mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 11:07:12 +01:00
Add ability to swap items in storage (#13648)
* Add ability to swap items in storage Add ability to swap items in storage through drag and drop Fix "the the" message when putting item in storage Clean code where possible * Fix swap in stacked storages, clean up code (v3) * Ignore restraints and lying for swapping items * Clean up the code a bit, increase readability * Clean up code, remove spawn(0) * Fix some spacing issues * Rename var, use crisp font
This commit is contained in:
@@ -310,7 +310,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
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if(istype(I, /obj/item/storage))
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var/obj/item/storage/S = I
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if(S.use_to_pickup)
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if(S.collection_mode) //Mode is set to collect all items on a tile and we clicked on a valid one.
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if(S.pickup_all_on_tile) //Mode is set to collect all items on a tile and we clicked on a valid one.
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if(isturf(loc))
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var/list/rejections = list()
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var/success = 0
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@@ -644,6 +644,14 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
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deltimer(tip_timer) //delete any in-progress timer if the mouse is moved off the item before it finishes
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closeToolTip(usr)
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/obj/item/MouseDrop_T(obj/item/I, mob/user)
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if(!user || src == I)
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return
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if(loc && I.loc == loc && istype(loc, /obj/item/storage)) // Are we trying to swap two items in the storage?
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var/obj/item/storage/S = loc
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S.swap_items(src, I, user)
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// Returns a numeric value for sorting items used as parts in machines, so they can be replaced by the rped
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/obj/item/proc/get_part_rating()
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return 0
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@@ -11,7 +11,7 @@
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use_to_pickup = 1
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allow_quick_gather = 1
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allow_quick_empty = 1
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collection_mode = 1
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pickup_all_on_tile = TRUE
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display_contents_with_number = 1
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 100
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@@ -9,7 +9,7 @@
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name = "storage"
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icon = 'icons/obj/storage.dmi'
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w_class = WEIGHT_CLASS_NORMAL
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var/silent = 0 // No message on putting items in
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var/silent = FALSE // No message on putting items in
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var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
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var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
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var/empty = FALSE // Will this spawn as an empty box
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@@ -22,7 +22,7 @@
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var/display_contents_with_number //Set this to make the storage item group contents of the same type and display them as a number.
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var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
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var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
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var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/pickup_all_on_tile = TRUE //FALSE = pick one at a time, TRUE = pick all on tile
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var/use_sound = "rustle" //sound played when used. null for no sound.
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/// What kind of [/obj/item/stack] can this be folded into. (e.g. Boxes and cardboard)
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@@ -30,7 +30,7 @@
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/// How much of the stack item do you get.
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var/foldable_amt = 0
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/obj/item/storage/MouseDrop(obj/over_object as obj)
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/obj/item/storage/MouseDrop(obj/over_object)
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if(ishuman(usr)) //so monkeys can take off their backpacks -- Urist
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var/mob/M = usr
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@@ -63,12 +63,12 @@
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update_icon() // For content-sensitive icons
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return
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if(!( istype(over_object, /obj/screen) ))
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if(!(istype(over_object, /obj/screen)))
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return ..()
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if(!(src.loc == usr) || (src.loc && src.loc.loc == usr))
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if(!(loc == usr) || (loc && loc.loc == usr))
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return
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playsound(src.loc, "rustle", 50, 1, -5)
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if(!( M.restrained() ) && !( M.stat ))
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playsound(loc, "rustle", 50, TRUE, -5)
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if(!(M.restrained()) && !(M.stat))
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switch(over_object.name)
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if("r_hand")
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if(!M.unEquip(src))
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@@ -78,29 +78,27 @@
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if(!M.unEquip(src))
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return
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M.put_in_l_hand(src)
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src.add_fingerprint(usr)
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add_fingerprint(usr)
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return
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if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
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if(usr.s_active)
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usr.s_active.close(usr)
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src.show_to(usr)
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show_to(usr)
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return
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return
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/obj/item/storage/AltClick(mob/user)
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if(ishuman(user) && Adjacent(user) && !user.incapacitated(FALSE, TRUE, TRUE))
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show_to(user)
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playsound(loc, "rustle", 50, 1, -5)
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playsound(loc, "rustle", 50, TRUE, -5)
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add_fingerprint(user)
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else if(isobserver(user))
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show_to(user)
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return ..()
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/obj/item/storage/proc/return_inv()
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var/list/L = list()
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var/list/L = list( )
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L += src.contents
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L += contents
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for(var/obj/item/storage/S in src)
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L += S.return_inv()
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@@ -112,7 +110,7 @@
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L += F.contents
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return L
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/obj/item/storage/proc/show_to(mob/user as mob)
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/obj/item/storage/proc/show_to(mob/user)
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if(!user.client)
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return
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if(user.s_active != src)
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@@ -131,38 +129,36 @@
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user.s_active = src
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return
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/obj/item/storage/proc/hide_from(mob/user as mob)
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/obj/item/storage/proc/hide_from(mob/user)
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if(!user.client)
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return
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user.client.screen -= src.boxes
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user.client.screen -= src.closer
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user.client.screen -= src.contents
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user.client.screen -= boxes
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user.client.screen -= closer
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user.client.screen -= contents
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if(user.s_active == src)
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user.s_active = null
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return
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/obj/item/storage/proc/open(mob/user as mob)
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if(src.use_sound)
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playsound(src.loc, src.use_sound, 50, 1, -5)
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if(use_sound)
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playsound(loc, use_sound, 50, TRUE, -5)
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if(user.s_active)
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user.s_active.close(user)
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show_to(user)
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/obj/item/storage/proc/close(mob/user as mob)
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src.hide_from(user)
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/obj/item/storage/proc/close(mob/user)
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hide_from(user)
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user.s_active = null
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return
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//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
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//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
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/obj/item/storage/proc/orient_objs(tx, ty, mx, my)
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var/cx = tx
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var/cy = ty
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src.boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
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for(var/obj/O in src.contents)
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boxes.screen_loc = "[tx],[ty] to [mx],[my]"
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for(var/obj/O in contents)
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O.screen_loc = "[cx],[cy]"
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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@@ -170,24 +166,23 @@
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if(cx > mx)
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cx = tx
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cy--
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src.closer.screen_loc = "[mx+1],[my]"
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return
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closer.screen_loc = "[mx + 1],[my]"
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//This proc draws out the inventory and places the items on it. It uses the standard position.
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/obj/item/storage/proc/standard_orient_objs(var/rows, var/cols, var/list/obj/item/display_contents)
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/obj/item/storage/proc/standard_orient_objs(rows, cols, list/datum/numbered_display/display_contents)
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var/cx = 4
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var/cy = 2+rows
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src.boxes.screen_loc = "4:16,2:16 to [4+cols]:16,[2+rows]:16"
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var/cy = 2 + rows
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boxes.screen_loc = "4:16,2:16 to [4 + cols]:16,[2 + rows]:16"
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if(display_contents_with_number)
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for(var/datum/numbered_display/ND in display_contents)
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.maptext = "<font color='white' face='Small Fonts'>[(ND.number > 1) ? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = ABOVE_HUD_LAYER
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ND.sample_object.plane = ABOVE_HUD_PLANE
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cx++
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if(cx > (4+cols))
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if(cx > (4 + cols))
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cx = 4
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cy--
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else
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@@ -198,78 +193,81 @@
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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cx++
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if(cx > (4+cols))
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if(cx > (4 + cols))
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cx = 4
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cy--
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src.closer.screen_loc = "[4+cols+1]:16,2:16"
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return
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closer.screen_loc = "[4 + cols + 1]:16,2:16"
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/datum/numbered_display
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var/obj/item/sample_object
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var/number
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/datum/numbered_display/New(obj/item/sample as obj)
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/datum/numbered_display/New(obj/item/sample)
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if(!istype(sample))
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qdel(src)
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return
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sample_object = sample
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number = 1
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//This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.
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/obj/item/storage/proc/orient2hud(mob/user as mob)
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/obj/item/storage/proc/orient2hud(mob/user)
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var/adjusted_contents = contents.len
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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var/list/datum/numbered_display/display_contents
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if(display_contents_with_number)
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numbered_contents = list()
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for(var/obj/O in contents)
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O.layer = initial(O.layer)
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O.plane = initial(O.plane)
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display_contents = list()
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adjusted_contents = 0
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for(var/obj/item/I in contents)
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var/found = 0
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for(var/datum/numbered_display/ND in numbered_contents)
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var/found = FALSE
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for(var/datum/numbered_display/ND in display_contents)
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if(ND.sample_object.type == I.type && ND.sample_object.name == I.name)
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ND.number++
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found = 1
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found = TRUE
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break
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if(!found)
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adjusted_contents++
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numbered_contents.Add( new/datum/numbered_display(I) )
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display_contents.Add(new/datum/numbered_display(I))
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//var/mob/living/carbon/human/H = user
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var/row_num = 0
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var/col_count = min(7,storage_slots) -1
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var/col_count = min(7, storage_slots) - 1
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if(adjusted_contents > 7)
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row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
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src.standard_orient_objs(row_num, col_count, numbered_contents)
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return
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row_num = round((adjusted_contents - 1) / 7) // 7 is the maximum allowed width.
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standard_orient_objs(row_num, col_count, display_contents)
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//This proc return 1 if the item can be picked up and 0 if it can't.
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//This proc returns TRUE if the item can be picked up and FALSE if it can't.
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//Set the stop_messages to stop it from printing messages
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/obj/item/storage/proc/can_be_inserted(obj/item/W as obj, stop_messages = 0)
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if(!istype(W) || (W.flags & ABSTRACT)) return //Not an item
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/obj/item/storage/proc/can_be_inserted(obj/item/W, stop_messages = FALSE)
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if(!istype(W) || (W.flags & ABSTRACT)) //Not an item
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return
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if(src.loc == W)
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return 0 //Means the item is already in the storage item
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if(loc == W)
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return FALSE //Means the item is already in the storage item
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if(contents.len >= storage_slots)
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if(!stop_messages)
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to_chat(usr, "<span class='warning'>[W] won't fit in [src], make some space!</span>")
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return 0 //Storage item is full
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return FALSE //Storage item is full
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if(can_hold.len)
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if(!is_type_in_typecache(W, can_hold))
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[src] cannot hold [W].</span>")
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return 0
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return FALSE
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if(is_type_in_typecache(W, cant_hold)) //Check for specific items which this container can't hold.
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[src] cannot hold [W].</span>")
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return 0
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return FALSE
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if(W.w_class > max_w_class)
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[W] is too big for [src].</span>")
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return 0
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return FALSE
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var/sum_w_class = W.w_class
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for(var/obj/item/I in contents)
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@@ -278,32 +276,32 @@
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if(sum_w_class > max_combined_w_class)
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[src] is full, make some space.</span>")
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return 0
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return FALSE
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if(W.w_class >= src.w_class && (istype(W, /obj/item/storage)))
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if(W.w_class >= w_class && (istype(W, /obj/item/storage)))
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if(!istype(src, /obj/item/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>")
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return 0 //To prevent the stacking of same sized storage items.
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return FALSE //To prevent the stacking of same sized storage items.
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if(W.flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
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to_chat(usr, "<span class='notice'>\the [W] is stuck to your hand, you can't put it in \the [src]</span>")
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return 0
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return FALSE
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return 1
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return TRUE
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//This proc handles items being inserted. It does not perform any checks of whether an item can or can't be inserted. That's done by can_be_inserted()
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//The stop_warning parameter will stop the insertion message from being displayed. It is intended for cases where you are inserting multiple items at once,
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//such as when picking up all the items on a tile with one click.
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/obj/item/storage/proc/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
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/obj/item/storage/proc/handle_item_insertion(obj/item/W, prevent_warning = FALSE)
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if(!istype(W))
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return 0
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return FALSE
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if(usr)
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if(!usr.unEquip(W))
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return 0
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return FALSE
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usr.update_icons() //update our overlays
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if(silent)
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prevent_warning = 1
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prevent_warning = TRUE
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W.forceMove(src)
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W.on_enter_storage(src)
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if(usr)
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@@ -315,28 +313,30 @@
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if(!prevent_warning && !istype(W, /obj/item/gun/energy/kinetic_accelerator/crossbow))
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for(var/mob/M in viewers(usr, null))
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if(M == usr)
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to_chat(usr, "<span class='notice'>You put the [W] into [src].</span>")
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to_chat(usr, "<span class='notice'>You put [W] into [src].</span>")
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else if(M in range(1)) //If someone is standing close enough, they can tell what it is...
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M.show_message("<span class='notice'>[usr] puts [W] into [src].</span>")
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else if(W && W.w_class >= WEIGHT_CLASS_NORMAL) //Otherwise they can only see large or normal items from a distance...
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M.show_message("<span class='notice'>[usr] puts [W] into [src].</span>")
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orient2hud(usr)
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if(usr.s_active)
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usr.s_active.show_to(usr)
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W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
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W.in_inventory = TRUE
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update_icon()
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return 1
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return TRUE
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//Call this proc to handle the removal of an item from the storage item. The item will be moved to the atom sent as new_target
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/obj/item/storage/proc/remove_from_storage(obj/item/W as obj, atom/new_location)
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if(!istype(W)) return 0
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/obj/item/storage/proc/remove_from_storage(obj/item/W, atom/new_location)
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if(!istype(W))
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return FALSE
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if(istype(src, /obj/item/storage/fancy))
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var/obj/item/storage/fancy/F = src
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F.update_icon(1)
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F.update_icon(TRUE)
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for(var/mob/M in range(1, src.loc))
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for(var/mob/M in range(1, loc))
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if(M.s_active == src)
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if(M.client)
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M.client.screen -= W
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@@ -355,6 +355,7 @@
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W.forceMove(get_turf(src))
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if(usr)
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orient2hud(usr)
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if(usr.s_active)
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usr.s_active.show_to(usr)
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if(W.maptext)
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@@ -362,7 +363,7 @@
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W.on_exit_storage(src)
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update_icon()
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W.mouse_opacity = initial(W.mouse_opacity)
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return 1
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return TRUE
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||||
|
||||
/obj/item/storage/Exited(atom/A, loc)
|
||||
remove_from_storage(A, loc) //worry not, comrade; this only gets called once
|
||||
@@ -383,7 +384,7 @@
|
||||
var/obj/item/hand_labeler/labeler = I
|
||||
if(labeler.mode)
|
||||
return FALSE
|
||||
. = 1 //no afterattack
|
||||
. = TRUE //no afterattack
|
||||
if(isrobot(user))
|
||||
return //Robots can't interact with storage items.
|
||||
|
||||
@@ -394,8 +395,8 @@
|
||||
|
||||
handle_item_insertion(I)
|
||||
|
||||
/obj/item/storage/attack_hand(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
/obj/item/storage/attack_hand(mob/user)
|
||||
playsound(loc, "rustle", 50, TRUE, -5)
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -408,17 +409,17 @@
|
||||
H.r_store = null
|
||||
return
|
||||
|
||||
if(src.loc == user)
|
||||
orient2hud(user)
|
||||
if(loc == user)
|
||||
if(user.s_active)
|
||||
user.s_active.close(user)
|
||||
src.show_to(user)
|
||||
show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if(M.s_active == src)
|
||||
src.close(M)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
close(M)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/storage/attack_ghost(mob/user)
|
||||
if(isobserver(user))
|
||||
@@ -430,19 +431,18 @@
|
||||
set name = "Switch Gathering Method"
|
||||
set category = "Object"
|
||||
|
||||
collection_mode = !collection_mode
|
||||
switch(collection_mode)
|
||||
if(1)
|
||||
pickup_all_on_tile = !pickup_all_on_tile
|
||||
switch(pickup_all_on_tile)
|
||||
if(TRUE)
|
||||
to_chat(usr, "[src] now picks up all items in a tile at once.")
|
||||
if(0)
|
||||
if(FALSE)
|
||||
to_chat(usr, "[src] now picks up one item at a time.")
|
||||
|
||||
|
||||
/obj/item/storage/verb/quick_empty()
|
||||
set name = "Empty Contents"
|
||||
set category = "Object"
|
||||
|
||||
if((!ishuman(usr) && (src.loc != usr)) || usr.stat || usr.restrained())
|
||||
if((!ishuman(usr) && (loc != usr)) || usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
drop_inventory(usr)
|
||||
@@ -469,14 +469,14 @@
|
||||
else
|
||||
verbs -= /obj/item/storage/verb/toggle_gathering_mode
|
||||
|
||||
boxes = new /obj/screen/storage( )
|
||||
boxes = new /obj/screen/storage()
|
||||
boxes.name = "storage"
|
||||
boxes.master = src
|
||||
boxes.icon_state = "block"
|
||||
boxes.screen_loc = "7,7 to 10,8"
|
||||
boxes.layer = HUD_LAYER
|
||||
boxes.plane = HUD_PLANE
|
||||
closer = new /obj/screen/close( )
|
||||
closer = new /obj/screen/close()
|
||||
closer.master = src
|
||||
closer.icon_state = "backpack_close"
|
||||
closer.layer = ABOVE_HUD_LAYER
|
||||
@@ -497,12 +497,12 @@
|
||||
var/atom/A = i
|
||||
A.emp_act(severity)
|
||||
|
||||
/obj/item/storage/hear_talk(mob/living/M as mob, list/message_pieces)
|
||||
/obj/item/storage/hear_talk(mob/living/M, list/message_pieces)
|
||||
..()
|
||||
for(var/obj/O in contents)
|
||||
O.hear_talk(M, message_pieces)
|
||||
|
||||
/obj/item/storage/hear_message(mob/living/M as mob, msg)
|
||||
/obj/item/storage/hear_message(mob/living/M, msg)
|
||||
..()
|
||||
for(var/obj/O in contents)
|
||||
O.hear_message(M, msg)
|
||||
@@ -614,3 +614,24 @@
|
||||
A.ex_act(severity)
|
||||
CHECK_TICK
|
||||
..()
|
||||
|
||||
/obj/item/storage/proc/can_items_stack(obj/item/item_1, obj/item/item_2)
|
||||
if(!item_1 || !item_2)
|
||||
return
|
||||
|
||||
return item_1.type == item_2.type && item_1.name == item_2.name
|
||||
|
||||
/obj/item/storage/proc/swap_items(obj/item/item_1, obj/item/item_2, mob/user = null)
|
||||
if(!(item_1.loc == src && item_2.loc == src))
|
||||
return
|
||||
|
||||
var/index_1 = contents.Find(item_1)
|
||||
var/index_2 = contents.Find(item_2)
|
||||
|
||||
var/list/new_contents = contents.Copy()
|
||||
new_contents.Swap(index_1, index_2)
|
||||
contents = new_contents
|
||||
|
||||
if(user && user.s_active == src)
|
||||
orient2hud(user)
|
||||
show_to(user)
|
||||
|
||||
Reference in New Issue
Block a user