
/obj/item/assembly/prox_sensor/interact(mob/user)//TODO: Change this to the wires thingy
|
||||
if(!secured)
|
||||
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=[UID()];tp=-30'>-</A> <A href='?src=[UID()];tp=-1'>-</A> <A href='?src=[UID()];tp=1'>+</A> <A href='?src=[UID()];tp=30'>+</A>\n</TT>", (timing ? "<A href='?src=[UID()];time=0'>Arming</A>" : "<A href='?src=[UID()];time=1'>Not Arming</A>"), minute, second)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
|
||||
secured = 1
|
||||
var/receiving = 0
|
||||
var/receiving = FALSE
|
||||
|
||||
bomb_name = "remote-control bomb"
|
||||
|
||||
@@ -35,28 +35,25 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/signaler/describe()
|
||||
return "\The [src]'s power light is [receiving?"on":"off"]"
|
||||
return "[src]'s power light is [receiving ? "on" : "off"]"
|
||||
|
||||
/obj/item/assembly/signaler/activate()
|
||||
if(cooldown > 0) return 0
|
||||
if(cooldown > 0)
|
||||
return FALSE
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
signal()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/signaler/update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/assembly/signaler/interact(mob/user as mob, flag1)
|
||||
/obj/item/assembly/signaler/interact(mob/user, flag1)
|
||||
var/t1 = "-------"
|
||||
// if((src.b_stat && !( flag1 )))
|
||||
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? "<A href='?src=[UID()];wires=4'>Cut Wire</A>" : "<A href='?src=[UID()];wires=4'>Mend Wire</A>"), (src.wires & 2 ? "<A href='?src=[UID()];wires=2'>Cut Wire</A>" : "<A href='?src=[UID()];wires=2'>Mend Wire</A>"), (src.wires & 1 ? "<A href='?src=[UID()];wires=1'>Cut Wire</A>" : "<A href='?src=[UID()];wires=1'>Mend Wire</A>"))
|
||||
// else
|
||||
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=[UID()];listen=0'>Engaged</A>" : "<A href='byond://?src=[UID()];listen=1'>Disengaged</A>"]<BR>
|
||||
var/dat = {"
|
||||
<TT>
|
||||
"}
|
||||
@@ -70,14 +67,14 @@
|
||||
Frequency:
|
||||
<A href='byond://?src=[UID()];freq=-10'>-</A>
|
||||
<A href='byond://?src=[UID()];freq=-2'>-</A>
|
||||
[format_frequency(src.frequency)]
|
||||
[format_frequency(frequency)]
|
||||
<A href='byond://?src=[UID()];freq=2'>+</A>
|
||||
<A href='byond://?src=[UID()];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=[UID()];code=-5'>-</A>
|
||||
<A href='byond://?src=[UID()];code=-1'>-</A>
|
||||
[src.code]
|
||||
[code]
|
||||
<A href='byond://?src=[UID()];code=1'>+</A>
|
||||
<A href='byond://?src=[UID()];code=5'>+</A><BR>
|
||||
[t1]
|
||||
@@ -87,8 +84,6 @@
|
||||
popup.set_content(dat)
|
||||
popup.open(0)
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/assembly/signaler/Topic(href, href_list)
|
||||
..()
|
||||
@@ -105,10 +100,10 @@
|
||||
set_frequency(new_frequency)
|
||||
|
||||
if(href_list["code"])
|
||||
src.code += text2num(href_list["code"])
|
||||
src.code = round(src.code)
|
||||
src.code = min(100, src.code)
|
||||
src.code = max(1, src.code)
|
||||
code += text2num(href_list["code"])
|
||||
code = round(code)
|
||||
code = min(100, code)
|
||||
code = max(1, code)
|
||||
if(href_list["receive"])
|
||||
receiving = !receiving
|
||||
|
||||
@@ -119,10 +114,9 @@
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/assembly/signaler/proc/signal()
|
||||
if(!radio_connection) return
|
||||
if(!radio_connection)
|
||||
return
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
@@ -135,27 +129,25 @@
|
||||
if(usr)
|
||||
lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
|
||||
|
||||
return
|
||||
|
||||
/obj/item/assembly/signaler/pulse(var/radio = 0)
|
||||
if(src.connected && src.wires)
|
||||
/obj/item/assembly/signaler/pulse(var/radio = FALSE)
|
||||
if(connected && wires)
|
||||
connected.Pulse(src)
|
||||
else
|
||||
return ..(radio)
|
||||
|
||||
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
|
||||
if( !receiving || !signal )
|
||||
return 0
|
||||
if(!receiving || !signal)
|
||||
return FALSE
|
||||
|
||||
if(signal.encryption != code)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0
|
||||
if(!(wires & WIRE_RADIO_RECEIVE))
|
||||
return FALSE
|
||||
pulse(1)
|
||||
|
||||
for(var/mob/O in hearers(1, src.loc))
|
||||
for(var/mob/O in hearers(1, loc))
|
||||
O.show_message("[bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
|
||||
return
|
||||
|
||||
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
if(!radio_controller)
|
||||
@@ -165,7 +157,6 @@
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
|
||||
return
|
||||
|
||||
// Embedded signaller used in anomalies.
|
||||
/obj/item/assembly/signaler/anomaly
|
||||
@@ -173,7 +164,7 @@
|
||||
desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
|
||||
icon_state = "anomaly core"
|
||||
item_state = "electronic"
|
||||
receiving = 1
|
||||
receiving = TRUE
|
||||
|
||||
/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
|
||||
..()
|
||||
|
||||
+105
-118
@@ -5,136 +5,123 @@
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
|
||||
secured = 0
|
||||
secured = FALSE
|
||||
|
||||
bomb_name = "time bomb"
|
||||
|
||||
var/timing = 0
|
||||
var/timing = FALSE
|
||||
var/time = 10
|
||||
var/repeat = 0
|
||||
var/repeat = FALSE
|
||||
var/set_time = 10
|
||||
|
||||
proc
|
||||
timer_end()
|
||||
|
||||
describe()
|
||||
if(timing)
|
||||
return "The timer is counting down from [time]!"
|
||||
return "The timer is set for [time] seconds."
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
timing = 0
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
timer_end()
|
||||
if((!secured)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(loc)
|
||||
loc.visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
if(timing && (time > 0))
|
||||
time -= 2 // 2 seconds per process()
|
||||
if(timing && time <= 0)
|
||||
timing = repeat
|
||||
timer_end()
|
||||
time = set_time
|
||||
return
|
||||
|
||||
/obj/item/assembly/timer/describe()
|
||||
if(timing)
|
||||
return "The timer is counting down from [time]!"
|
||||
return "The timer is set for [time] seconds."
|
||||
|
||||
/obj/item/assembly/timer/activate()
|
||||
if(!..())
|
||||
return FALSE//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
overlays += "timer_timing"
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return FALSE
|
||||
|
||||
/obj/item/assembly/timer/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
timing = FALSE
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/assembly/timer/proc/timer_end()
|
||||
if(!secured || cooldown > 0)
|
||||
return FALSE
|
||||
pulse(0)
|
||||
if(loc)
|
||||
loc.visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
/obj/item/assembly/timer/process()
|
||||
if(timing && (time > 0))
|
||||
time -= 2 // 2 seconds per process()
|
||||
if(timing && time <= 0)
|
||||
timing = repeat
|
||||
timer_end()
|
||||
time = set_time
|
||||
|
||||
/obj/item/assembly/timer/update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
overlays += "timer_timing"
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/timer/interact(mob/user as mob)//TODO: Have this use the wires
|
||||
if(!secured)
|
||||
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
|
||||
return FALSE
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/set_second = set_time % 60
|
||||
var/set_minute = (set_time - set_second) / 60
|
||||
if(second < 10) second = "0[second]"
|
||||
if(set_second < 10) set_second = "0[set_second]"
|
||||
|
||||
var/dat = {"
|
||||
<TT>
|
||||
<center><h2>Timing Unit</h2>
|
||||
[minute]:[second] <a href='?src=[UID()];time=1'>[timing?"Stop":"Start"]</a> <a href='?src=[UID()];reset=1'>Reset</a><br>
|
||||
Repeat: <a href='?src=[UID()];repeat=1'>[repeat?"On":"Off"]</a><br>
|
||||
Timer set for
|
||||
<A href='?src=[UID()];tp=-30'>-</A> <A href='?src=[UID()];tp=-1'>-</A> [set_minute]:[set_second] <A href='?src=[UID()];tp=1'>+</A> <A href='?src=[UID()];tp=30'>+</A>
|
||||
</center>
|
||||
</TT>
|
||||
<BR><BR>
|
||||
<A href='?src=[UID()];refresh=1'>Refresh</A>
|
||||
<BR><BR>
|
||||
<A href='?src=[UID()];close=1'>Close</A>"}
|
||||
var/datum/browser/popup = new(user, "timer", name, 400, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open(0)
|
||||
onclose(user, "timer")
|
||||
|
||||
/obj/item/assembly/timer/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=timer")
|
||||
onclose(usr, "timer")
|
||||
return
|
||||
|
||||
if(href_list["time"])
|
||||
timing = !timing
|
||||
if(timing && istype(holder, /obj/item/transfer_valve))
|
||||
message_admins("[key_name_admin(usr)] activated [src] attachment on [holder].")
|
||||
investigate_log("[key_name(usr)] activated [src] attachment for [loc]", INVESTIGATE_BOMB)
|
||||
log_game("[key_name(usr)] activated [src] attachment for [loc]")
|
||||
update_icon()
|
||||
if(href_list["reset"])
|
||||
time = set_time
|
||||
|
||||
interact(mob/user as mob)//TODO: Have this use the wires
|
||||
if(!secured)
|
||||
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
|
||||
return 0
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/set_second = set_time % 60
|
||||
var/set_minute = (set_time - set_second) / 60
|
||||
if(second < 10) second = "0[second]"
|
||||
if(set_second < 10) set_second = "0[set_second]"
|
||||
if(href_list["repeat"])
|
||||
repeat = !repeat
|
||||
|
||||
var/dat = {"
|
||||
<TT>
|
||||
<center><h2>Timing Unit</h2>
|
||||
[minute]:[second] <a href='?src=[UID()];time=1'>[timing?"Stop":"Start"]</a> <a href='?src=[UID()];reset=1'>Reset</a><br>
|
||||
Repeat: <a href='?src=[UID()];repeat=1'>[repeat?"On":"Off"]</a><br>
|
||||
Timer set for
|
||||
<A href='?src=[UID()];tp=-30'>-</A> <A href='?src=[UID()];tp=-1'>-</A> [set_minute]:[set_second] <A href='?src=[UID()];tp=1'>+</A> <A href='?src=[UID()];tp=30'>+</A>
|
||||
</center>
|
||||
</TT>
|
||||
<BR><BR>
|
||||
<A href='?src=[UID()];refresh=1'>Refresh</A>
|
||||
<BR><BR>
|
||||
<A href='?src=[UID()];close=1'>Close</A>"}
|
||||
var/datum/browser/popup = new(user, "timer", name, 400, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open(0)
|
||||
onclose(user, "timer")
|
||||
return
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=timer")
|
||||
onclose(usr, "timer")
|
||||
return
|
||||
|
||||
if(href_list["time"])
|
||||
timing = !timing
|
||||
if(timing && istype(holder, /obj/item/transfer_valve))
|
||||
message_admins("[key_name_admin(usr)] activated [src] attachment on [holder].")
|
||||
investigate_log("[key_name(usr)] activated [src] attachment for [loc]", INVESTIGATE_BOMB)
|
||||
log_game("[key_name(usr)] activated [src] attachment for [loc]")
|
||||
update_icon()
|
||||
if(href_list["reset"])
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
set_time += tp
|
||||
set_time = min(max(round(set_time), 6), 600)
|
||||
if(!timing)
|
||||
time = set_time
|
||||
|
||||
if(href_list["repeat"])
|
||||
repeat = !repeat
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
set_time += tp
|
||||
set_time = min(max(round(set_time), 6), 600)
|
||||
if(!timing)
|
||||
time = set_time
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=timer")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=timer")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
@@ -41,12 +41,13 @@
|
||||
|
||||
|
||||
/obj/item/assembly/voice/attack_self(mob/user)
|
||||
if(!user || !secured) return 0
|
||||
if(!user || !secured)
|
||||
return FALSE
|
||||
|
||||
listening = !listening
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("[bicon(src)] beeps, \"[listening ? "Now" : "No longer"] recording input.\"")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/assembly/voice/toggle_secure()
|
||||
|
||||
Reference in New Issue
Block a user