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Return of the neck slot! (#27188)
* this turned out to be wayyyy more than just a test * remove bedsheet icons from back.dmi * hud+better icons * error fixed * fixes a few bedsheet icons * Update code/game/objects/items/weapons/storage/garment.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com> * review * spacing * TGUI Bundle Rebuild * TGUI Bundle Rebuild * TGUI Bundle Rebuild * TGUI Bundle Rebuild * lint? * guh * lint * TGUI Bundle Rebuild * test * fix * dead golem fix * TGUI Bundle Rebuild * TGUI Bundle Rebuild * TGUI Bundle Rebuild --------- Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com> Co-authored-by: Bmon <no@email.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -9,7 +9,6 @@ LINEN BINS
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desc = "A surprisingly soft linen bedsheet."
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icon = 'icons/obj/bedsheet.dmi'
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icon_state = "sheet"
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item_state = "bedsheet"
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lefthand_file = 'icons/mob/inhands/bedsheet_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/bedsheet_righthand.dmi'
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layer = 4
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@@ -19,7 +18,7 @@ LINEN BINS
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w_class = WEIGHT_CLASS_TINY
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item_color = "white"
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resistance_flags = FLAMMABLE
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slot_flags = ITEM_SLOT_BACK
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slot_flags = ITEM_SLOT_NECK
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dog_fashion = /datum/dog_fashion/head/ghost
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dyeing_key = DYE_REGISTRY_BEDSHEET
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