Merge remote-tracking branch 'upstream/master' into zombies

This commit is contained in:
Couls
2019-08-04 21:05:10 -04:00
728 changed files with 111115 additions and 10827 deletions
+5 -6
View File
@@ -136,8 +136,6 @@
..()
statpanel("Status")
if(client.statpanel == "Status" && SSticker)
show_stat_station_time()
/mob/new_player/Topic(href, href_list[])
@@ -182,7 +180,8 @@
return 0
if(alert(src,"Are you sure you wish to observe? You cannot normally join the round after doing this!","Player Setup","Yes","No") == "Yes")
if(!client) return 1
if(!client)
return 1
var/mob/dead/observer/observer = new()
src << browse(null, "window=playersetup")
spawning = 1
@@ -220,7 +219,6 @@
if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING)
to_chat(usr, "<span class='warning'>The round is either not ready, or has already finished...</span>")
return
if(client.prefs.species in GLOB.whitelisted_species)
if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist)
@@ -377,8 +375,9 @@
else
data_core.manifest_inject(character)
SSticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
AnnounceArrival(character, rank, join_message)
AddEmploymentContract(character)
if(!IsAdminJob(rank))
AnnounceArrival(character, rank, join_message)
AddEmploymentContract(character)
if(!thisjob.is_position_available() && thisjob in SSjobs.prioritized_jobs)
SSjobs.prioritized_jobs -= thisjob