diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index 6c1ebccca14..7aef6a05999 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -481,9 +481,11 @@ //Terribly sorry for the code doubling, but things go derpy otherwise. /obj/machinery/door/airlock/multi_tile name = "large airlock" + dir = EAST width = 2 icon = 'icons/obj/doors/airlocks/glass_large/glass_large.dmi' overlays_file = 'icons/obj/doors/airlocks/glass_large/overlays.dmi' + note_overlay_file = 'icons/obj/doors/airlocks/glass_large/overlays.dmi' assemblytype = "obj/structure/door_assembly/multi_tile" /obj/machinery/door/airlock/multi_tile/narsie_act() diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index ee18a81385b..842b08b577c 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -26,7 +26,6 @@ var/block_air_zones = 1 //If set, air zones cannot merge across the door even when it is opened. //Multi-tile doors - dir = EAST var/width = 1 /obj/machinery/door/New() diff --git a/code/game/machinery/doors/shutters.dm b/code/game/machinery/doors/shutters.dm index 059c6268005..270d3a064e4 100644 --- a/code/game/machinery/doors/shutters.dm +++ b/code/game/machinery/doors/shutters.dm @@ -3,6 +3,7 @@ desc = "Heavy duty metal shutters that opens mechanically." icon = 'icons/obj/doors/rapid_pdoor.dmi' icon_state = "shutter1" + dir = EAST /obj/machinery/door/poddoor/shutters/New() ..() diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 32c03d22dcd..b9910e00997 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -6,6 +6,7 @@ visible = 0.0 flags = ON_BORDER opacity = 0 + dir = EAST var/obj/item/weapon/airlock_electronics/electronics = null var/base_state = "left" var/health = 150.0 //If you change this, consider changing ../door/window/brigdoor/ health at the bottom of this .dm file diff --git a/icons/obj/doors/airlocks/abductor/overlays.dmi b/icons/obj/doors/airlocks/abductor/overlays.dmi index ddb3fffcb8a..6bc8aae620f 100644 Binary files a/icons/obj/doors/airlocks/abductor/overlays.dmi and b/icons/obj/doors/airlocks/abductor/overlays.dmi differ diff --git a/icons/obj/doors/airlocks/glass_large/glass_large.dmi b/icons/obj/doors/airlocks/glass_large/glass_large.dmi index 0c60a24f6f4..74a0aad0870 100644 Binary files a/icons/obj/doors/airlocks/glass_large/glass_large.dmi and b/icons/obj/doors/airlocks/glass_large/glass_large.dmi differ diff --git a/icons/obj/doors/airlocks/glass_large/overlays.dmi b/icons/obj/doors/airlocks/glass_large/overlays.dmi index 3708148db3b..dccaca00255 100644 Binary files a/icons/obj/doors/airlocks/glass_large/overlays.dmi and b/icons/obj/doors/airlocks/glass_large/overlays.dmi differ diff --git a/icons/obj/doors/airlocks/hatch/overlays.dmi b/icons/obj/doors/airlocks/hatch/overlays.dmi index e41af3e44c5..affcbbf2ce4 100644 Binary files a/icons/obj/doors/airlocks/hatch/overlays.dmi and b/icons/obj/doors/airlocks/hatch/overlays.dmi differ diff --git a/icons/obj/doors/airlocks/survival/survival.dmi b/icons/obj/doors/airlocks/survival/survival.dmi index 478834eb932..f6d8d3ce6b1 100644 Binary files a/icons/obj/doors/airlocks/survival/survival.dmi and b/icons/obj/doors/airlocks/survival/survival.dmi differ diff --git a/icons/obj/doors/airlocks/survival/survival_overlays.dmi b/icons/obj/doors/airlocks/survival/survival_overlays.dmi index f6b0d8eb699..f8e62144cd8 100644 Binary files a/icons/obj/doors/airlocks/survival/survival_overlays.dmi and b/icons/obj/doors/airlocks/survival/survival_overlays.dmi differ