Fix trays (now bags)

This commit is contained in:
Markolie
2015-02-25 20:42:43 +01:00
parent 89650e8590
commit 6efa3bcdaa
8 changed files with 112 additions and 341 deletions
+1 -233
View File
@@ -7,7 +7,6 @@
* Kitchen knives
* Butcher's cleaver
* Rolling Pins
* Trays
*/
/obj/item/weapon/kitchen
@@ -253,235 +252,4 @@
H.eye_blurry += 3
return ..()
/*
* Trays - Agouri
*/
/obj/item/weapon/tray
name = "tray"
icon = 'icons/obj/food.dmi'
icon_state = "tray"
desc = "A metal tray to lay food on."
throwforce = 5.0
throwforce = 10.0
throw_speed = 3
throw_range = 5
w_class = 4.0
flags = CONDUCT
m_amt = 3000
/* // NOPE
var/food_total= 0
var/burger_amt = 0
var/cheese_amt = 0
var/fries_amt = 0
var/classyalcdrink_amt = 0
var/alcdrink_amt = 0
var/bottle_amt = 0
var/soda_amt = 0
var/carton_amt = 0
var/pie_amt = 0
var/meatbreadslice_amt = 0
var/salad_amt = 0
var/miscfood_amt = 0
*/
var/list/carrying = list() // List of things on the tray. - Doohl
var/max_carry = 10 // w_class = 1 -- takes up 1
// w_class = 2 -- takes up 3
// w_class = 3 -- takes up 5
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
// Drop all the things. All of them.
overlays.Cut()
for(var/obj/item/I in carrying)
I.loc = M.loc
carrying.Remove(I)
if(isturf(I.loc))
spawn()
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
if((CLUMSY in user.mutations) && prob(50)) //What if he's a clown?
M << "\red You accidentally slam yourself with the [src]!"
M.Weaken(1)
user.take_organ_damage(2)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
return
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
if(!(user.zone_sel.selecting == ("eyes" || "head"))) //////////////hitting anything else other than the eyes
if(prob(33))
src.add_blood(H)
var/turf/location = H.loc
if (istype(location, /turf/simulated))
location.add_blood(H) ///Plik plik, the sound of blood
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
if(prob(15))
M.Weaken(3)
M.take_organ_damage(3)
else
M.take_organ_damage(5)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
return
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
return
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
M << "\red You get slammed in the face with the tray, against your mask!"
if(prob(33))
src.add_blood(H)
if (H.wear_mask)
H.wear_mask.add_blood(H)
if (H.head)
H.head.add_blood(H)
if (H.glasses && prob(33))
H.glasses.add_blood(H)
var/turf/location = H.loc
if (istype(location, /turf/simulated)) //Addin' blood! At least on the floor and item :v
location.add_blood(H)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
if(prob(10))
M.Stun(rand(1,3))
M.take_organ_damage(3)
return
else
M.take_organ_damage(5)
return
else //No eye or head protection, tough luck!
M << "\red You get slammed in the face with the tray!"
if(prob(33))
src.add_blood(M)
var/turf/location = H.loc
if (istype(location, /turf/simulated))
location.add_blood(H)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
if(prob(30))
M.Stun(rand(2,4))
M.take_organ_damage(4)
return
else
M.take_organ_damage(8)
if(prob(30))
M.Weaken(2)
return
return
/obj/item/weapon/tray/var/cooldown = 0 //shield bash cooldown. based on world.time
/obj/item/weapon/tray/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/kitchen/rollingpin))
if(cooldown < world.time - 25)
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
cooldown = world.time
else
..()
/*
===============~~~~~================================~~~~~====================
= =
= Code for trays carrying things. By Doohl for Doohl erryday Doohl Doohl~ =
= =
===============~~~~~================================~~~~~====================
*/
/obj/item/weapon/tray/proc/calc_carry()
// calculate the weight of the items on the tray
var/val = 0 // value to return
for(var/obj/item/I in carrying)
if(I.w_class == 1.0)
val ++
else if(I.w_class == 2.0)
val += 3
else
val += 5
return val
/obj/item/weapon/tray/pickup(mob/user)
if(!isturf(loc))
return
for(var/obj/item/I in loc)
if( I != src && !I.anchored && !istype(I, /obj/item/clothing/under) && !istype(I, /obj/item/clothing/suit) && !istype(I, /obj/item/projectile) )
var/add = 0
if(I.w_class == 1.0)
add = 1
else if(I.w_class == 2.0)
add = 3
else
add = 5
if(calc_carry() + add >= max_carry)
break
I.loc = src
carrying.Add(I)
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
/obj/item/weapon/tray/dropped(mob/user)
var/mob/living/M
for(M in src.loc) //to handle hand switching
return
var/foundtable = 0
for(var/obj/structure/table/T in loc)
foundtable = 1
break
overlays.Cut()
for(var/obj/item/I in carrying)
I.loc = loc
carrying.Remove(I)
if(!foundtable && isturf(loc))
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
spawn()
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
/* Trays moved to /obj/item/weapon/storage/bag */
@@ -10,6 +10,7 @@
* Plant Bag
* Sheet Snatcher
* Book Bag
* Tray
*
* -Sayu
*/
@@ -37,6 +38,11 @@
storage_slots = 30
can_hold = list() // any
cant_hold = list("/obj/item/weapon/disk/nuclear","/obj/item/flag/nation")
/obj/item/weapon/storage/bag/trash/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] puts the [src.name] over their head and starts chomping at the insides! Disgusting!</span>")
playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
return (TOXLOSS)
/obj/item/weapon/storage/bag/trash/update_icon()
if(contents.len == 0)
@@ -47,10 +53,15 @@
icon_state = "trashbag2"
else icon_state = "trashbag3"
/obj/item/weapon/storage/bag/trash/cyborg
/obj/item/weapon/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
J.put_in_cart(src, user)
J.mybag=src
J.update_icon()
/obj/item/weapon/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
return
// -----------------------------
@@ -323,3 +334,96 @@
max_w_class = 3
w_class = 4 //Bigger than a book because physics
can_hold = list(/obj/item/weapon/book, /obj/item/weapon/spellbook) //No bibles, consistent with bookcase
/*
* Trays - Agouri
*/
/obj/item/weapon/storage/bag/tray
name = "tray"
icon = 'icons/obj/food.dmi'
icon_state = "tray"
desc = "A metal tray to lay food on."
force = 5
throwforce = 10.0
throw_speed = 3
throw_range = 5
w_class = 4.0
flags = CONDUCT
m_amt = 3000
/obj/item/weapon/storage/bag/tray/attack(mob/living/M as mob, mob/living/user as mob)
..()
// Drop all the things. All of them.
var/list/obj/item/oldContents = contents.Copy()
quick_empty()
// Make each item scatter a bit
for(var/obj/item/I in oldContents)
spawn()
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1)
if(ishuman(M) || ismonkey(M))
if(prob(10))
M.Weaken(2)
/obj/item/weapon/storage/bag/tray/proc/rebuild_overlays()
overlays.Cut()
for(var/obj/item/I in contents)
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = -1)
/obj/item/weapon/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location)
..()
rebuild_overlays()
/obj/item/weapon/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0)
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = -1)
..()
/obj/item/weapon/storage/bag/tray/cyborg
/obj/item/weapon/storage/bag/tray/cyborg/afterattack(atom/target, mob/user as mob)
if ( isturf(target) || istype(target,/obj/structure/table) )
var foundtable = istype(target,/obj/structure/table/)
if ( !foundtable ) //it must be a turf!
for(var/obj/structure/table/T in target)
foundtable = 1
break
var turf/dropspot
if ( !foundtable ) // don't unload things onto walls or other silly places.
dropspot = user.loc
else if ( isturf(target) ) // they clicked on a turf with a table in it
dropspot = target
else // they clicked on a table
dropspot = target.loc
overlays = null
var droppedSomething = 0
for(var/obj/item/I in contents)
I.loc = dropspot
contents.Remove(I)
droppedSomething = 1
if(!foundtable && isturf(dropspot))
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
spawn()
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
if ( droppedSomething )
if ( foundtable )
user.visible_message("\blue [user] unloads their service tray.")
else
user.visible_message("\blue [user] drops all the items on their tray.")
return ..()
@@ -336,19 +336,6 @@
if(!can_be_inserted(W))
return 0
if(istype(W, /obj/item/weapon/tray))
var/obj/item/weapon/tray/T = W
if(T.calc_carry() > 0)
if(prob(85))
user << "\red The tray won't fit in [src]."
return 1
else
W.loc = user.loc
if ((user.client && user.s_active != src))
user.client.screen -= W
W.dropped(user)
user << "\red God damnit!"
handle_item_insertion(W)
return 1