Return of the neck slot! (#27188)

* this turned out to be wayyyy more than just a test

* remove bedsheet icons from back.dmi

* hud+better icons

* error fixed

* fixes a few bedsheet icons

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* spacing

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* lint?

* guh

* lint

* TGUI Bundle Rebuild

* test

* fix

* dead golem fix

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Bm0n
2024-11-27 12:04:53 -05:00
committed by GitHub
parent 0a6425be7c
commit 6eb1269d8e
46 changed files with 226 additions and 54 deletions
+1 -2
View File
@@ -9,7 +9,6 @@ LINEN BINS
desc = "A surprisingly soft linen bedsheet."
icon = 'icons/obj/bedsheet.dmi'
icon_state = "sheet"
item_state = "bedsheet"
lefthand_file = 'icons/mob/inhands/bedsheet_lefthand.dmi'
righthand_file = 'icons/mob/inhands/bedsheet_righthand.dmi'
layer = 4
@@ -19,7 +18,7 @@ LINEN BINS
w_class = WEIGHT_CLASS_TINY
item_color = "white"
resistance_flags = FLAMMABLE
slot_flags = ITEM_SLOT_BACK
slot_flags = ITEM_SLOT_NECK
dog_fashion = /datum/dog_fashion/head/ghost
dyeing_key = DYE_REGISTRY_BEDSHEET