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https://github.com/ParadiseSS13/Paradise.git
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Fun Preservation Circuits
Adds a cooldown to the manual reboot command, to prevent anti-fun comdoms from endlessly rebooting to lock crew out of the game. In the event of the game server being knocked offline, the manual reboot can be used even if it was on cooldown from a previous restart. This still initiates a fresh cooldown.
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@@ -7,6 +7,7 @@ var/global/datum/controller/process/mob_hunt/mob_hunt_server
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var/list/trap_spawns = list()
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var/list/connected_clients = list()
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var/server_status = 1 //1 is online, 0 is offline
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var/reset_cooldown = 0 //number of controller cycles before the manual_reboot proc can be used again (ignored if server is offline so you can always boot back up)
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/datum/controller/process/mob_hunt/setup()
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name = "Nano-Mob Hunter GO Server"
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@@ -21,6 +22,8 @@ var/global/datum/controller/process/mob_hunt/mob_hunt_server
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return ..()
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/datum/controller/process/mob_hunt/doWork()
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if(reset_cooldown) //if reset_cooldown is set (we are on cooldown, duh), reduce the remaining cooldown every cycle
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reset_cooldown--
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if(server_status == 0)
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return
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client_mob_update()
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@@ -66,11 +69,15 @@ var/global/datum/controller/process/mob_hunt/mob_hunt_server
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spawn_mob()
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/datum/controller/process/mob_hunt/proc/manual_reboot()
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if(server_status && reset_cooldown)
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return 0
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for(var/obj/effect/nanomob/N in trap_spawns)
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N.despawn()
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for(var/obj/effect/nanomob/N in normal_spawns)
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N.despawn()
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server_status = 1
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reset_cooldown = 25 //25 controller cycle cooldown for manual restarts
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return 1
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/datum/controller/process/mob_hunt/proc/spawn_mob()
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var/list/nanomob_types = subtypesof(/datum/mob_hunt)
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