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Bay Light, Sprite move
added set light and moved spirtes back into mob.dmi
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@@ -335,10 +335,9 @@
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if(layer != MOB_LAYER)
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overlay_layer=TURF_LAYER+0.2
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overlays += image('icons/mob/cultglows.dmi',"glow-[icon_state]",overlay_layer)
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overlays += image(icon,"glow-[icon_state]",overlay_layer)
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set_light(2, -2, l_color = "#FFFFFF")
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//set_light(1,2,"red")
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////////////////Powers//////////////////
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