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Add ability to swap items in storage (#13648)
* Add ability to swap items in storage Add ability to swap items in storage through drag and drop Fix "the the" message when putting item in storage Clean code where possible * Fix swap in stacked storages, clean up code (v3) * Ignore restraints and lying for swapping items * Clean up the code a bit, increase readability * Clean up code, remove spawn(0) * Fix some spacing issues * Rename var, use crisp font
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@@ -310,7 +310,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
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if(istype(I, /obj/item/storage))
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var/obj/item/storage/S = I
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if(S.use_to_pickup)
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if(S.collection_mode) //Mode is set to collect all items on a tile and we clicked on a valid one.
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if(S.pickup_all_on_tile) //Mode is set to collect all items on a tile and we clicked on a valid one.
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if(isturf(loc))
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var/list/rejections = list()
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var/success = 0
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@@ -644,6 +644,14 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
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deltimer(tip_timer) //delete any in-progress timer if the mouse is moved off the item before it finishes
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closeToolTip(usr)
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/obj/item/MouseDrop_T(obj/item/I, mob/user)
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if(!user || src == I)
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return
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if(loc && I.loc == loc && istype(loc, /obj/item/storage)) // Are we trying to swap two items in the storage?
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var/obj/item/storage/S = loc
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S.swap_items(src, I, user)
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// Returns a numeric value for sorting items used as parts in machines, so they can be replaced by the rped
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/obj/item/proc/get_part_rating()
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return 0
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