mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Merge remote-tracking branch 'upstream/master' into lungsss
# Conflicts: # code/modules/mob/living/carbon/alien/humanoid/humanoid.dm # code/modules/mob/living/carbon/carbon_defines.dm
This commit is contained in:
@@ -232,3 +232,76 @@ RSF
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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/obj/item/weapon/cookiesynth
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name = "\improper Cookie Synthesizer"
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desc = "A self-recharging device used to rapidly deploy cookies."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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var/matter = 10
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var/toxin = FALSE
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var/cooldown = 0
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var/cooldowndelay = 10
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var/emagged = FALSE
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/weapon/cookiesynth/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
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/obj/item/weapon/cookiesynth/attackby()
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return
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/obj/item/weapon/cookiesynth/emag_act(mob/user)
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emagged = !emagged
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if(emagged)
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to_chat(user, "<span class='warning'>You short out [src]'s reagent safety checker!</span>")
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else
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to_chat(user, "<span class='warning'>You reset [src]'s reagent safety checker!</span>")
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toxin = FALSE
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/obj/item/weapon/cookiesynth/attack_self(mob/user)
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var/mob/living/silicon/robot/P = null
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if(isrobot(user))
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P = user
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if(emagged && !toxin)
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toxin = TRUE
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to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
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else if(P.emagged && !toxin)
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toxin = TRUE
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to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
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else
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toxin = FALSE
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to_chat(user, "<span class='notice'>Cookie Synthesizer Reset.</span>")
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/obj/item/weapon/cookiesynth/process()
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if(matter < 10)
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matter++
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/obj/item/weapon/cookiesynth/afterattack(atom/A, mob/user, proximity)
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if(cooldown > world.time)
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return
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if(!proximity)
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return
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if(!(istype(A, /obj/structure/table) || isfloorturf(A)))
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return
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if(matter < 1)
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to_chat(user, "<span class='warning'>[src] doesn't have enough matter left. Wait for it to recharge!</span>")
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return
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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if(!R.cell || R.cell.charge < 400)
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to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
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return
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var/turf/T = get_turf(A)
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playsound(loc, 'sound/machines/click.ogg', 10, 1)
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to_chat(user, "Fabricating Cookie..")
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var/obj/item/weapon/reagent_containers/food/snacks/cookie/S = new /obj/item/weapon/reagent_containers/food/snacks/cookie(T)
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if(toxin)
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S.reagents.add_reagent("pancuronium", 2.4)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.charge -= 100
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else
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matter--
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cooldown = world.time + cooldowndelay
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@@ -109,7 +109,7 @@
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user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
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"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
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if(do_after(user, 50 * toolspeed, target = H))
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user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
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user.visible_message("<span class='notice'>[user] shaves \his facial hair clean with the [src].</span>", \
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"<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
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C.f_style = "Shaved"
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H.update_fhair()
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@@ -143,8 +143,8 @@
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user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
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"<span class='warning'>You start to shave your head with \the [src].</span>")
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if(do_after(user, 50 * toolspeed, target = H))
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user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
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"<span class='notice'>You finish shaving with the [src].</span>")
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user.visible_message("<span class='notice'>[user] shaves \his head with \the [src].</span>", \
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"<span class='notice'>You finish shaving with \the [src].</span>")
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C.h_style = "Skinhead"
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H.update_hair()
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playsound(src.loc, usesound, 40, 1)
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@@ -77,6 +77,10 @@
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/obj/item/weapon/defibrillator/ui_action_click()
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toggle_paddles()
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/obj/item/weapon/defibrillator/CtrlClick()
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if(ishuman(usr) && Adjacent(usr))
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toggle_paddles()
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/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/stock_parts/cell))
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var/obj/item/weapon/stock_parts/cell/C = W
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@@ -15,7 +15,6 @@
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materials = list(MAT_METAL=500)
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origin_tech = "combat=1;plasmatech=2;engineering=2"
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var/status = 0
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var/throw_amount = 100
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var/lit = 0 //on or off
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var/operating = 0//cooldown
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var/turf/previousturf = null
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@@ -124,7 +123,7 @@
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if(!ptank)
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to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
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return
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var/dat = text("<TT><B>Flamethrower (<A HREF='?src=[UID()];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\nAmount to throw: <A HREF='?src=[UID()];amount=-100'>-</A> <A HREF='?src=[UID()];amount=-10'>-</A> <A HREF='?src=[UID()];amount=-1'>-</A> [throw_amount] <A HREF='?src=[UID()];amount=1'>+</A> <A HREF='?src=[UID()];amount=10'>+</A> <A HREF='?src=[UID()];amount=100'>+</A><BR>\n<A HREF='?src=[UID()];remove=1'>Remove plasmatank</A> - <A HREF='?src=[UID()];close=1'>Close</A></TT>")
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var/dat = text("<TT><B>Flamethrower (<A HREF='?src=[UID()];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\n<A HREF='?src=[UID()];remove=1'>Remove plasmatank</A> - <A HREF='?src=[UID()];close=1'>Close</A></TT>")
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user << browse(dat, "window=flamethrower;size=600x300")
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onclose(user, "flamethrower")
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return
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@@ -143,9 +142,6 @@
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lit = !lit
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if(lit)
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processing_objects.Add(src)
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if(href_list["amount"])
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throw_amount = throw_amount + text2num(href_list["amount"])
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throw_amount = max(50, min(5000, throw_amount))
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if(href_list["remove"])
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if(!ptank) return
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usr.put_in_hands(ptank)
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@@ -191,10 +187,8 @@
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/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05)
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//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
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//Transfer 5% of current tank air contents to turf
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var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
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air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
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air_transfer.toxins = air_transfer.toxins // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
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target.assume_air(air_transfer)
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//Burn it based on transfered gas
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target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE
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@@ -134,7 +134,7 @@
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G = user.r_hand
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else
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user.visible_message("<span class='warning'>[user] loses his grip on [strangling]'s neck.</span>", \
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user.visible_message("<span class='warning'>[user] loses \his grip on [strangling]'s neck.</span>", \
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"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
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strangling = null
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@@ -144,7 +144,7 @@
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return
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if(!G.affecting)
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user.visible_message("<span class='warning'>[user] loses his grip on [strangling]'s neck.</span>", \
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user.visible_message("<span class='warning'>[user] loses \his grip on [strangling]'s neck.</span>", \
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"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
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strangling = null
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@@ -22,6 +22,8 @@
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var/ignition_temp = 10 // The amount of heat added to the reagents when this grenade goes off.
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var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
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var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
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var/contained = "" // For logging
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var/cores = "" // Also for logging
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/obj/item/weapon/grenade/chem_grenade/New()
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create_reagents(1000)
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@@ -98,9 +100,9 @@
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update_icon()
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else if(clown_check(user))
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// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
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message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
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log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
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bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])"
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message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained].")
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log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) [contained].")
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bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained]."
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to_chat(user, "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>")
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playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1)
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active = 1
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@@ -136,8 +138,8 @@
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playsound(loc, prime_sound, 25, -3)
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stage = READY
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update_icon()
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var/contained = ""
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var/cores = ""
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contained = ""
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cores = "" // clear them out so no recursive logging by accidentally
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for(var/obj/O in beakers)
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if(!O.reagents) continue
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if(istype(O,/obj/item/slime_extract))
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@@ -287,8 +289,8 @@
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var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
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var/turf/T = get_turf(src)
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var/area/A = get_area(T)
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message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> ([admin_jump_link(M)]) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> ([admin_jump_link(M)]) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>. [contained]")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z]) [contained]")
|
||||
|
||||
update_mob()
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
/obj/item/weapon/nullrod/attack_self(mob/user)
|
||||
if(reskinned)
|
||||
return
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain" || user.mind.special_role == SPECIAL_ROLE_ERT))
|
||||
reskin_holy_weapon(user)
|
||||
|
||||
/obj/item/weapon/nullrod/proc/reskin_holy_weapon(mob/M)
|
||||
@@ -335,7 +335,7 @@
|
||||
/obj/item/weapon/nullrod/carp/attack_self(mob/living/user)
|
||||
if(used_blessing)
|
||||
return
|
||||
if(user.mind && (user.mind.assigned_role != "Chaplain"))
|
||||
if(user.mind && (user.mind.assigned_role != "Chaplain" && user.mind.special_role != SPECIAL_ROLE_ERT))
|
||||
return
|
||||
to_chat(user, "You are blessed by Carp-Sie. Wild space carp will no longer attack you.")
|
||||
user.faction |= "carp"
|
||||
@@ -406,7 +406,7 @@
|
||||
if(!iscarbon(M))
|
||||
return ..()
|
||||
|
||||
if(!user.mind || user.mind.assigned_role != "Chaplain")
|
||||
if(!user.mind || (user.mind.assigned_role != "Chaplain" && user.mind.special_role != SPECIAL_ROLE_ERT))
|
||||
to_chat(user, "<span class='notice'>You are not close enough with [ticker.Bible_deity_name] to use [src].</span>")
|
||||
return
|
||||
|
||||
@@ -469,7 +469,7 @@
|
||||
|
||||
/obj/item/weapon/nullrod/salt/attack_self(mob/user)
|
||||
|
||||
if(!user.mind || user.mind.assigned_role != "Chaplain")
|
||||
if(!user.mind || (user.mind.assigned_role != "Chaplain" && user.mind.special_role != SPECIAL_ROLE_ERT ))
|
||||
to_chat(user, "<span class='notice'>You are not close enough with [ticker.Bible_deity_name] to use [src].</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -76,6 +76,8 @@
|
||||
|
||||
log_admin("[ckey(user.key)] has mind-slaved [ckey(H.key)].")
|
||||
activated = 1
|
||||
if(jobban_isbanned(M, ROLE_SYNDICATE))
|
||||
ticker.mode.replace_jobbanned_player(M, ROLE_SYNDICATE)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -28,13 +28,14 @@
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/on_varedit(modified_var)
|
||||
if(modified_var == "self_recharge")
|
||||
if(self_recharge)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
/obj/item/weapon/stock_parts/cell/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("self_recharge")
|
||||
if(var_value)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/suicide_act(mob/user)
|
||||
to_chat(viewers(user), "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>")
|
||||
@@ -170,6 +171,7 @@
|
||||
icon_state = "yellow slime extract"
|
||||
materials = list()
|
||||
self_recharge = 1 // Infused slime cores self-recharge, over time
|
||||
chargerate = 500
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/pulse //200 pulse shots
|
||||
name = "pulse rifle power cell"
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL = 30000, MAT_GLASS = 5000)
|
||||
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/lastused
|
||||
|
||||
@@ -58,8 +58,8 @@
|
||||
//handle normal hair
|
||||
var/list/species_hair = list()
|
||||
if(C.species)
|
||||
for(var/i in hair_styles_list)
|
||||
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_list[i]
|
||||
for(var/i in hair_styles_public_list)
|
||||
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_public_list[i]
|
||||
if(C.species.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
|
||||
if(C.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(robohead.is_monitor)
|
||||
@@ -76,7 +76,7 @@
|
||||
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s head worth cutting. How disappointing.</span>")
|
||||
return
|
||||
else
|
||||
species_hair = hair_styles_list
|
||||
species_hair = hair_styles_public_list
|
||||
var/h_new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair
|
||||
user.visible_message("<span class='notice'>[user] starts cutting [M]'s hair!</span>", "<span class='notice'>You start cutting [M]'s hair!</span>") //arguments for this are: 1. what others see 2. what the user sees. --Fixed grammar, (TGameCo)
|
||||
playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1)
|
||||
|
||||
@@ -62,8 +62,8 @@
|
||||
/obj/item/weapon/tank/air
|
||||
name = "air tank"
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "oxygen"
|
||||
|
||||
icon_state = "air"
|
||||
item_state = "air"
|
||||
|
||||
/obj/item/weapon/tank/air/examine(mob/user)
|
||||
if(..(user, 0))
|
||||
|
||||
@@ -277,22 +277,22 @@
|
||||
if(Adj)
|
||||
return //Safety check so you don't blast yourself trying to refill your tank
|
||||
var/datum/reagents/R = reagents
|
||||
if(R.total_volume < 100)
|
||||
to_chat(user, "You need at least 100 units of water to use the nanofrost launcher!")
|
||||
if(R.total_volume < 50)
|
||||
to_chat(user, "You need at least 50 units of water to use the nanofrost launcher!")
|
||||
return
|
||||
if(nanofrost_cooldown)
|
||||
to_chat(user, "Nanofrost launcher is still recharging")
|
||||
return
|
||||
nanofrost_cooldown = 1
|
||||
R.remove_any(100)
|
||||
R.remove_any(50)
|
||||
var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
|
||||
log_game("[user.ckey] ([user.name]) used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
|
||||
playsound(src,'sound/items/syringeproj.ogg',40,1)
|
||||
for(var/a=0, a<5, a++)
|
||||
step_towards(A, target)
|
||||
sleep(2)
|
||||
sleep(1)
|
||||
A.Smoke()
|
||||
spawn(100)
|
||||
spawn(50)
|
||||
if(src)
|
||||
nanofrost_cooldown = 0
|
||||
return
|
||||
|
||||
@@ -341,6 +341,7 @@
|
||||
if(G)
|
||||
explosive = G
|
||||
name = "explosive lance"
|
||||
embed_chance = 0
|
||||
desc = "A makeshift spear with [G] attached to it. Alt+click on the spear to set your war cry!"
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -14,28 +14,28 @@
|
||||
|
||||
/obj/item/weapon/whetstone/attackby(obj/item/I, mob/user, params)
|
||||
if(used)
|
||||
to_chat(user, "<span class='notice'>The whetstone is too worn to use again.</span>")
|
||||
to_chat(user, "<span class='warning'>The whetstone is too worn to use again!</span>")
|
||||
return
|
||||
if(I.force >= max || I.throwforce >= max)//no esword sharpening
|
||||
to_chat(user, "<span class='notice'>[I] is much too powerful to sharpen further.</span>")
|
||||
to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
|
||||
return
|
||||
if(requires_sharpness && !I.sharp)
|
||||
to_chat(user, "<span class='notice'>You can only sharpen items that are already sharp, such as knives.</span>")
|
||||
to_chat(user, "<span class='warning'>You can only sharpen items that are already sharp, such as knives!</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
|
||||
var/obj/item/weapon/twohanded/TH = I
|
||||
if(TH.force_wielded >= max)
|
||||
to_chat(user, "<span class='notice'>[TH] is much too powerful to sharpen further.</span>")
|
||||
to_chat(user, "<span class='warning'>[TH] is much too powerful to sharpen further!</span>")
|
||||
return
|
||||
if(TH.wielded)
|
||||
to_chat(user, "<span class='notice'>[TH] must be unwielded before it can be sharpened.</span>")
|
||||
to_chat(user, "<span class='warning'>[TH] must be unwielded before it can be sharpened!</span>")
|
||||
return
|
||||
if(TH.force_wielded > initial(TH.force_wielded))
|
||||
to_chat(user, "<span class='notice'>[TH] has already been refined before. It cannot be sharpened further.</span>")
|
||||
to_chat(user, "<span class='warning'>[TH] has already been refined before. It cannot be sharpened further!</span>")
|
||||
return
|
||||
TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
|
||||
if(I.force > initial(I.force))
|
||||
to_chat(user, "<span class='notice'>[I] has already been refined before. It cannot be sharpened further.</span>")
|
||||
to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
|
||||
if(!requires_sharpness)
|
||||
@@ -47,6 +47,7 @@
|
||||
name = "worn out [name]"
|
||||
desc = "[desc] At least, it used to."
|
||||
used = 1
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/whetstone/attack_self(mob/user as mob) //This is just fluff for now. Species datums are global and not newly created instances, so we can't adjust unarmed damage on a per mob basis.
|
||||
if(ishuman(user))
|
||||
|
||||
Reference in New Issue
Block a user