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Security and Syndicate Cyborg Changes
- Security cyborg's taser now properly draws from a cell that slowly recharges from the cyborg's main battery, rather than drawing directly from the main battery. 6 shots then CLICK until it recharges. - Replaces Syndicate cyborg's recharging energy crossbow with a non-recharging grenade launcher, still stuns, but does a good bit more damage. (TG port) - Replaces the Syndicate cyborg's laser with an LMG. (TG port) - Nerfs cost per projectile to 300 from TG's 20, because a 300 shot recharging clip is utterly overpowered, not to mention the fact that it hardly affected the borg's battery when recharging. - Cost of the cyborg's laser gun prior was 830, so this is still a buff. However it no longer pulls directly from the cyborg's main battery, instead pulling from a 6000 charge battery that slowly recharges from the main battery.
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@@ -338,9 +338,9 @@
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src.modules += new /obj/item/device/flash/cyborg(src)
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src.modules += new /obj/item/device/flashlight(src)
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src.modules += new /obj/item/weapon/melee/energy/sword/cyborg(src)
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src.modules += new /obj/item/weapon/gun/energy/crossbow/cyborg(src)
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src.modules += new /obj/item/weapon/gun/energy/printer(src)
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src.modules += new /obj/item/weapon/gun/projectile/revolver/grenadelauncher/multi/cyborg(src)
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src.modules += new /obj/item/weapon/card/emag(src)
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src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
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src.modules += new /obj/item/weapon/tank/jetpack/carbondioxide(src)
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src.modules += new /obj/item/weapon/crowbar(src)
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src.emag = null
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