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Return of the neck slot! (#27188)
* this turned out to be wayyyy more than just a test * remove bedsheet icons from back.dmi * hud+better icons * error fixed * fixes a few bedsheet icons * Update code/game/objects/items/weapons/storage/garment.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com> * review * spacing * TGUI Bundle Rebuild * TGUI Bundle Rebuild * TGUI Bundle Rebuild * TGUI Bundle Rebuild * lint? * guh * lint * TGUI Bundle Rebuild * test * fix * dead golem fix * TGUI Bundle Rebuild * TGUI Bundle Rebuild * TGUI Bundle Rebuild --------- Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com> Co-authored-by: Bmon <no@email.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -865,6 +865,8 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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owner.update_inv_ears()
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if(flags & ITEM_SLOT_MASK)
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owner.update_inv_wear_mask()
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if(flags & ITEM_SLOT_NECK)
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owner.update_inv_neck()
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if(flags & ITEM_SLOT_HEAD)
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owner.update_inv_head()
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if(flags & ITEM_SLOT_SHOES)
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@@ -15,6 +15,7 @@
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/obj/item/clothing/suit/space,
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/obj/item/clothing/mask/cigarette,
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/obj/item/clothing/mask/facehugger, //Why would you do this
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/obj/item/clothing/neck/cloak,
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/obj/item/clothing/accessory/medal,
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/suit/armor/reactive,
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@@ -33,6 +34,7 @@
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new /obj/item/clothing/head/beret/captain(src)
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new /obj/item/clothing/head/beret/captain/white(src)
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new /obj/item/clothing/head/crown/fancy(src)
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new /obj/item/clothing/neck/cloak/captain(src)
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new /obj/item/clothing/suit/armor/vest/capcarapace(src)
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new /obj/item/clothing/suit/armor/vest/capcarapace/jacket(src)
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new /obj/item/clothing/suit/armor/vest/capcarapace/jacket/tunic(src)
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@@ -58,6 +60,7 @@
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/obj/item/storage/bag/garment/head_of_personnel/populate_contents()
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new /obj/item/clothing/head/hop(src)
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new /obj/item/clothing/head/beret/hop(src)
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new /obj/item/clothing/neck/cloak/head_of_personnel(src)
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new /obj/item/clothing/suit/mantle/armor/hop(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/hopcoat(src)
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@@ -83,6 +86,7 @@
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/obj/item/storage/bag/garment/head_of_security/populate_contents()
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new /obj/item/clothing/head/HoS(src)
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new /obj/item/clothing/head/beret/hos(src)
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new /obj/item/clothing/neck/cloak/head_of_security(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/suit/armor/hos/alt(src)
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new /obj/item/clothing/suit/mantle/armor(src)
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@@ -101,6 +105,7 @@
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/obj/item/storage/bag/garment/research_director/populate_contents()
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new /obj/item/clothing/head/beret/sci(src)
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new /obj/item/clothing/neck/cloak/research_director(src)
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new /obj/item/clothing/under/rank/rnd/research_director(src)
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new /obj/item/clothing/suit/storage/labcoat/rd(src)
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new /obj/item/clothing/suit/mantle/labcoat(src)
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@@ -122,6 +127,7 @@
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new /obj/item/clothing/head/surgery/blue(src)
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new /obj/item/clothing/head/surgery/green(src)
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new /obj/item/clothing/head/surgery/purple(src)
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new /obj/item/clothing/neck/cloak/chief_medical_officer(src)
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new /obj/item/clothing/under/rank/medical/chief_medical_officer(src)
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new /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt(src)
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new /obj/item/clothing/under/rank/medical/scrubs(src)
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@@ -143,6 +149,7 @@
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new /obj/item/clothing/head/hardhat/white(src)
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new /obj/item/clothing/head/beret/ce(src)
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new /obj/item/clothing/head/beret/eng(src)
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new /obj/item/clothing/neck/cloak/chief_engineer(src)
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new /obj/item/clothing/under/rank/engineering/chief_engineer(src)
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new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
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new /obj/item/clothing/suit/mantle/chief_engineer(src)
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@@ -225,6 +232,7 @@
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/head/qm(src)
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new /obj/item/clothing/head/beret/qm(src)
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new /obj/item/clothing/neck/cloak/quartermaster(src)
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new /obj/item/clothing/head/hardhat/orange(src)
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new /obj/item/clothing/suit/qmcoat(src)
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new /obj/item/clothing/suit/mantle/qm(src)
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@@ -9,7 +9,6 @@ LINEN BINS
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desc = "A surprisingly soft linen bedsheet."
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icon = 'icons/obj/bedsheet.dmi'
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icon_state = "sheet"
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item_state = "bedsheet"
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lefthand_file = 'icons/mob/inhands/bedsheet_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/bedsheet_righthand.dmi'
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layer = 4
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@@ -19,7 +18,7 @@ LINEN BINS
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w_class = WEIGHT_CLASS_TINY
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item_color = "white"
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resistance_flags = FLAMMABLE
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slot_flags = ITEM_SLOT_BACK
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slot_flags = ITEM_SLOT_NECK
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dog_fashion = /datum/dog_fashion/head/ghost
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dyeing_key = DYE_REGISTRY_BEDSHEET
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