diff --git a/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm b/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm
index c0ff28b6275..a3b8db53bf2 100644
--- a/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm
+++ b/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm
@@ -1,4 +1,3 @@
-
/area/awaymission/UO71
name = "UO71"
icon_state = "away"
@@ -81,103 +80,103 @@
/obj/item/weapon/paper/terrorspiders1
name = "paper - 'Sealed Facility'"
- info = {"SEALED FACILITY
\
-
\
- This facility is sealed shut by order of Commander Marquez. Do not enter.
\
- Terror spiders live here. We believe they are a weapon developed by the syndicate.
\
- Any surviving personnel are to evacuate immediately via the gateway.
\
+ info = {"SEALED FACILITY
+
+ This facility is sealed shut by order of Commander Marquez. Do not enter.
+ Terror spiders live here. We believe they are a weapon developed by the syndicate.
+ Any surviving personnel are to evacuate immediately via the gateway.
"}
/obj/item/weapon/paper/terrorspiders2
name = "paper - 'The Trio of Terror'"
- info = {"Status Report on the 'Terrors'
\
-
\
- All the spiders are deadly. We know this much already. Within an hour of their appearance, they have killed several staff.
\
- Three, however, bear particular mention, as they appear to be leading the spider hivemind.
\
-
\
- The Mother is held in containment 1. Advise leaving her alone.
\
- It is likely that the hundreds of tiny spiders swarming over her back would come to her defense if she was threatened.
\
-
\
- The Prince is held in containment 2. He appears very aggressive, incredibly fast, strong, and durable. Extreme force and agility would be required to neutralize him.
\
- It is likely the appearance of the prince was related to our initial aggression against the Queen. These things can THINK.
\
-
\
- The Queen cannot be contained. She lives in the old bar, south of mining. She continues to breed dangerous spiders at an alarming rate.
\
- Many of her offspring are already roaming the compound, traveling through the vents. Contact with the team sent to subdue her has been lost.
\
-
\
-
\
- Based on the situation, Commander, I advise immediate evacuation through the gateway.
\
- -Research Director Simons
\
+ info = {"Status Report on the 'Terrors'
+
+ All the spiders are deadly. We know this much already. Within an hour of their appearance, they have killed several staff.
+ Three, however, bear particular mention, as they appear to be leading the spider hivemind.
+
+ The Mother is held in containment 1. Advise leaving her alone.
+ It is likely that the hundreds of tiny spiders swarming over her back would come to her defense if she was threatened.
+
+ The Prince is held in containment 2. He appears very aggressive, incredibly fast, strong, and durable. Extreme force and agility would be required to neutralize him.
+ It is likely the appearance of the prince was related to our initial aggression against the Queen. These things can THINK.
+
+ The Queen cannot be contained. She lives in the old bar, south of mining. She continues to breed dangerous spiders at an alarming rate.
+ Many of her offspring are already roaming the compound, traveling through the vents. Contact with the team sent to subdue her has been lost.
+
+
+ Based on the situation, Commander, I advise immediate evacuation through the gateway.
+ -Research Director Simons
"}
/obj/item/weapon/paper/terrorspiders3
name = "paper - 'Final Report'"
- info = {"FROM: Field Agent 0738
\
- TO: Syndicate #873589
\
- SUBJECT: Mission Success
\
-
\
- I have seeded the Terror Queen egg in a dingy looking bar that bored engineers constructed near the mining tunnels.
\
- No doubt she will grow soon.
\
-
\
- I have also placed the Mother and Prince eggs nearby, injected with sedative. Hopefully the dimwitted NT scientists bring them back for study.
\
- With any luck, the Queen will sense them telepathically, think NT is holding her children hostage, and attack.
\
-
\
- I am going to extract out of the gateway before this all goes down.
\
- I don't imagine the staff have very long to live once the Queen declares war on this place.
\
+ info = {"FROM: Field Agent 0738
+ TO: Syndicate #873589
+ SUBJECT: Mission Success
+
+ I have seeded the Terror Queen egg in a dingy looking bar that bored engineers constructed near the mining tunnels.
+ No doubt she will grow soon.
+
+ I have also placed the Mother and Prince eggs nearby, injected with sedative. Hopefully the dimwitted NT scientists bring them back for study.
+ With any luck, the Queen will sense them telepathically, think NT is holding her children hostage, and attack.
+
+ I am going to extract out of the gateway before this all goes down.
+ I don't imagine the staff have very long to live once the Queen declares war on this place.
"}
/obj/item/weapon/paper/terrorspiders4
name = "paper - 'Prescription for Jones, David'"
- info = {"PRESCRIPTION FOR: David Jones
\
- RANK: Miner
\
- FOR: Haloperidol
\
- REASON FOR TREATMENT: Hallucinations, Paranoia
\
- CAUSE: Hallucinations caused by encounter with toxic spit of spider in the caves. Paranoia caused by disappearing staff and suspicions of syndicate infiltration.
\
- TREATMENT PLAN: Take as needed. See Dr. Phloxi in one week if symptoms persist.
\
+ info = {"PRESCRIPTION FOR: David Jones
+ RANK: Miner
+ FOR: Haloperidol
+ REASON FOR TREATMENT: Hallucinations, Paranoia
+ CAUSE: Hallucinations caused by encounter with toxic spit of spider in the caves. Paranoia caused by disappearing staff and suspicions of syndicate infiltration.
+ TREATMENT PLAN: Take as needed. See Dr. Phloxi in one week if symptoms persist.
"}
/obj/item/weapon/paper/terrorspiders5
name = "paper - 'A Study in Terror'"
- info = {"Findings Overview
\
-
\
-
Gray Spiders
Stealthy predators that ambush prey from vents. Otherwise weak.
\
- Red Spiders
Can kill anyone in melee, but slow.
\
- Green
Will lay eggs on dead bodies, breeding more spiders.
\
- Black
Even a single bite is enough to kill a humanoid, given time.
\
- White
Injects a parasitic agent. Deemed to pose too great an infection risk to study.
\
- Purple
Only seen guarding the nest of the Queen to the south. Appear to be territorial, and very dangerous.
\
- Prince
Held in containment 2. Appears to be a sort of super-warrior. Fast, strong, and thickly armored.
\
- Mother
Carries hordes of spiderlings on its back. Held in containment 1.
\
- Queen
Unable to contain. Present south of Cargo before contact was lost. Presumed ruler of the local hive.
\
+ info = {"Findings Overview
+
+ Gray Spiders
Stealthy predators that ambush prey from vents. Otherwise weak.
+ Red Spiders
Can kill anyone in melee, but slow.
+ Green
Will lay eggs on dead bodies, breeding more spiders.
+ Black
Even a single bite is enough to kill a humanoid, given time.
+ White
Injects a parasitic agent. Deemed to pose too great an infection risk to study.
+ Purple
Only seen guarding the nest of the Queen to the south. Appear to be territorial, and very dangerous.
+ Prince
Held in containment 2. Appears to be a sort of super-warrior. Fast, strong, and thickly armored.
+ Mother
Carries hordes of spiderlings on its back. Held in containment 1.
+ Queen
Unable to contain. Present south of Cargo before contact was lost. Presumed ruler of the local hive.
"}
/obj/item/weapon/paper/terrorspiders6
name = "paper - 'A Study in Venom'"
- info = {"Initial Report - Black Widow Venom
\
-
\
- Even a single bite kills within a few minutes. Immediate charcoal is necessary for the victim to survive.
\
- The fascinating thing is that multiple bites actually cause rapid symptom onset. The victim quickly loses the ability to walk.
\
- One test monkey went from perfect health to death in under 60 seconds - from 3 bites.
\
+ info = {"Initial Report - Black Widow Venom
+
+ Even a single bite kills within a few minutes. Immediate charcoal is necessary for the victim to survive.
+ The fascinating thing is that multiple bites actually cause rapid symptom onset. The victim quickly loses the ability to walk.
+ One test monkey went from perfect health to death in under 60 seconds - from 3 bites.
I am so very glad I'm not responsible for keeping these things contained."}
/obj/item/weapon/paper/terrorspiders7
name = "paper - 'Security Orders'"
- info = {"Directives for Officer James
\
-
\
- 1. Find a way to lift the bridge lockdown.
\
- 2. Kill any spiders you encounter.
\
- 3. Once on the bridge, open a path to the Queen in the south, and find a way to kill her, ending the infestation.
\
- Good luck, Officer.
\
+ info = {"Directives for Officer James
+
+ 1. Find a way to lift the bridge lockdown.
+ 2. Kill any spiders you encounter.
+ 3. Once on the bridge, open a path to the Queen in the south, and find a way to kill her, ending the infestation.
+ Good luck, Officer.
"}
/obj/item/weapon/paper/terrorspiders8
name = "paper - 'Last Words'"
- info = {"The Last Words of Nurse Barnes
\
-
\
- It is too much. First Phil, then those damn spiders bite Mary too. Heaven help us.
\
- I'll be evacuating as soon as I've grabbed my supplies. I had to pay for those myself. Stupid budget cuts.
\
- The new world they've found for us isn't that hospitable, but at least there are no deadly spid---
\
- (the writing trails off, as if the writer was interrupted)
\
+ info = {"The Last Words of Nurse Barnes
+
+ It is too much. First Phil, then those damn spiders bite Mary too. Heaven help us.
+ I'll be evacuating as soon as I've grabbed my supplies. I had to pay for those myself. Stupid budget cuts.
+ The new world they've found for us isn't that hospitable, but at least there are no deadly spid---
+ (the writing trails off, as if the writer was interrupted)
"}
diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm
index 5a62d95d9f8..637af3b1e9a 100644
--- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm
+++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm
@@ -1,4 +1,3 @@
-
// --------------------------------------------------------------------------------
// ----------------- TERROR SPIDERS: T5 EMPRESS OF TERROR -------------------------
// --------------------------------------------------------------------------------
diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm
index 7c9f799e80e..61c0ed42a25 100644
--- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm
+++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm
@@ -45,12 +45,12 @@
/mob/living/simple_animal/hostile/poison/terror_spider/gray/adjustBruteLoss(damage)
..(damage)
- if(invisibility > 0 || icon_state == "terror_gray_cloaked")
+ if(invisibility > 0)
GrayDeCloak()
/mob/living/simple_animal/hostile/poison/terror_spider/gray/adjustFireLoss(damage)
..(damage)
- if(invisibility > 0 || icon_state == "terror_gray_cloaked")
+ if(invisibility > 0)
GrayDeCloak()
/mob/living/simple_animal/hostile/poison/terror_spider/gray/Aggro()
@@ -58,7 +58,7 @@
..()
/mob/living/simple_animal/hostile/poison/terror_spider/gray/AttackingTarget()
- if(invisibility > 0 || icon_state == "terror_gray_cloaked")
+ if(invisibility > 0)
GrayDeCloak()
else
..()
diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm
index 81e60797864..6b524872552 100644
--- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm
+++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm
@@ -41,7 +41,7 @@
degenerate = 1
Q.DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple,1,0)
visible_message("[src] chitters in the direction of [Q]!")
- ..()
+ . = ..()
/mob/living/simple_animal/hostile/poison/terror_spider/purple/spider_specialattack(mob/living/carbon/human/L, poisonable)
if(cycles_noqueen < 6 && prob(10))
diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm
index 447cca0b2b3..a8d3300f163 100644
--- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm
+++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm
@@ -95,68 +95,69 @@
// --------------------------------------------------------------------------------
/mob/living/simple_animal/hostile/poison/terror_spider/handle_automated_action()
- if(!stat && !ckey) // if we are not dead, and we're not player controlled
- if(AIStatus != AI_OFF && !target)
- var/my_ventcrawl_freq = freq_ventcrawl_idle
- if(ts_count_dead > 0)
- if(world.time < (ts_death_last + ts_death_window))
- my_ventcrawl_freq = freq_ventcrawl_combat
- // First, check for general actions that any spider could take.
- if(path_to_vent)
- if(entry_vent)
- if(spider_steps_taken > spider_max_steps)
- path_to_vent = 0
- stop_automated_movement = 0
- spider_steps_taken = 0
- path_to_vent = 0
- entry_vent = null
- else if(get_dist(src, entry_vent) <= 1)
- path_to_vent = 0
- stop_automated_movement = 1
- spider_steps_taken = 0
- spawn(50)
- stop_automated_movement = 0
- TSVentCrawlRandom(entry_vent)
- else
- spider_steps_taken++
- CreatePath(entry_vent)
- step_to(src,entry_vent)
- if(spider_debug > 0)
- visible_message("[src] moves towards the vent [entry_vent].")
- else
+ if (stat || ckey)
+ return ..()
+ if(AIStatus != AI_OFF && !target)
+ var/my_ventcrawl_freq = freq_ventcrawl_idle
+ if(ts_count_dead > 0)
+ if(world.time < (ts_death_last + ts_death_window))
+ my_ventcrawl_freq = freq_ventcrawl_combat
+ // First, check for general actions that any spider could take.
+ if(path_to_vent)
+ if(entry_vent)
+ if(spider_steps_taken > spider_max_steps)
path_to_vent = 0
- else if(ai_break_lights && world.time > (last_break_light + freq_break_light))
- last_break_light = world.time
- for(var/obj/machinery/light/L in range(1, src))
- if(!L.status)
- step_to(src,L)
- L.on = 1
- L.broken()
- L.do_attack_animation(src)
- visible_message("[src] smashes the [L.name].")
- break
- else if(ai_spins_webs && world.time > (last_spins_webs + freq_spins_webs))
- last_spins_webs = world.time
- var/obj/effect/spider/terrorweb/T = locate() in get_turf(src)
- if(!T)
- new /obj/effect/spider/terrorweb(get_turf(src))
- visible_message("[src] puts up some spider webs.")
- else if(ai_ventcrawls && world.time > (last_ventcrawl_time + my_ventcrawl_freq))
- if(prob(idle_ventcrawl_chance))
- last_ventcrawl_time = world.time
- var/vdistance = 99
- for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(10, src))
- if(!v.welded)
- if(get_dist(src,v) < vdistance)
- entry_vent = v
- vdistance = get_dist(src,v)
- if(entry_vent)
- path_to_vent = 1
+ stop_automated_movement = 0
+ spider_steps_taken = 0
+ path_to_vent = 0
+ entry_vent = null
+ else if(get_dist(src, entry_vent) <= 1)
+ path_to_vent = 0
+ stop_automated_movement = 1
+ spider_steps_taken = 0
+ spawn(50)
+ stop_automated_movement = 0
+ TSVentCrawlRandom(entry_vent)
+ else
+ spider_steps_taken++
+ CreatePath(entry_vent)
+ step_to(src,entry_vent)
+ if(spider_debug > 0)
+ visible_message("[src] moves towards the vent [entry_vent].")
else
- // If none of the general actions apply, check for class-specific actions.
- spider_special_action()
- else if(AIStatus != AI_OFF && target)
- CreatePath(target)
+ path_to_vent = 0
+ else if(ai_break_lights && world.time > (last_break_light + freq_break_light))
+ last_break_light = world.time
+ for(var/obj/machinery/light/L in range(1, src))
+ if(!L.status)
+ step_to(src,L)
+ L.on = 1
+ L.broken()
+ L.do_attack_animation(src)
+ visible_message("[src] smashes the [L.name].")
+ break
+ else if(ai_spins_webs && world.time > (last_spins_webs + freq_spins_webs))
+ last_spins_webs = world.time
+ var/obj/effect/spider/terrorweb/T = locate() in get_turf(src)
+ if(!T)
+ new /obj/effect/spider/terrorweb(get_turf(src))
+ visible_message("[src] puts up some spider webs.")
+ else if(ai_ventcrawls && world.time > (last_ventcrawl_time + my_ventcrawl_freq))
+ if(prob(idle_ventcrawl_chance))
+ last_ventcrawl_time = world.time
+ var/vdistance = 99
+ for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(10, src))
+ if(!v.welded)
+ if(get_dist(src,v) < vdistance)
+ entry_vent = v
+ vdistance = get_dist(src,v)
+ if(entry_vent)
+ path_to_vent = 1
+ else
+ // If none of the general actions apply, check for class-specific actions.
+ spider_special_action()
+ else if(AIStatus != AI_OFF && target)
+ CreatePath(target)
..()
/mob/living/simple_animal/hostile/poison/terror_spider/adjustBruteLoss(damage)
@@ -180,7 +181,7 @@
var/mob/living/M = A
if(!("terrorspiders" in M.faction))
enemies |= M
- visible_message("[src] glares at [M]! ")
+ visible_message("[src] glares at [M]!")
else if(istype(A, /obj/mecha))
var/obj/mecha/M = A
if(M.occupant)
@@ -227,7 +228,6 @@
chasecycles = 0
/mob/living/simple_animal/hostile/poison/terror_spider/proc/ClearObstacle(turf/target_turf)
- // ***** This does not allow spiders to smash windoors (e.g: UO71 bar windoor)
var/list/valid_obstacles = list(/obj/structure/window, /obj/structure/closet, /obj/structure/table, /obj/structure/grille, /obj/structure/rack, /obj/machinery/door/window)
for(var/dir in cardinal) // North, South, East, West
var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))