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synced 2026-07-10 06:34:45 +01:00
Ported custom items system.
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@@ -284,17 +284,8 @@
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name = "old red flashlight"
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desc = "A very old, childlike flashlight."
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icon = 'custom_items.dmi'
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icon_state = "wolfflight0"
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w_class = 2
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icon_state = "wolfflight"
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item_state = "wolfflight"
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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m_amt = 50
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g_amt = 20
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on = 0
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brightness_on = 4 //luminosity when on
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icon_on = "wolfflight1"
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icon_off = "wolfflight0"
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//////////////////////////////////
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//////////// Clothing ////////////
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@@ -39,7 +39,6 @@
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I.registered_name = M.real_name
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I.access = C.access
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I.assignment = C.assignment
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I.over_jumpsuit = C.over_jumpsuit
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I.blood_type = C.blood_type
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I.dna_hash = C.dna_hash
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I.fingerprint_hash = C.fingerprint_hash
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@@ -50,13 +49,13 @@
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I.name = "[M.real_name]'s Lifetime ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
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else if(M.ckey == "nerezza" && M.real_name == "Asher Spock") //This is an Odysseus Specialist ID
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I.name = "[M.real_name]'s Odysseus Specialist ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
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I.access += list(ACCESS_ROBOTICS) //Station-based mecha pilots need this to access the recharge bay.
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I.access += list(access_robotics) //Station-based mecha pilots need this to access the recharge bay.
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else if(M.ckey == "roaper" && M.real_name == "Ian Colm") //This is a Technician ID
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I.name = "[M.real_name]'s Technician ID ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
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//replace old ID
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del(C)
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ok = M.equip_if_possible(I, M.slot_wear_id, 0) //if 1, last argument deletes on fail
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ok = M.equip_if_possible(I, slot_wear_id, 0) //if 1, last argument deletes on fail
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break
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else if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back
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Item.loc = M.back
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@@ -64,7 +63,7 @@
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else
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for(var/obj/item/weapon/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob.
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if (S:len < S:storage_slots)
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if (S.contents.len < S.storage_slots)
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Item.loc = S
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ok = 1
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break
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