Adds tickcomp, an attempt to make mob movement speeds level across all tickrates. Works pretty well.

Adds a (disabled) framework for making people drop where they're stunned without waiting for the next tick
Shuffles sleeping and resting, making them cause effects of their own rather than just relying on 2 ticks of paralysis or whatever.
You now stand up before being able to move again (called in canmove)
Reduces slip chance from 50 to 0 when knocked out (more in line with the comments in the code, and it just makes more sense)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3503 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
VivianFoxfoot@gmail.com
2012-04-25 17:48:50 +00:00
parent 0d14417a07
commit 6f81fcb844
8 changed files with 148 additions and 31 deletions
+4
View File
@@ -33,6 +33,7 @@
var/allow_Metadata = 0 // Metadata is supported.
var/popup_admin_pm = 0 //adminPMs to non-admins show in a pop-up 'reply' window when set to 1.
var/Ticklag = 0.9
var/Tickcomp = 0
var/list/mode_names = list()
var/list/modes = list() // allowed modes
@@ -301,6 +302,9 @@
if("ticklag")
Ticklag = text2num(value)
if("tickcomp")
Tickcomp = 1
else
diary << "Unknown setting in configuration: '[name]'"