diff --git a/baystation12.dme b/baystation12.dme index 57a993230e8..8fff5df7337 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -6,14 +6,235 @@ // BEGIN_FILE_DIR #define FILE_DIR . #define FILE_DIR "code" +#define FILE_DIR "code/__HELPERS" +#define FILE_DIR "code/ATMOSPHERICS" +#define FILE_DIR "code/ATMOSPHERICS/components" +#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/unary" +#define FILE_DIR "code/controllers" +#define FILE_DIR "code/datums" +#define FILE_DIR "code/datums/diseases" +#define FILE_DIR "code/datums/diseases/advance" +#define FILE_DIR "code/datums/diseases/advance/symptoms" +#define FILE_DIR "code/datums/helper_datums" +#define FILE_DIR "code/datums/spells" +#define FILE_DIR "code/defines" +#define FILE_DIR "code/defines/obj" +#define FILE_DIR "code/defines/procs" +#define FILE_DIR "code/FEA" +#define FILE_DIR "code/game" +#define FILE_DIR "code/game/area" +#define FILE_DIR "code/game/gamemodes" +#define FILE_DIR "code/game/gamemodes/autotraitor" +#define FILE_DIR "code/game/gamemodes/blob" +#define FILE_DIR "code/game/gamemodes/blob/blobs" +#define FILE_DIR "code/game/gamemodes/changeling" +#define FILE_DIR "code/game/gamemodes/cult" +#define FILE_DIR "code/game/gamemodes/epidemic" +#define FILE_DIR "code/game/gamemodes/events" +#define FILE_DIR "code/game/gamemodes/events/holidays" +#define FILE_DIR "code/game/gamemodes/extended" +#define FILE_DIR "code/game/gamemodes/malfunction" +#define FILE_DIR "code/game/gamemodes/meme" +#define FILE_DIR "code/game/gamemodes/meteor" +#define FILE_DIR "code/game/gamemodes/nuclear" +#define FILE_DIR "code/game/gamemodes/revolution" +#define FILE_DIR "code/game/gamemodes/sandbox" +#define FILE_DIR "code/game/gamemodes/traitor" +#define FILE_DIR "code/game/gamemodes/wizard" +#define FILE_DIR "code/game/jobs" +#define FILE_DIR "code/game/jobs/job" +#define FILE_DIR "code/game/machinery" +#define FILE_DIR "code/game/machinery/atmoalter" +#define FILE_DIR "code/game/machinery/bots" +#define FILE_DIR "code/game/machinery/camera" +#define FILE_DIR "code/game/machinery/computer" +#define FILE_DIR "code/game/machinery/doors" +#define FILE_DIR "code/game/machinery/embedded_controller" +#define FILE_DIR "code/game/machinery/kitchen" +#define FILE_DIR "code/game/machinery/pipe" +#define FILE_DIR "code/game/machinery/telecomms" +#define FILE_DIR "code/game/magic" +#define FILE_DIR "code/game/mecha" +#define FILE_DIR "code/game/mecha/combat" +#define FILE_DIR "code/game/mecha/equipment" +#define FILE_DIR "code/game/mecha/equipment/tools" +#define FILE_DIR "code/game/mecha/equipment/weapons" +#define FILE_DIR "code/game/mecha/medical" +#define FILE_DIR "code/game/mecha/working" +#define FILE_DIR "code/game/objects" +#define FILE_DIR "code/game/objects/closets" +#define FILE_DIR "code/game/objects/closets/secure" +#define FILE_DIR "code/game/objects/effects" +#define FILE_DIR "code/game/objects/effects/decals" +#define FILE_DIR "code/game/objects/effects/decals/Cleanable" +#define FILE_DIR "code/game/objects/effects/spawners" +#define FILE_DIR "code/game/objects/items" +#define FILE_DIR "code/game/objects/items/devices" +#define FILE_DIR "code/game/objects/items/devices/PDA" +#define FILE_DIR "code/game/objects/items/devices/radio" +#define FILE_DIR "code/game/objects/items/robot" +#define FILE_DIR "code/game/objects/items/stacks" +#define FILE_DIR "code/game/objects/items/stacks/sheets" +#define FILE_DIR "code/game/objects/items/stacks/tiles" +#define FILE_DIR "code/game/objects/items/weapons" +#define FILE_DIR "code/game/objects/items/weapons/grenades" +#define FILE_DIR "code/game/objects/items/weapons/implants" +#define FILE_DIR "code/game/objects/items/weapons/melee" +#define FILE_DIR "code/game/objects/items/weapons/storage" +#define FILE_DIR "code/game/objects/items/weapons/tanks" +#define FILE_DIR "code/game/objects/storage" +#define FILE_DIR "code/game/objects/structures" +#define FILE_DIR "code/game/objects/structures/crates_lockers" +#define FILE_DIR "code/game/objects/structures/crates_lockers/closets" +#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure" +#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest" +#define FILE_DIR "code/game/structure" +#define FILE_DIR "code/game/turfs" +#define FILE_DIR "code/game/turfs/simulated" +#define FILE_DIR "code/game/turfs/space" +#define FILE_DIR "code/game/turfs/unsimulated" +#define FILE_DIR "code/game/vehicles" +#define FILE_DIR "code/game/verbs" +#define FILE_DIR "code/js" +#define FILE_DIR "code/modules" +#define FILE_DIR "code/modules/admin" +#define FILE_DIR "code/modules/admin/DB ban" +#define FILE_DIR "code/modules/admin/permissionverbs" +#define FILE_DIR "code/modules/admin/verbs" +#define FILE_DIR "code/modules/assembly" +#define FILE_DIR "code/modules/awaymissions" +#define FILE_DIR "code/modules/awaymissions/maploader" +#define FILE_DIR "code/modules/client" +#define FILE_DIR "code/modules/clothing" +#define FILE_DIR "code/modules/clothing/glasses" +#define FILE_DIR "code/modules/clothing/gloves" +#define FILE_DIR "code/modules/clothing/head" +#define FILE_DIR "code/modules/clothing/masks" +#define FILE_DIR "code/modules/clothing/shoes" +#define FILE_DIR "code/modules/clothing/spacesuits" +#define FILE_DIR "code/modules/clothing/suits" +#define FILE_DIR "code/modules/clothing/under" +#define FILE_DIR "code/modules/clothing/under/jobs" +#define FILE_DIR "code/modules/customitems" +#define FILE_DIR "code/modules/destilery" +#define FILE_DIR "code/modules/DetectiveWork" +#define FILE_DIR "code/modules/events" +#define FILE_DIR "code/modules/flufftext" +#define FILE_DIR "code/modules/food" +#define FILE_DIR "code/modules/genetics" +#define FILE_DIR "code/modules/icon generation" +#define FILE_DIR "code/modules/library" +#define FILE_DIR "code/modules/liquid" +#define FILE_DIR "code/modules/maps" +#define FILE_DIR "code/modules/mining" +#define FILE_DIR "code/modules/mob" +#define FILE_DIR "code/modules/mob/dead" +#define FILE_DIR "code/modules/mob/dead/observer" +#define FILE_DIR "code/modules/mob/living" +#define FILE_DIR "code/modules/mob/living/blob" +#define FILE_DIR "code/modules/mob/living/carbon" +#define FILE_DIR "code/modules/mob/living/carbon/alien" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste" +#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" +#define FILE_DIR "code/modules/mob/living/carbon/alien/special" +#define FILE_DIR "code/modules/mob/living/carbon/brain" +#define FILE_DIR "code/modules/mob/living/carbon/human" +#define FILE_DIR "code/modules/mob/living/carbon/metroid" +#define FILE_DIR "code/modules/mob/living/carbon/monkey" +#define FILE_DIR "code/modules/mob/living/silicon" +#define FILE_DIR "code/modules/mob/living/silicon/ai" +#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook" +#define FILE_DIR "code/modules/mob/living/silicon/decoy" +#define FILE_DIR "code/modules/mob/living/silicon/pai" +#define FILE_DIR "code/modules/mob/living/silicon/robot" +#define FILE_DIR "code/modules/mob/living/simple_animal" +#define FILE_DIR "code/modules/mob/living/simple_animal/friendly" +#define FILE_DIR "code/modules/mob/living/simple_animal/hostile" +#define FILE_DIR "code/modules/mob/living/simple_animal/hostile/retaliate" +#define FILE_DIR "code/modules/mob/new_player" +#define FILE_DIR "code/modules/organs" +#define FILE_DIR "code/modules/paperwork" +#define FILE_DIR "code/modules/power" +#define FILE_DIR "code/modules/power/antimatter" +#define FILE_DIR "code/modules/power/singularity" +#define FILE_DIR "code/modules/power/singularity/particle_accelerator" +#define FILE_DIR "code/modules/projectiles" +#define FILE_DIR "code/modules/projectiles/ammunition" +#define FILE_DIR "code/modules/projectiles/guns" +#define FILE_DIR "code/modules/projectiles/guns/energy" +#define FILE_DIR "code/modules/projectiles/guns/projectile" +#define FILE_DIR "code/modules/projectiles/projectile" +#define FILE_DIR "code/modules/reagents" +#define FILE_DIR "code/modules/reagents/reagent_containers" +#define FILE_DIR "code/modules/reagents/reagent_containers/food" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks" +#define FILE_DIR "code/modules/reagents/reagent_containers/glass" +#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle" +#define FILE_DIR "code/modules/recycling" +#define FILE_DIR "code/modules/research" +#define FILE_DIR "code/modules/research/xenoarchaeology" +#define FILE_DIR "code/modules/research/xenoarchaeology/artifact" +#define FILE_DIR "code/modules/research/xenoarchaeology/artifact/effects" +#define FILE_DIR "code/modules/research/xenoarchaeology/finds" +#define FILE_DIR "code/modules/research/xenoarchaeology/machinery" +#define FILE_DIR "code/modules/research/xenoarchaeology/tools" +#define FILE_DIR "code/modules/scripting" +#define FILE_DIR "code/modules/scripting/AST" +#define FILE_DIR "code/modules/scripting/AST/Operators" +#define FILE_DIR "code/modules/scripting/Implementations" +#define FILE_DIR "code/modules/scripting/Interpreter" +#define FILE_DIR "code/modules/scripting/Parser" +#define FILE_DIR "code/modules/scripting/Scanner" +#define FILE_DIR "code/modules/security levels" +#define FILE_DIR "code/modules/surgery" #define FILE_DIR "code/TriDimension" +#define FILE_DIR "code/unused" +#define FILE_DIR "code/unused/beast" +#define FILE_DIR "code/unused/computer2" +#define FILE_DIR "code/unused/disease2" +#define FILE_DIR "code/unused/gamemodes" +#define FILE_DIR "code/unused/hivebot" +#define FILE_DIR "code/unused/mining" +#define FILE_DIR "code/unused/optics" +#define FILE_DIR "code/unused/pda2" +#define FILE_DIR "code/unused/powerarmor" +#define FILE_DIR "code/unused/spacecraft" #define FILE_DIR "code/WorkInProgress" +#define FILE_DIR "code/WorkInProgress/AI_Visibility" +#define FILE_DIR "code/WorkInProgress/animusstation" +#define FILE_DIR "code/WorkInProgress/Apples" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Economy" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter" +#define FILE_DIR "code/WorkInProgress/carn" +#define FILE_DIR "code/WorkInProgress/Chinsky" +#define FILE_DIR "code/WorkInProgress/Cib" +#define FILE_DIR "code/WorkInProgress/Cib/amorph" +#define FILE_DIR "code/WorkInProgress/Mini" +#define FILE_DIR "code/WorkInProgress/Mloc" +#define FILE_DIR "code/WorkInProgress/organs" +#define FILE_DIR "code/WorkInProgress/Ported" +#define FILE_DIR "code/WorkInProgress/Ported/Abi79" +#define FILE_DIR "code/WorkInProgress/Ported/Bureaucracy" +#define FILE_DIR "code/WorkInProgress/Ported/Spawners" +#define FILE_DIR "code/WorkInProgress/Sigyn" +#define FILE_DIR "code/WorkInProgress/Sigyn/Department Sec" +#define FILE_DIR "code/WorkInProgress/Sigyn/Softcurity" +#define FILE_DIR "code/WorkInProgress/SkyMarshal" #define FILE_DIR "code/WorkInProgress/Susan" +#define FILE_DIR "code/WorkInProgress/Tastyfish" +#define FILE_DIR "code/WorkInProgress/virus2" +#define FILE_DIR "code/WorkInProgress/virus2/Disease2" +#define FILE_DIR "code/WorkInProgress/Wrongnumber" +#define FILE_DIR "code/ZAS" #define FILE_DIR "html" #define FILE_DIR "icons" #define FILE_DIR "icons/48x48" @@ -36,6 +257,9 @@ #define FILE_DIR "icons/turf" #define FILE_DIR "icons/vending_icons" #define FILE_DIR "icons/xenoarch_icons" +#define FILE_DIR "interface" +#define FILE_DIR "maps" +#define FILE_DIR "maps/RandomZLevels" #define FILE_DIR "sound" #define FILE_DIR "sound/AI" #define FILE_DIR "sound/ambience" @@ -52,6 +276,8 @@ #define FILE_DIR "sound/violin" #define FILE_DIR "sound/voice" #define FILE_DIR "sound/weapons" +#define FILE_DIR "tools" +#define FILE_DIR "tools/Redirector" // END_FILE_DIR // BEGIN_PREFERENCES #define DEBUG diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index f6ad799900d..b30c806d59e 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -16,7 +16,7 @@ else new /obj/item/weapon/storage/backpack/satchel_cap(src) new /obj/item/clothing/suit/captunic(src) - new /obj/item/clothing/suit/captunic/capjacket(src) + new /obj/item/clothing/suit/capjacket(src) new /obj/item/clothing/head/helmet/cap(src) new /obj/item/clothing/under/rank/captain(src) new /obj/item/clothing/suit/armor/vest(src) diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 41ba7dd82a2..c60529dcb18 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -21,11 +21,11 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEJUMPSUIT -/obj/item/clothing/suit/captunic/capjacket +/obj/item/clothing/suit/capjacket name = "captain's uniform jacket" desc = "A less formal jacket for everyday captain use." icon_state = "capjacket" - item_state = "bio_suit" + item_state = "capjacket" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEJUMPSUIT diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 577ae6bbe35..9a40973ae23 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -350,7 +350,7 @@ flags_inv = HIDESHOES /obj/item/clothing/under/wedding/bride_white - name = "orange wedding dress" + name = "silk wedding dress" desc = "A white wedding gown made from the finest silk." icon_state = "bride_white" color = "bride_white" diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index ff80b7bd0c0..f9771580d8a 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -520,6 +520,7 @@ hi /obj/item/clothing/suit/fluff/oldscarf //Writerer2: Javaria Zara name = "old scarf" desc = "An old looking scarf, it seems to be fairly worn." + icon = 'clothing/suits.dmi' icon_state = "mantle-unathi" item_state = "mantle-unathi" body_parts_covered = UPPER_TORSO diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi index ea5a2188049..b22e25328df 100644 Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ diff --git a/icons/obj/custom_items.dmi b/icons/obj/custom_items.dmi index f0a310d2e86..3e943274051 100644 Binary files a/icons/obj/custom_items.dmi and b/icons/obj/custom_items.dmi differ diff --git a/maps/tgstation.2.1.0.0.1.dmm b/maps/tgstation.2.1.0.0.1.dmm index c6897255c39..7e9f79809be 100644 --- a/maps/tgstation.2.1.0.0.1.dmm +++ b/maps/tgstation.2.1.0.0.1.dmm @@ -872,7 +872,7 @@ "aqN" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor,/area/hallway/primary/fore) "aqO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) "aqP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/maintenance/fsmaint) -"aqQ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/wall,/area/maintenance/fsmaint) +"aqQ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor,/area/maintenance/fsmaint) "aqR" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "Security Maintenance APC"; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aqS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aqT" = (/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) @@ -4842,7 +4842,7 @@ "bPf" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 8; icon_state = "whitegreencorner"},/area/medical/medbay) "bPg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/washing_machine,/turf/simulated/floor{dir = 2; icon_state = "whitegreencorner"},/area/medical/medbay) "bPh" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "medpriv4"; name = "Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay) -"bPi" = (/obj/effect/landmark/start{name = "Psychiatrist"},/obj/structure/stool/bed/chair/comfy/teal{tag = "icon-comfychair_teal (EAST)"; icon_state = "comfychair_teal"; dir = 4},/obj/machinery/door_control{id = "medpriv1"; name = "Privacy Shutters"; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; on = 1; pressure_checks = 0},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay) +"bPi" = (/obj/effect/landmark/start{name = "Psychiatrist"},/obj/structure/stool/bed/chair/comfy/teal{tag = "icon-comfychair_teal (EAST)"; icon_state = "comfychair_teal"; dir = 4},/obj/machinery/door_control{id = "medpriv1"; name = "Privacy Shutters"; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay) "bPj" = (/obj/structure/table,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay) "bPk" = (/obj/structure/stool/bed/chair/comfy/teal{tag = "icon-comfychair_teal (WEST)"; icon_state = "comfychair_teal"; dir = 8},/obj/machinery/newscaster{pixel_x = 0; pixel_y = -28},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; level = 2; on = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay) "bPl" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/pen/blue{pixel_x = -3; pixel_y = 2},/obj/item/weapon/pen/red{pixel_x = 2; pixel_y = 6},/obj/machinery/camera{c_tag = "Psychiatric Office"; dir = 8; network = list("SS13"); pixel_x = 0; pixel_y = -22},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay)